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setting:hunter_flaws

Hunternet Troll: 3 points
Function: While other Hunters use Hunternet for the purposes of protecting humanity and sharing information on supernatural threats, you instead choose to see it as a place to harass and annoy others while knowing you won't get banned for doing so. Your history of trolling and shitposting on Hunternet has earned you a bad reputation among your fellow Hunters, giving you +2 difficulty on any social roll with your fellow Hunters who know your Hunternet User ID, and any post you make on Hunternet is inherently suspect: Are they really giving us useful information, or is this just another one of their tricks?

Hunternet Banhammer: 4 points
You have told someone supernatural about hunternet in a good amount of detail. Be it an enemy or a close and trusted friendly, but ugly, vampire. Either way the messengers and admins are not happy at you for exposing the hunters greatest tool to the enemy and have turned their backs on you. Until the problem is rectified you are blocked from hunter net completely and your edges take an increased +2 diff to use.
*Note: This flaw cannot be taken at Character Creation and only 'earned' like the Faction Fallout flaw.

- Flaws

Bad Liar (-1) - While telling a fabricated lie you stutter, stammer, blush, and generally look guilty. Increase the difficulty of any roll that involves verbal deception by two.

Balding (-1) - Increase the difficulty of any Ability rolls involved in Seduction by one

Bully (-1) - You tend to push people around when you can get away with it.

Children (-1) - You have children for whom you are a primary emotional, social, and economic provider. you take a lot of joy in your kids and pride yourself on being a good parent. Unfortunately, the hunt gets in the way of parenting. If you go more than three days without seeing your kids because of work or activities related to your calling, you feel tremendous guilt. Until you see your kids, you cease to regain a Willpower point after a night's rest.

Chronically Late (-1) - You're always running behind schedule. If you agree to meet someone at a particular time, you must make a successful Willpower roll (diff ) to arrive on time. Failure means you arrive between 15 and 30 minutes late. A botch mean you show up an hour late if at all.

Chronic Pessimist (-1) - You are the impeccable voice of gloom and doom, always ready to point out a potential problem no matter how remote a chance it has of coming to pass. Add two to the difficulty of your Leadership rolls

Chronically Shy (-1) - You become very nervous and ill at ease when dealing with strangers in social situations. You often go out of your way to avoid meeting new people. Increase the difficulty of all Social rolls involving strangers by two

Clannish Family (-1) - Your family is as loving ans supportive as anyone else's. They don't take kindly to strangers, however. YOur relatives either disapprove of your friends or they like to keep favors within the family. Your kin don't do anything that directly or indirectly helps anyone apart from their own

Crude (-1) - You never learned any manners while growing up. You talk with your mouth full, burp loudly and slurp your soup. When interacting with others in any refined or formal environment, increase the difficulty of all Social rolls by two.

Cultural Snob (-1) - You have nothing but disdain for popular music, TV and movies. You couldn't name any of the current top 10 songs, and you think knowledge of TV is a sign of poor taste and incorrigible stupidity. Unfortunately, this means you have a hard time relating to people who aren't equally snobbish about such things. When dealing with strangers who don't share your allegedly enlightened views, increase the difficulty of any Social rolls by two

Defensive (-1) - You have problems taking responsibility for your actions. Perhaps you view yourself as a perfectionist, or maybe you're too immature to accept the blame or failure. When things go wrong, you look for ways to blame others and rarely accept the blame or criticism for your actions without contention.

Eccentric Appearance (-1) - You dye your hair pink, wear clothes that are fashionable only among fringe subcultures such as goths or punks, and otherwise appear nothing like the average citizen. When dealing with people not familiar with your particular subculture, increase the difficulty of any Social rolls by two. Furthermore your appearance is eye-catching, though people tend to focus on your attire rather than your physical characteristics, such as eye color.

Gambling Addict (-1) - You are addicted to wagering money on games of chance. You're too much of an addict to walk away with a profit over any extended period of time. Increase the difficulty of any Resources rolls you attempt by two.

