User Tools

Site Tools


setting:demon_merits

Angelic Aura: 1 point
Function: -1 difficulty to any roll involving Charisma and/or Appearance.
Flavor: Character exudes power, authority, and grace even in their mortal form.
WARNING: This merit marks your character as obviously infernal to anybody capable of detecting auras, such as vampires with the Auspex discipline. This aura appears as a coronal 'halo' around the character, similar to those with the True Faith merit, but with a slightly reddish tint, hinting at their infernal nature.

Angelic Gaze: 1 point
Function: -1 difficulty on all Leadership, Intimidation, and Empathy rolls.
Flavor: This character's infernal nature bleeds over into their mortal form, changing the character's eye color to an unnatural hue, such as a particularly bright blue or deep emerald green, even to an 'unnatural' color, such as red, gold, etc.
WARNING: This MAY mark your character as obviously supernatural. If it's not an eye color that occurs in nature such as red or gold, you will pose a Veil risk if you do not take measures to hide your appearance.

Atavistic Form: 2 points
Function: –1 difficulty to Social rolls in Apocalyptic Form; +1 difficulty for others to resist the effects of Revelation.
Flavor: Your Apocalyptic Form invokes something significant to the human mythos, such as an identifiable Biblical figure, or a recognizable mythological creature. While this merit isn't required if you take a custom Apocalyptic Form, it is highly encouraged in certain cases.

Dreams of the Past: 2 points
Function: -1 difficulty to all Legacy rolls.
Flavor: Your character has vivid dreams of their time during the Age of Wrath, and can easily recall their actions during the War.
WARNING: Botching a Legacy roll with this merit can trigger flashbacks similar to those caused by the PTSD flaw at ST discretion.

Penitent: 7 points
Function:Your character is truly remorseful for their actions taken during and after the Fall, and seeks to rejoin the Heavenly Host. All degeneration checks are at –2 difficulty (except for particularly heinous acts). This merit is required for your character to become a candidate for redemption.
Note: Characters must have a Permanent Torment rating of 2 or lower to take this merit, and they may not have any dots in the Thralls/Followers or Cult backgrounds. You cannot take this merit at character creation, and to acquire it the character has to have shown an appropriate mindset and disposition during play.
WARNING: You will lose this merit if your Permanent Torment ever rises above 2 after purchase. This means you will have to purchase it all over again if your Permanent Torment drops below 3 again.

Supernatural Thrall: 3-6 points
Function: A supernatural being has agreed to a pact with you. The power of the thrall determines the value of this merit:

  • (3 points) A supernatural being that has only recently come into their powers: A recently-awakened mage, a neonate vampire, a werewolf who has recently undergone their first change, or similar.
  • (4 points) A supernatural being on par (or almost on par) with an average player character.
  • (5 points) An elder being with considerable power, like a Camarilla prince.
  • (6 points) One of the most powerful beings of their kind, like a Camarilla justicar, archmage or high-ranking fae noble.

Note: This merit cannot be taken at character creation, it can only be gained as a story reward.
WARNING: Since most supernatural organisations censure infernalism harshly this pact might have serious consequences down the line if you and your thrall are not careful. Also keep in mind that a pact does not compel the thrall to be loyal or obedient.

setting/demon_merits.txt · Last modified: 2022/Nov/05 19:52 by zechstein