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setting:experience_costs_guide

CR = Current Rating
RP = Role Play
IC = In Character
NR = New Rating

General
TRAIT COST COMMENTS
Attribute CR*4
New Ability 3
Ability CR*2
Willpower CR
New Background 4 See Notes Below
Background CR*3 See Notes Below
Merits Dots*2 Not all Merits can be purchased with XP
  • Allies, Contacts, Mentor and other BGs representing named NPCs must first be gained/increased through RP.
  • Resources and Influence increase must be justified with In-Character actions.
  • Lores are considered Abilities part of the Knowledge tree.
  • We use the Well-Skilled Craftsman optional rule from Mage 20 (Corebook, Pg 279).

Changeling

TRAIT COST COMMENTS
New Art 7
Art CR*4
New Realm 5
Realm CR*3
Glamour CR*3

Demon

TRAIT COST COMMENTS
New House Lore 7 Note that the Common Lores (Humanity and Fundament) both count as House Lores.
New non-House Lore 10 Requires an IC teacher.
Virtue CR*2 Increasing a Virtue through experience does not increase Willpower.
Lore CR*5
Faith CR*7
Torment 10 This decreases the character’s permanent Torment by one point.
  • Buying Eminence with EXP requires characters to have gained commendations from the Infernal Court, or other forms of renown from other demons in-game. It is essentially the Infernal equivalent of Status or Influence.
  • Ritual Knowledge may only be taken at character creation and cannot be purchased afterward.
  • Pacts, Cult, Thralls, and Followers all require journaling or scene rewards for justification.

Hunter

RECKONING
TRAIT COST COMMENTS
Permanent Conviction NR*5 Requires a detailed journal or a ST-run scene.
Primary Virtue NR*3 Requires a scene where you displayed this virtue above all else.
Other Virtue NR*5 Requires a scene detailing how your character displayed this virtue.
New Creed Edge level*5
New Non-Creed Edge level*7


DEMON HUNTER X
TRAIT COST COMMENTS
New Numina/Qiao 10 Must have scene with mentor
New Numina/Qiao Path 10 Must have journal entry of self reflection
Numina/Qiao (Primary) level*7
Numina/Qiao (Others) level*8
Removing P'O 10 Must have journal reflecting inner thoughts to this
Virtue CR*2 Raises Chi Pool Accordingly
Humanity CR*2

Mage

TRAIT COST COMMENTS
New sphere 10 Requires an IC teacher or Grimoire/Tome (regardless of the paradigm).
Affinity Sphere CR*7 A sphere level can't exceed your Arete. Level 5 requires a scene.
Other Sphere CR*8 A sphere level can't exceed your Arete. Level 5 requires a scene.
Arete CR*8 Requires ST-run scene

Sorcerer

TRAIT COST COMMENTS
New Path 10 Requires an IC teacher or justification by journaling. Note that you must have at least 3 dots in one conventional path to create a special/unique path.
Path CR*7 Requires an IC teacher or justification by journaling.
New Ritual Ritual Rating As per Sorcerer: Revised.

Mummy

TRAIT COST COMMENTS
New Hekau/Immu/Art Path (same-culture) 4 same-culture: Hekau for Mummies, Immu for Teomallki, Arts for Wu Ti'an
New Hekau/Immu/Art Path (cross-culture) 6 cross-culture: not the same culture )
New Spell or Ritual (same-culture) level
New Spell or Ritual (cross-culture) level*1.75 Round (2/3/5/7/9)
Favored Hekau/Immu/Art CR*4 For Udja-sen, the cost of raising all Hekau is the CR*5.
Other Hekau/Immu/Art (same-culture) CR*6 For Udja-sen, the cost of raising all Hekau is the CR*5.
Other Hekau/Immu/Art (cross-culture) CR*7 Udja-Sen don't get reduced costs for Arts or Immu.
Balance/Direction/Quest CR*7 Requires ST-run scene
  • Arcane, Ba/Sampa/Contemplation, Ka/Illi/Joss, Memory/Tao can be acquired or increased 'during the Reborn's cycle between lives'
  • Tomb and Vessel/Jade Talisman can be acquired during play or with properly kept Journal submissions.
  • Companion can be acquired through a ritual. Once acquired, it can be increased as per rule 1.

Vampire

TRAIT COST COMMENTS
New Discipline 10
Clan Discipline CR*5 For Caitiff, the cost of raising all Disciplines is CR*6.
Other Discipline CR*7 For Caitiff, the cost of raising all Disciplines is CR*6.
New Path (Necromancy or Thaumaturgy) 7
Non-Primary Path (Necromancy or Thaumaturgy) CR*4
Virtue CR*2
Humanity or Path of Enlightenment CR*2
Rituals (Thaumaturgy or Necromancy) Rating of ritual*2 IC rp of learning or cost of ritual level, limit 2 IC/month
  • Generations can only be increased with Diablerie
  • Domain and Status is gained through the machinations of Kindred society In-Character.
  • Herd will require good role-play or active journaling to justify.

Werewolf

TRAIT COST COMMENTS
Gift Level*3
Gift from other breed/auspice/tribe Level*5
Rage CR
Gnosis CR*2
New Totem Background 4 First purchase is always 4XP
Totem Background 2 Subsequent purchases after the first is always 2XP

Wraith

TRAIT COST COMMENTS
New Arcanos 7
Arcanos CR*3
New Passion 3
Passion CR*3
New Fetter Rating*3
setting/experience_costs_guide.txt · Last modified: 2023/Apr/19 14:11 by zechstein