Ghoulish Sense of Humor (-1) - You find humor in situations that make most people uncomfortable or even nauseated. Your questionable taste doesn't make you particularly resistant to the horror of gruesome sights. Your defensive mechanism is simply to belittle the situation or those involved in an inappropriate way. When confronted with a horribly gory scene or otherwise uncomfortable situation such as people trying to console one another, you tend to crack jokes and sling insults. The difficulty of any Social roll you make under such circumstances is increased by two

Icy Demeanor (-1) - You're uncomfortable relating to people on an emotional level, which is reflected in your mannerisms and speech. YOu clam up, avoid eye contact, or seek escape. Increase the difficulty of any Empathy rolls made towards you by two.

Ignorant (-1) - You tend to miss common cultural references that others take for granted, such as knowing that the Statue of Liberty is in New York City. You're not necessarily dumb or uneducated; a cloistered college researcher could just as easily dive so deeply into his field of study that he dismisses anything outside of it. You tend to give people the impression that you're slow or uneducated, however.

Impractical Dresser (-1) - You tend to dress with an eye toward impressing others rather than personal comfort. Unless you explicitly state that you dress appropriately for physical activity, you wear high heels, tight jeans or something else that hampers physical activity. Increase the difficulty of Athletics or Dodge rolls by two when you wear such clothes.

Insensitive (-1) - You have problems understanding how to gauge others' emotional reactions. You can be rather blunt in handling delicate matters, and you often find yourself apologizing without really understanding what you've done to offend someone. Add two to the difficulty of any Empathy rolls you attempt

Intolerant Neighbors (-1) - Your neighborhood is exceptionally placid and people like it that way. Any odd noises or disturbances coming from your place invariably cause someone to call the police.

Misinformed (-1) - You uphold some odd belief, such as conspiracy theory or UFO visitation, that flies in the face of accepted science or conventional wisdom. You tend to incorporate this misinformation into your world view. Whenever you test a Knowledge that in some way relates to your belief, increase the difficulty by two. This penalty kicks in when you roll a failure. It represents your tendency to come up with off-the-wall answers that others see as obviously incorrect.

Mistaken Identity (-1) - You bear a striking resemblance to a notorious figure. this person could be someone known to the hunter underground, such as a particularly feared rot or radical hunter, or you simply look like an infamous media star. While most people can quickly figure out that you aren't who they think you are, hotheads might not think twice before confronting you

Needy Friends (-1) - Your friends and other non-imbued social contacts have a pattern of falling into bad situations and turning to you for help. You're the bedrock of their lives. Whether what they need is bail money or advice on dealing with a significant other, they look to you. If you have the Allies Background, this effect is magnified even more, at the Storyteller's discretion

No Internet Access (-1) - You lack an email address, web access, and perhaps even a computer. You're unable to keep up with developments on hunter-net, assuming you even know it exists. You must do your research through nondigital outlets such as libraries or by old fashioned legwork

No Phone (-3) - You do not have a regular phone number through which you can be contacted. You are very hard to get in touch with on short notice and are difficult to track down. It's hard for you to keep in touch with fellow hunters, and you must rely on face-to-face meetings for planning and to arrange meetings (note: I'm adding to this flaw! It is usually a -1 flaw but I'm bumping it up to a -3 as you're so paranoid of “the Man” listening that you avoid phone altogether.)

Nonconfrontational (-1) - You have a hard time bringing up difficult subjects with others. You're wiling to make a lot of sacrifices to avoid interpersonal confrontations. You let people have their way simply to avoid fights, and often you step into arguments and attempt to end them without an thought about the outcome of the discussion, so long as it ends. You have a hard time coping with pushy people and find yourself making lots of compromises that you later wish you hadn't. Add two to the difficulty of any roll that involves debating or arguing with someone who is normally friendly with you

Poor Dental Health (-1) - Your teeth are very obviously in need of serious work. They jut out at weird angles and some may have fallen out. When interacting with others in superficial social settings such as a nightclub or bar, increase the difficulty of any Social roll by two

