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[[house_rules|Back to the House Rules Index]] \\ | [[house_rules|Back to the House Rules Index]] \\ | ||
- | ^ **Subpages** | + | ^ **Subpages** |
- | | **General** | + | | **General** |
- | Below is a list of House Rules and mechanics for //Demon: the Fallen// at **Shadows over the South.** It is not exhaustive and until further notice should be considered a **work in progress.** | + | ====== Foreword: Annotations for New Players ===== |
- | ====== Foreword: Recommendations for New Players ===== | + | Experience has shown that there are a number of pitfalls that regularly plague new players of Demon: The Fallen, especially in the context of **Shadows over the South**. Following are a number of explanations and recommendations that are intended to help with these issues: |
- | **Shadow over the South** is a multisplat game and also has a few peculiarities that might not be obvious to new players. For this purpose the following list of recommendations | + | - //Ranks of Virtues bought with freebie points do not affect your Willpower.// |
- | + | - Since **SotS** uses (modified) Twentieth Anniversary Edition rules for combat, dodging | |
- | - **Take | + | - The Religion knowledge ability |
- | - **Take | + | - **SotS** does not utilise the Linguistics knowledge ability. Instead additional languages are gained by purchasing the **Language** merit. The full text of the merit can be found on the [[setting: |
- | - **__Do not__ count on being able to form Pacts in-character, // | + | - In general, please note the modified ability lists used in this game. They can be found in full [[setting: |
+ | - It is recommended that characters with medium to high incomes (Resources 3 or above) purchase | ||
+ | - Please make sure to familiarise yourself with our [[setting: | ||
+ | - While it is not a requirement, | ||
+ | - In the same vein it is highly recommended that you take at least one dot of the **Legacy** background. Without Legacy your character will not know (and cannot | ||
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* You may use Fugue to gain a discount on House Lores other than your Primary Lore, but only after you have gained your fifth dot in your Primary Lore. You cannot use Fugue to gain a discount on out-of-House Lores. Common Lores count as House Lores for this purpose. Earthbound characters cannot use Fugue to gain a discount on the Earthbound Lores. Those Lores did not exist until after the War, therefore you cannot possibly have memories of using that Lore during the War. | * You may use Fugue to gain a discount on House Lores other than your Primary Lore, but only after you have gained your fifth dot in your Primary Lore. You cannot use Fugue to gain a discount on out-of-House Lores. Common Lores count as House Lores for this purpose. Earthbound characters cannot use Fugue to gain a discount on the Earthbound Lores. Those Lores did not exist until after the War, therefore you cannot possibly have memories of using that Lore during the War. | ||
* The downside of entering a Fugue: If you botch the Legacy roll at the end of the Fugue, your character remains in Fugue. Your character may start having memories of the end of the War, being cast into the Abyss, or even remember the Torment of the Abyss itself. They will remain in Fugue until they they eventually pass a Willpower roll, difficulty 7, which you may only make once per day. Woe to the character who remains in Fugue for a particularly long time... | * The downside of entering a Fugue: If you botch the Legacy roll at the end of the Fugue, your character remains in Fugue. Your character may start having memories of the end of the War, being cast into the Abyss, or even remember the Torment of the Abyss itself. They will remain in Fugue until they they eventually pass a Willpower roll, difficulty 7, which you may only make once per day. Woe to the character who remains in Fugue for a particularly long time... | ||
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- | ====== Teaching Lores ====== | ||
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- | The process of learning a non-house Lore from a teacher outlined in the Players Guide is generally too slow and complicated for the purposes of a living game like this. As such, a simplified method has been established: | ||
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- | - The Teacher demonstrates the evocation to be taught to the student. This is a regular evocation of the Lore in all regards, i.e. all perquisites for using the evocation have to be met and there needs to be a valid target (if required). | ||
- | - The student observes the evocation carefully. Mechanically, | ||
- | - Step one and two are repeated until the student has accumulated a number of successes equal or greater than the number of XP necessary to buy the evocation in question (e.g. ten successes for a level one evocation, five for two, etc.) | ||
- | - In a final step the student has to perform the evocation for themselves. This requires the standard evocation roll (spending Faith on additional successes is permissible). If they succeed, they gain justification to buy the evocation at standard cost. If they fail, they can try again. If they botch all progress is lost and they need to restart the learning process from scratch. | ||
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- | Please remember to ping the Demon ST to validate your success and to link to the scene in your purchase request. \\ | ||
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- | **Additional Notes: | ||
- | * The process outlined in this section cannot be used to learn evocations out of order. E.g. to learn Lore of Flame 2 the character needs to already know Lore of Flame 1. | ||
- | * Your character cannot perform the evocation until after the purchase request has been completed. Their successful use of the evocation in step four is considered a fluke, the character will need to practice the Lore off-screen for a while before they can securely evoke it on command. | ||
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* As we don't use the Linguistics skill, learning the First Tongue requires buying the merit Language: First Tongue. Demons do not require justification for this purchase, as they are merely remembering something they used to know. | * As we don't use the Linguistics skill, learning the First Tongue requires buying the merit Language: First Tongue. Demons do not require justification for this purchase, as they are merely remembering something they used to know. | ||
+ | * While the description claims that the First Tongue has "no surviving written form," this is contradicted within the book itself, as still existing texts written in the First Tongue are described on page 105. Therefore for the purpose of this game, the merit Language: First Tongue also confers the ability to read and write it in its original writing system. | ||
* The ability of the First Tongue to ' | * The ability of the First Tongue to ' | ||
- | * Regular (NPC) humans who hear the One Language make a Perception + Intuition roll against Difficulty 8 to learn it, instead of the Perception + Linguistics roll prescribed in the book. | + | * Regular (NPC) humans who hear the One Language make a Perception + Intuition roll against Difficulty 8 to learn it, instead of the Perception + Linguistics roll prescribed in the book. Seeing written examples of the language, either in its original writing system or written phonetically, |
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