FOR ST ONLY | ||
---|---|---|
Quick Calculations Upon Submission | ||
Stat | Default | PC |
Attributes | 7 / 5 / 3 | / / |
Abilities | 13 / 9 / 5 | / / |
Backgrounds | 5 | |
WP / Rage / Gnosis | 31) OR 42) / Ahroun / Homid | 6 / 5 / 1 |
Freebie Points | 15 | ↓ |
+7 Merits
-7 Flaws
+2 Willpower (4 to 6)
+2 Brawl
+2 Ancestors
+1 Resources
+2 Certification
+4 Medicine
+2 Empathy
Nature: Soldier |
---|
The Soldier excels in situations where there are clear objectives and procedures. This Archetype is something of
a more goal-oriented Conformist, and a natural complement
to a Director. He works well in social situations as
long as everyone else in his group is also willing to play
their part. Many veteran werewolves have something of
the Soldier within them, for this mentality is unquestionably
useful for pack activity and the ongoing war.
— Regain a point of Willpower when you achieve
your orders’ objectives. The more difficult the orders
are to fulfill, the better it feels to accomplish them. At
Storyteller's discretion, pulling off a spectacular success or
fulfilling a lengthy mission may well be worth additional
Willpower points.
Demeanor: Idealist |
---|
The Idealist believes in a higher goal or morality.
The object of his idealism may vary, from a specific code
of honor to a noble ambition to a simple benevolent
philosophy. Some Idealists are naïve or foolish, while
others are inspiring leaders, able to stir the hearts of
other werewolves with the justness of their cause. Many
Garou Idealists have beliefs highly influenced by those
of their tribe.
— Regain a point of Willpower any time an action in
pursuit of your ideals furthers your goals and brings your
vision closer to fruition.
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 3 | Charisma | 3 | Perception | 1 |
Dexterity | 4 | Manipulation | 1 | Intelligence | 3 |
Stamina | 3 | Appearance | 2 | Wits | 4 |
Shift Roll: Stam + PU | Shift Difficulty: 6 | - |
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength [+2] | Charisma | Perception | |||
Dexterity [+0] | Manipulation [-1] | Intelligence | |||
Stamina [+2] | Appearance [-1] | Wits | |||
Shift Roll: Stam + PU | Shift Difficulty: 7 | - |
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength [+4] | Charisma | Perception | |||
Dexterity [+1] | Manipulation [-3] | Intelligence | |||
Stamina [+3] | Appearance [0] | 0 | Wits | ||
Shift Roll: Stam + PU | Shift Difficulty: 6 | DELIRIUM |
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength [+3] | Charisma | Perception | |||
Dexterity [+2] | Manipulation [-3] | Intelligence | |||
Stamina [+2] | Appearance [+0] | Wits | |||
Shift Roll: Stam + PU | Shift Difficulty: 7 | +1 Die to Bite Damage |
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength [+1] | Charisma | Perception | |||
Dexterity [+2] | Manipulation [-3] | Intelligence | |||
Stamina [+2] | Appearance [+0] | Wits | |||
Shift Roll: Stam + PU | Shift Difficulty: 6 | -2 Perception Difficulty |
Dexterity: Lightning Reflexes
Wits: Cool-Headed
Talents 3) | Skills 4) | Knowledges 5) | |||
---|---|---|---|---|---|
Alertness | 1 | Animal Ken | 3 | Academics | 0 |
Athletics | 3 | Crafts | 1 | Computers | 0 |
Primal-Urge | 1 | Drive | 1 | Enigmas | 1 |
Brawl | 4 | Etiquette | 0 | Investigation | 1 |
Empathy | 3 | Firearms | 0 | Law | 0 |
Expression | 0 | Larceny | 0 | Medicine | 4 |
Intimidation | 1 | Melee | 1 | Occult | 0 |
Leadership | 0 | Performance | 1 | Politics | 0 |
Streetwise | 1 | Stealth | 0 | Science | 0 |
Subterfuge | 0 | Survival | 1 | Finance | 0 |
/ | Technology | 1 | Research | 0 | |
/ | / | Rituals | 0 | ||
/ | / | / |
Brawl: Weaponless Martial Arts
Medicine: Emergency Medicine
General Lores | |
---|---|
Undead | 0 |
Shapeshifters | 1 |
Awakened | 0 |
Gallian | 0 |
Reborn | 0 |
The Hunt | 0 |
Spirits | 1 |
/ | |
Werewolf Lores | |
Child of Gaia Lore | 0 |
/ |
Resource | Rating |
---|---|
Willpower | 6 |
Rage | 5 |
Gnosis | 1 |
Harano | 0 / 3 |
Renown | Permanent | Temporary |
---|---|---|
Glory | 2 | .0 |
Honor | 1 | .0 |
Wisdom | 0 | .0 |
Rank | Date Acquired (Y/M/D) | Deed Name |
---|---|---|
Cliath | 2022, August 05 | Standing Against the Tide |
Fostern | ||
Adren | ||
Athro | ||
Elder |
Background | Rating |
---|---|
Spirit Heritage | 4 |
Pure Breed | 1 |
Resources | 1 |
Ancestors | 2 |
Certification | 2 |
0 | |
/ |
Iron Will (3pt.)