Poor Online Demeanor (-1) - You have discovered hunter-net or another online community of hunters but managed to antagonize many posters thanks to unnecessary flames or rude behavior. When dealing with a hunter familiar with that mailing list, increase the difficulty of all Social rolls by two

Poor Personal Hygiene (-1) - You often go days without showering, and you brush your teeth only when they start to gain a greenish tinge. You often smell quite bad, and your breath is atrociously offensive. Add two to the difficulty of any die roll that involves interacting face to face with others. (Basically you are my little brother!!)

Poor Taste (-1) - You wallow in bathroom humor, lowbrow jokes and other practices that make more refined people uncomfortable. You've seen movies like Dumb and Dumber a dozen times, and don't plan on giving up on them any time soon. Your sense of humor makes you an instant pariah in any reasonably cultured company, and you can't help but let your true colors shine through in even short-term social contacts. Add two to the difficulty of any Social roll that involves peopel who might dislike your brand of humor

Shadowy Past (-1 to -3) - You aren't proud of your life before the imbuing, and if word of it ever got out, your fellow hunters might abandon you. Perhaps you ran a kiddie-porn ring, dealt drugs, or were involved with organized crime.

Socially Oblivious (-1) - You have trouble picking up subtle hints from others. You often overstay your welcome at parties, and you tend to blurt out topics that everyone else takes great pains to avoid in conversation. You aren't a socially repellent person, just occasionally tactless. Add two to the difficulty of any Etiquette rolls you attempt

Speech Impediment (-1) - You stutter, stammer, or otherwise have trouble speaking clearly. Increase the difficulty of any roll involving oral communication by two

Stubborn (-1) - Self explanatory! Increase the difficulties of all Social rolls by two when someone challenges your ways

Superstitious (-1) - Self explanatory! Add two to the difficulty of all Social rolls when dealing with people who know about your superstitious bent and who frown upon it

Trusting (-1) - Self explanatory!

Compulsive Liar (-2) - You feel the need to put your personal spin on the truth. You don't necessarily do so out of spite or malice, and you may come to genuinely believe the tall tales that you tell (especially when you've spun them often enough). This trait is especially troublesome when other hunters rely on you for information about monsters and their habits. You might have to spend a Willpower point to force yourself to be honest, especially if it mean publicly revealing a lie

Conspicuous Consumer (-2) - You tend to blow a lot of money on useless items and overpay for brand-name clothes and other impractical items. You tend to live beyond your means, and you're always short of cash. Add two to the difficulty of any Resources rolls

Dogged by Fringe Media (-2) - You have somehow attracted the attention of an amateur reporter, one who operates a fringe web site or publishes a zine that covers the bizarre or paranormal. This crank occasionally follows you to try and discover some dirt on you. Unfortunately, and in true modern journalism style, he tends to catch you in bizarre circumstances that he simply cannot understand. Of course, he tries to interpret them anyway.

Foreigner (-2) - You are not native to the area in which you currently live – and hunt. Although you may understand the language and general customs, you have trouble with many of the details. You have a distinguishing accent and the difficulty of any Streetwise or Etiquette checks you attempt are increased by two

Honest to a Fault (-2) - You always try to tell the truth, no matter what the situation. You won't stretch it, bend it, or manipulate it to take advantage of others, unless human lives are in jeopardy. If you do attempt to lie to someone, the difficulty of any roll involved is increased by two

Infamy (-2) - People in oyur community tend to recognize you for all the wrong reasons. Maybe you were involved in a local scandal involving a politician, or perhaps you were charged but not convicted in a sensational case. No matter what the cause, you tend to attract a lot of unwanted attention wherever you go. People look down on you, though they don't necessarily hinder or harass you. Add two to the difficulty of any Social rolls that involve people who know about your past

Lustful (-2) - you can't resist erotic advances of the appropriate gender(s).You are easily seduced and often exhibit very poor judgment when dealing with sexually attractive people. the difficulty of any attempts to seduce you is reduced by two

