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setting:demon_house_rules [2023/Feb/04 20:44]
zechstein
setting:demon_house_rules [2023/May/06 14:21] (current)
zechstein
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-====== Foreword: Recommendations for New Players =====+====== Foreword: Annotations for New Players =====
  
-**Shadow over the South** is multisplat game and also has a few peculiarities that might not be obvious to new players. For this purpose the following list of recommendations has been compiled. Note that while these are not //**required**// per se, not following these recommendations, from experience, //will// hamper your gameplay eventually.+Experience has shown that there are a number of pitfalls that regularly plague new players of Demon: The Fallen, especially in the context of **Shadows over the South**. Following are number of explanations and recommendations that are intended to help with these issues:
  
-  - **Take at least one dot of the __Legacy__ background.** Otherwise your character will not know (and cannot know) much about their condition as a Demonand will thus come across as an uninformed idiot to his or her fellow Demonsas well as any other character who knows anything about them+  - //Ranks of Virtues bought with freebie points do not affect your Willpower.// If you wish to increase your Willpower beyond the four or five points you get from your regular allotment of Virtuesyou have to do so directly. Howeverplease note the general server rules regarding permanent Willpower scores over five
-  - **Take at least one dot of the __Pacts__ background.** While Reaping is an available option for Demons to gain Faith (see below), it is //**not recommended at all**// due to the simple fact that this is a multisplat game, and as Reaping requires you to break the Veil/Masquerade/whatever you want to call it, you //will// eventually piss someone off, most likely your own superiors as a Demon if you draw the wrong kind of attention, and they //will not// think twice about throwing you under the bus if they think you’re a liability. While Pacts also requires you to break the Veil, usually by the time you’re ready to drop the ‘I’m a Demon, want to sell me your soul?’ bomb on them, you’ve either earned their trust or have made them so desperate by that point that they’re unlikely to say no. The **only** reason you shouldn’t take this Background is if you’re gunning for Reconciliation], which is //not// easy and is an entire character arc all on its own, much like Golconda for Vampire. In short, **REAP FAITH AT YOUR OWN RISK.** +  - Since **SotS** uses (modifiedTwentieth Anniversary Edition rules for combatdodging is resolved as a Dexterity + Athletics roll. //The Dodge talent is therefore superfluous and can be ignored.// 
-  - **__Do not__ count on being able to form Pacts in-character, //especially// not with other PCs.** While this is possible, you have to work for it, and it will mostly likely be a scene reward of some kind. **All Pacts with NPCs being possible or not are the sole discretion of the ST of the scene/splat in question (Demon STs if it’s a normal mortal).** Do not expect the STs to make an entire plotline just for you to make a Pact. It’s on you to find an opportunity and seize it, and then we can work from there. Moreover, other PCs aren’t stupid, and infernalism is a crime in most other splats, punishable by death or worse. The Infernal Court pays lip service to the Council agreements banning it, but in practice, the unwritten rule is ‘we don’t want to know, and you better not get caught.’ Basically, if you form a Pact with another PC and get caught, the Court’s hierarchy will deny all knowledge of it, and you will pay the price. Again, **you have been warned.**+  - The Religion knowledge ability has been replaced by the more general Belief Systems knowledge ability from M20. Please ask the Demon ST for the full text of the ability if you don't have access to the M20 core book. 
 +  - **SotS** does not utilise the Linguistics knowledge ability. Instead additional languages are gained by purchasing the **Language** merit. The full text of the merit can be found on the [[setting:universal_merit|Universal Merits]] page. 
 +  - In generalplease note the modified ability lists used in this game. They can be found in full [[setting:general_system_house_rules#abilities|here.]] 
 +  - It is recommended that characters with medium to high incomes (Resources 3 or above) purchase at least one dot of the **Finance** ability. Without knowledge of financial matters the character can easily fall prey to scams or simply bad investments. 
 +  - Please make sure to familiarise yourself with our [[setting:lore_system|splat lore system]]. Since every character automatically receives a dot of their respective splat lore, demon characters receive one dot of **Occult** for free. Halaku characters can elect to receive a dot of Lore: Spirits instead. This dot is applied after step three of character creationand //can// increase the rank of Occult beyond three dots. 
 +  - While it is not a requirementit is strongly recommended that you take at least one dot of the **Pacts** background. While Reaping is an available option for Demons to gain Faith (see the Reaping Faith subpage for details), it is not recommended due to the fact that it involves intentionally revealing the existence of the supernatural to a regular human. 
 +  - In the same vein it is highly recommended that you take at least one dot of the **Legacy** background. Without Legacy your character will not know (and cannot know) much about their condition as a Demon, and will thus come across as highly ignorant.
  
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setting/demon_house_rules.1675543472.txt.gz · Last modified: 2023/Feb/04 20:44 by zechstein