The following rules govern the kindred.
Prince Daria Damos is committed to strengthen the accord created long ago, result the Starke Council.
The Prince will be supplying all blood for the Camarilla in good standing. This will be accomplished by visiting a feeding station within Elysium.
All evidence of a vampire attacking humans will be investigated. Confirmation through admission of guilt or retrieval of memory, will result in a penalty. The severity of the attack will equal the severity of the penalty.
Exception: Those committing crimes against humanity, child molesters, rapists and murderers. Confirmation of guilt must be through accessed memories.
Given that Shadows over the South is a multi-splat campaign, Cainite PCs are far more likely to interact with, and therefore have the chance to feed from, a wider variety of supernatural creatures than they might otherwise be able to. As a result, please see the following rules regarding feeding from supernatural
Prince Damos has outlawed feeding on other Council Supernatural's blood. If this crime is committed, the penalty will be increased.
Feeding on Supernaturals Mechanics
Changlings: For every point of blood drained from a Changeling, a Cainite PC suffers a +1 to the difficulty of all Perception and Intelligence-based checks. These penalties last for the rest of the day, or until those blood points are spent. The affects of feeding on the Fae is akin to a human using LSD or another form of hallucinagenic drug.
Demons: Feeding from a demon is dangerous. Full stop. Aside from the fact that certain hardliners will accuse you of being an infernalist just for admitting that you do this, the effects the blood of the infernal have on vampires are among the most difficult of all supernaturals to predict, due to Torment and the way it reacts with the Beast Within. In short, the effects depend upon the Torment level of the demon, and the Humanity of the vampire. Note that a Path of Enlightenment counts as low humanity for the purposes of these rolls.
TORMENT 4- If a humanity has high humanity (6 and above), the only thing that happens is that the blood gives the vampire a warm, calming feeling. Mechanically irrelevant, but purely for flavor. If a vampire has medium-to-low humanity (5), the vampire must roll Willpower, difficulty 6 for a demon with Torment 3 or 4, difficulty 8 if Torment 2 or less. If this roll fails, the vampire is overcome with feelings of guilt, and is forced to reflect upon her sins for the rest of the scene. If this roll botches, the vampire instead has visions of being trapped in the endless Abyss, and must make an immediate Rötschreck check.
TORMENT 5+ Regardless of the humanity of the vampire, the effects of high Torment immediately begin to weigh upon the vampire's psyche. For each blood point ingested by the vampire, the vampire must roll for degeneration as the Torment attempts to corrupt the vampire from within. There is only one exception: If the vampire is on the Path of Evil Revelations and was offered the blood willingly by the demon, each blood point of blood swallowed by the vampire may add one extra dice per blood point spent to the use of any Infernalism-based power such as Infernal Investments, Daimonion, or Dark Thaumaturgy, but only for that scene, and only for abilities that require the expenditure of blood points.
Imbued: The divine nature of the Imbuing renders the blood of Imbued distinctly unpalatable to Cainites. Any Cainite that attempts to feed from an Imbued suffers unimaginable pain, as the vitae turns to caustic liquid in their mouths. Further more the Kiss to an imbued does not have the same effect as it does normally. While the physical paralysis of the bite is still present, they will not feel the pleasurable effects of it. It's just going to hurt….bad.
Magi: With the exception of some Etherite and Technocrat Mages, all other Mages count as normal for the purposes of feeding, and therefore a Cainite PC will suffer no side effects. However, in the case of a radically enhanced Etherite or Technocrat (i.e. cybernetics, drastic physical changes, etc.), the blood gained therefrom will not be palatable to a Cainite PC, and will cause your PC to vomit it up immediately.
Shapechangers: For every point of blood drained from a Shapechanger, a Cainite PC suffers a +1 to the difficulty of all Self-Control rolls for the rest of the day, or until those blood points are spent.
Reborn: The Reborn, in their various forms, have a common element. Their bodies are supercharged with vitae. Feeding on the reborn is a deeply spiritual experience, and incredibly dangerous. Not only because of the risk of angering an immortal that can quite literally chase you until the end of time. But their blood is HIGHLY addictive, and has numerous dangerous effects.
For every health level drained from a reborn, the cainite gains 2 blood points. Additionally the Cainite gains one temporary point in humanity for each blood point taken, that remains until the BP that granted the humanity is used. When the kindred gains humanity in this way, they must roll willpower, diff 8. A failure causes them to become addicted to the sensation of having humanity, and they gain the Addiction flaw as determined by the ST.
Additionally, any vampire who is on a path, is doubly endangered by this effect. As the temporary humanity can come crashing down upon them suddenly. If your temp humanity dots outnumber your path dots, you are incapacitated by the weight of your sins, and become extremely vulnerable. Some kindred have been known to commit suicide and walk out into daylight, after feeding upon the reborn. You have been warned.