Nosy Neighbors (-2) - Your neighborhood is rife with gossips and busy-bodies. Your neighbors are always dropping by for unannounced visits, and they take an active interest in your comings and goings. You might want to wash up before heading home if you've just killed a rot and are covered with guts

Poor Judge of Character (-2) - Your the type of person who always ends up hanging out with the wrong crowd. Maybe you just like to date dangerous men or you're a sucker for women in trouble (or vice versa). Whatever the reason you have a hard time figuring out whom to trust. Increase the difficulty of all Awareness and Intuition rolls you attempt in social circumstances by two. Also your friends and acquaintances tend to be sponges and other lowlifes.

Stalked (-2) - Someone has an unhealthy obsession with you. Despite repeated calls to the police and several restraining orders, this person continues to harass you. Any time you head out on a hunt, the ST can make a Perception roll diff 6 on your behalf. If it fails or botches, your stalker has managed to tail you throughout the night and may put in an appearance.

Technophobe (-2) - You are severely intimidated by computers and other technology. You never use an ATM if a teller is available, and you get nervous at the sight of a keyboard. You must make an Intelligence roll, diff 6 to perform even the simplest of tasks on a computer, ATM, or similar device. In addition all Computer or Technology rolls have their difficulty increased by 2

Moneygrubbing (-3) - You exist to make money. Family, friends, and other concerns are trivial when compared to the almighty dollar. If someone offers you a bribe, you must make a Willpower check diff 7 to resist. If the bribe involves something that as far as you know won't directly result in injuries or lasting damage, increase the diff to 8. You also tend to target monsters that have a lot of material wealth. Sometimes, the best part of the hunt is looting the bodies of fallen monsters…..or allies

Wavering Faith (-3) - You were once a strong adherent of a religion, but your faith has faded (or fades) in the face of the enemy. If a divine being exists, how could He let such creatures prey on humanity? ghosts are concrete evidence that the afterlife is flawed. Your confidence is severely shaken. Add two to the difficulty of all Willpower tests.

Criminal Entanglements (-4) - You owe a lot of money or a big favor to someone on the wrong side of the law, and you have refused or been unable to pay. Although hitmen aren't being sent after you quite yet, the threat hangs over you constantly. The exact nature of the debt and the individual(s) behind it are left to the ST, but they should suit your character concept.

Unlucky (-4) - You've dealt with bad breaks all your life. From that true love who had to move across the country to the struggling Internet company you quit two months before its billion-dollar IPO, you seem always to make the wrong moves at the wrong time. Once per game session, teh ST may increase the difficulty of a critical roll you make by two. If you fail the roll, its due to some random, hard-luck factor. Your bad luck seems to crop up at the most inconvenient times. You may not take this flaw and the Fool's Luck edge. Acquiring that edge frees up points spent on Unlucky for other flaws. Nor can you have the Lucky Merit.

Pacifist (-5) - You utterly refuse to use violence against anything, even if your life or the lives of others are in immediate danger. Furthermore, you work hard to prevent others from using violence, though you do not recklessly endanger yourself or expect others to do so. You never carry weapons and refuse to procure them. A Willpower roll, diff 6, may be required to resist the temptation to engage in violence when a gross offense is committed before or against you, such as a loved one being harmed. If you defy your nature and succumb to violence at some point, you cannot regain Willpower each morning until you come to terms with your lapse or you change life philosophies altogether.

Banned Flaws

Abusive Partner (2pt)

No, just no. Domestic abuse is a terrible and upsetting topic to go through and no ST in their right mind wants to RP such a scene. The fact that this complex issue is reduced to a simple dice roll is also upsetting in its own right. This game is a safe space. On top of that no PC or NPC in their right mind would stand for it, Hunters protect hunters and in this setting, the Balance of the Amenti would apply.

setting/hunter_flaws.txt · Last modified: 2022/Sep/04 13:49 by grandt0ast33