Common Sense (1pt.)
Fair Glabro (2pt.)
Approachable(1pt.)
Bad Sight (3pt.)
Attention-Deficit Disorder (2pt.)
Naive (1pt.)
Trusting (1pt.)
Slip Sideways (1pt.)
Gifts | Level | Type | Book | Page |
---|---|---|---|---|
Master of Fire | 1 | Homid | ? | ? |
Mother’s Touch | 1 | Child of Gaia | ? | ? |
Falling Touch | 1 | Ahroun | ? | ? |
0 | ||||
0 | ||||
0 | ||||
/ |
Type | Roll | Difficulty |
---|---|---|
Accord | Charisma + Rituals | 7 |
Caern | varies (max. Gnosis) | 7 |
Death | Charisma + Rituals | 8 - Rank |
Mystic | Wits + Rituals | 7 |
Punishment | Charisma + Rituals | 7 |
Renown | Charisma + Rituals | 6 |
Seasonal | Stamina + Rituals | 8 - Caern Level |
Minor | none | none |
None
HEALTH TABLE | ||||||||
Health Lvl | Bruised | Hurt | Injured | Wounded | Mauled | Crippled | Incapacitated | Dead |
---|---|---|---|---|---|---|---|---|
Dice Pool Penalty | 0 | -1 | -1 | -2 | -2 | -5 | ||
Movement Penalty | - | - | Halve Max Run Speed | Cannot Run | Stagger 3 yards per turn | Crawl | Prone | - |
Rules for above points are listed in MtAsc 20th Core, Pages 409-412.
Action | Notes | |
---|---|---|
Take Extra Actions | [ 1 ] Rage per [ 1 ] Extra Turn. |
|
Rage Score | In ONE turn, can spend half of permanent Rage score to get extra actions. Example: Rage 5 Permanent score means can spend [ 3 ] Rage for [ 3 ] Extra Actions THAT turn. |
|
Timing | Rage spent for extra actions MUST be declared at beginning of the turn. | |
Speed | Can only take as many “normal” extra actions as lowest of Dex or Wits allows. If exceeded, suffer +3 penalty to all difficulties that turn. Example: Dex 4 / Wits 3 can only take [ 3 ] extra actions without penalty. |
|
Change Forms | [ 1 ] Rage to change immediately into any of the five forms. |
|
Ignore Stunning | [ 1 ] Rage to ignore being Stunned and to keep moving. |
|
Ignore Pain | [ 1 ] Rage to ignore dice penalty for ONE HEALTH LEVEL worth of damage.Lasts only ONE turn. |
Rules for Rage Expenditure located in WtA 20th Core, Pg 288.
Breed | Bashing | Lethal | Aggravated | Notes |
---|---|---|---|---|
Homid | One Lvl Per Turn | One Lvl Per Turn | One Lvl Per Day | In Homid Only & When Sleeping |
Metis | One Lvl Per Turn | One Lvl Per Turn | One Lvl Per Day | Any Form & When Sleeping |
Lupus | One Lvl Per Turn | One Lvl Per Turn | One Lvl Per Day | In Lupus Only & When Sleeping |
Level | Bashing | Lethal/Aggravated |
---|---|---|
Bruised | One Hour | One Day |
Hurt | One Hour | Three Days |
Injured | One Hour | One Week |
Wounded | One Hour | One Month |
Mauled | Three Hours | Two Months |
Crippled | Six Hours | Three Months |
Incapacitated | 12 Hours | Five Months |
Rules for Human Healing Times located in WtA 20th Core, Pg 256-257 OR MtAsc 20th Core, Pg 406.
Rules for Regeneration located in WtA 20th Core, Pg 256.
Do I have anything of note? I'm not sure
None
+7 Merits
-7 Flaws
+2 Willpower (4 to 6)
+2 Brawl
+2 Ancestors
+1 Resources
+2 Certification
+4 Medicine
+2 Empathy
True Age | 19 |
Apparent Age | 19 |
Date Of Birth | 2002-05-24 |
Date Of First Change | 2020-11-01 |
Gender/Pronouns | He/Him |
Ethnicity | Multiracial |
Nationality | USA |
Height | 178cm |
---|---|
Weight | 82 kg |
Working on his description will be edited later. (got an image)
Height | ? |
---|---|
Weight | ? |
Working on his description will be edited later.
Height | ? |
---|---|
Weight | ? |
Working on his description will be edited later.
Height | ? |
---|---|
Weight | ? |
Working on his description will be edited later.
Height | ? |
---|---|
Weight | ? |
Working on his description will be edited later.
René is very trusting, he is new to this land of supernaturals. He is kind and gentle yet he holds that same rage and anger that marks a werewolf.
will be edited later
As a cub, he fought a Sludge on the seashore. (the book calls them H’rugglings)
During the fight, the tide started, and the water spirits tried to kill the sludge, and the cub was caught in the crossfire, between the local water spirits and the bane. The cub barely survived and got his name, Standing Against the Tide.
for later use