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Dowsing

Source: Sorcerer's Companion, modified

With this Path, a magician uses ritually prepared but ultimately mundane items to answer simple questions, locate elemental sources, and find specific items. This Path is related to Divination in that both allow the magician to use external foci and interpretation to read facts from the world around them. Dowsing is much more results-oriented than Divination, as it is dedicated to specific, limited, practical matters rather than overarching possibilities and circumstances. It might be said that while Divination focuses on the universal, Dowsing attends to the specific.

When dowsing, the magician uses a specific item, or items, to find some sort of object, person, substance, or location, or to determine an immediate fact. The stereotype of the dowser is that of the peasant yokel with a forked stick looking for water, and indeed, that is a common use of the ability. True dowsers know there is much more to this magic, however. Facts may be learned through the judicious asking of questions. Specific items can be found, and at higher levels even hidden emotions (like malice, hatred, or even love) can be detected in those around you.

Any questions asked with Dowsing should be related to the present or immediate past, and only relating the immediate area/situation; predicting the future or finding information relating to far-reaching circumstances is the purview of Divination. The distance Aspect must cover anything being questioned, as well as the distance to anything being sought out more directly.

System

Attribute: Perception
Modifiers: -1 for well known object/location/etc. +1 to +3 for vaguely defined targets.
Cost: None with a ritually prepared tool, one Willpower without such an instrument.
Duration: Approximately an hour of searching

Aspects

Potency

The dowser is able to find small items (up to the size of a small book) that already belong to her, or gain a vague sense of an answer to a yes/no question about immediate circumstances relating to herself.
•• The dowser can find personal items of any size, and small, specifically defined objects belonging to others (“Joe’s wedding ring” is applicable, but not “Any book that has the ritual I need”). She may also gain a general sense of the answer to a yes/no question relating to another individual’s immediate circumstances.
••• The dowser can find specifically defined items of any size belonging to anyone, seek out small, vaguely defined objects, or find accumulations of mundane substances (an underground spring, or unexpected “pocket of air” in a building’s walls representing a secret room). Any sort of yes/no question relating to the immediate circumstances can be asked instead (“Is there a god?” is beyond their ken, but “Is this soup poisoned?” is valid).
•••• The dowser may seek out less material or obvious phenomena, such as seeking out magic, Mana, illness, or emotions, although the specifics must be defined (“Wards”, not “any magic I might want to see”).
••••• The dowser can seek out less well defined immaterial phenomena, such as seeking out any sort of Awakened magic, or Mana of any resonance.
••••• • The dowser can seek out incredibly vaguely defined objects, people, locations, substances, or phenomena of any size, for instance seeking out “the weakness of the Demon that’s hounding me” or “the best resource to improve my studies”.

Distance

The immediate vicinity (20 feet, or a small room)
•• Same building or area (about 50 feet).
••• About 1 mile.
•••• About 10 miles.
••••• Around 100 miles.
••••• • No limit, although the power may need to be reactivated to home in on something far away.

Rituals

Prepare Implement (•)

Usually the first ritual learned by any prospective Dowser, this allows the magical preparation of an ob- ject to allow it to be used for this Path. Different object types are often better for different types of Dowsing; a coin on a string might work well for yes/no questions, and a rod likely works best for seeking out specific objects. A point of Willpower must be spent to enact the ritual, with the exact preparations depending on the Sorcerer in question.

Marked Possession (••)

This ritual allows the Sorcerer to mark a possession of theirs, to make it easier to find in the future using this Path. This costs a point of Willpower, but there’s otherwise no limit on the number of objects that can be marked this way. Once an object has been marked, the Sorcerer may detect it anywhere without applying any successes to the Distance aspect, even if her rating in the Path would normally be too low to seek it out where it is.

Complex Insight, Lesser (•••)

This ritual allows the Dowser to seek out information about themselves or another that’s not defined in terms of yes/no answers, although this must still always relate to immediate circumstances and the present time, and should be limited to about a word or two in response. This costs a point of Willpower, and successes must be spent on Potency to cover the potential “target” of the information, and on the Distance aspect as normal, if needed.

Complex Insight, Greater (••••)

This works as the lesser version, but the question asked can require up to a short sentence in response.

Granted Awareness (•••••)

After performing this ritual, either on themselves or on another they wish to grant the insight to, the target becomes able to sense a given phenomena that Dowsing could seek out at the level of Potency applied to the ritual, although it’s always limited to just the “immediate vicinity”. This does not allow them to sense the phenomena behind veiling magics or other powers that would hide it, but anything that’s not supernaturally hidden, even if not immediately visible, can be detected with a reflexive Perception + Awareness roll (difficulty 7). This costs a point of Willpower to enact, and using it a second time on a target dispels the first instance of it; it otherwise lasts for about a week at a time.

A six dot version of this ritual exists that costs a permanent dot of Willpower but lasts indefinitely (or until actively dismissed by the Sorcerer).

Price of Failure

The most obvious failure is simply an inability to discern what the Sorcerer desires, but botches can cause them deeper troubles. It might lead them into a dangerous situation, provide deliberately misleading and dangerous answers, or fool them into thinking what they’re seeking out doesn’t exist to begin with.

setting/dowsing.txt · Last modified: 2025/Sep/03 19:52 by zechstein