setting:risking_conviction

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setting:risking_conviction [2021/Feb/28 20:02]
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setting:risking_conviction [2021/Feb/28 20:05] (current)
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-__**Risking Conviction**__+==== Risking Conviction ====
  
 Conviction points can be gambled to achieve increased success when using edges. Your character literally invests his wherewithal for the hunt into an edge. The effort can reap fantastic rewards as his hunter power becomes amazingly potent and his desire to continue on against the unknown is bolstered. However, investing Conviction can also exhaust your character if his effort fails, leaving him drained and vulnerable. The results are even more devastating on a botched roll.  Conviction points can be gambled to achieve increased success when using edges. Your character literally invests his wherewithal for the hunt into an edge. The effort can reap fantastic rewards as his hunter power becomes amazingly potent and his desire to continue on against the unknown is bolstered. However, investing Conviction can also exhaust your character if his effort fails, leaving him drained and vulnerable. The results are even more devastating on a botched roll. 
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-__**Successful Gambles**__+==== Successful Gambles ====
  
 Success or failure in a bolstered edge roll determines whether your character gains or loses Conviction. If the Success or failure in a bolstered edge roll determines whether your character gains or loses Conviction. If the
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 Conviction you invested, and he gains an extra point. Record his new Conviction score on your sheet. Your character’s commitment to the hunt is tested and he proves worthy. His confidence to continue fighting is affirmed and he has more energy to do so.  Conviction you invested, and he gains an extra point. Record his new Conviction score on your sheet. Your character’s commitment to the hunt is tested and he proves worthy. His confidence to continue fighting is affirmed and he has more energy to do so. 
  
-If Conviction points are invested in a resisted roll against an enemy, your character must win the contest to regain his Conviction and to win an extra point. Generally speaking, use of an edge must have a result or impact to gain Conviction points from the effort. Achieving successes in an edge roll, but accomplishing nothing with the effort — such as investing Conviction in a Witness roll, but perceiving nothing supernatural in a locale — garners no Conviction points. The effort is considered a failure. (Storytellers, the need to accomplish something with an invested roll keeps players from abusing Conviction constantly, trying to+If Conviction points are invested in a resisted roll against an enemy, your character must win the contest to regain his Conviction and to win an extra point. Generally speaking, use of an edge must have a result or impact to gain Conviction points from the effort. Achieving successes in an edge roll, but accomplishing nothing with the effort — such as investing Conviction in a Witness roll, but perceiving nothing supernatural in a locale garners no Conviction points. The effort is considered a failure. (Storytellers, the need to accomplish something with an invested roll keeps players from abusing Conviction constantly, trying to
 increase it gratuitously.) Depending on the drama or gravity of a situation in which a Conviction gamble succeeds, the Storyteller has the option of awarding more than one Conviction point. If your Innocent character dares use Hide to enter a vampire lord’s lair and spy on the ancient creature, the Storyteller may award you two or three bonus points for a successful Conviction investment. If your Redeemer desperately needs proof of a monster’s buried humanity — before encroaching Zealots destroy the creature — the Storyteller may award you two or three points when Conviction is risked in a successful Insinuate roll. Or your Visionary character might have tentatively convinced his fellow hunters that he knows the key to defeating a zombie master, and it means running unarmed through a gauntlet of shamblers.  increase it gratuitously.) Depending on the drama or gravity of a situation in which a Conviction gamble succeeds, the Storyteller has the option of awarding more than one Conviction point. If your Innocent character dares use Hide to enter a vampire lord’s lair and spy on the ancient creature, the Storyteller may award you two or three bonus points for a successful Conviction investment. If your Redeemer desperately needs proof of a monster’s buried humanity — before encroaching Zealots destroy the creature — the Storyteller may award you two or three points when Conviction is risked in a successful Insinuate roll. Or your Visionary character might have tentatively convinced his fellow hunters that he knows the key to defeating a zombie master, and it means running unarmed through a gauntlet of shamblers. 
  
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 Indeed, a character should put aside his own life for the cause, another person or being, or should change the course of his very existence to win three points.  Indeed, a character should put aside his own life for the cause, another person or being, or should change the course of his very existence to win three points. 
  
 +-----
  
-__**Catastrophic gambles**__ +==== Catastrophic gambles ==== 
  
 Botching an edge roll in which Conviction has been invested is disastrous. Superficially, the effect seems innocuous enough; no critical errors, blunders or mishaps occur when a Conviction-invested roll botches (unless Botching an edge roll in which Conviction has been invested is disastrous. Superficially, the effect seems innocuous enough; no critical errors, blunders or mishaps occur when a Conviction-invested roll botches (unless
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 current Conviction. The fuel for his resilience and powers is lost temporarily, as described above for risking and current Conviction. The fuel for his resilience and powers is lost temporarily, as described above for risking and
 losing all Conviction. The instantaneous loss of all Conviction is devastating. It’s a step backward along your character’s path as a hunter. In roleplaying terms, his goal in the war may suddenly seem hollow, obscure or futile. His efforts and accomplishments thus far seem for naught — after all, don’t the creatures just keep coming? Just as you give meaning to the scores on your sheet during character creation, complete loss of Conviction should have meaning, too. Your character doesn’t just pick himself up, brush himself off and keep losing all Conviction. The instantaneous loss of all Conviction is devastating. It’s a step backward along your character’s path as a hunter. In roleplaying terms, his goal in the war may suddenly seem hollow, obscure or futile. His efforts and accomplishments thus far seem for naught — after all, don’t the creatures just keep coming? Just as you give meaning to the scores on your sheet during character creation, complete loss of Conviction should have meaning, too. Your character doesn’t just pick himself up, brush himself off and keep
-fighting; he suffers a setback that must be overcome if he is to continue or survive (see Regaining Conviction, below). +fighting; he suffers a setback that must be overcome if he is to continue or survive.
- +
-Storytellers should encourage players to roleplay such a downturn. Being utterly human — powerless and defenseless — is a bleak reminder of how far a hunter has fallen when monstrous beings close in.+
  
setting/risking_conviction.1614542577.txt.gz · Last modified: 2021/Feb/28 20:02 by ha-mavet