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setting:rage_gnosis_wp [2022/Jul/06 17:22]
jpizzo22
setting:rage_gnosis_wp [2023/May/17 05:49] (current)
jpizzo22 [Gnosis]
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   * Being wounded   * Being wounded
   * Seeing a packmate wounded   * Seeing a packmate wounded
 +  * When a bane uses certain gifts on the werewolves that trigger rage
  
 <html><h4 id="Rage2">How To Roll Rage?</h4></html> <html><h4 id="Rage2">How To Roll Rage?</h4></html>
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 <html><h9>(From W20 Corebook, Page 145)</h9></html>\\ <html><h9>(From W20 Corebook, Page 145)</h9></html>\\
-White Wolf contradicted themselves here, so we are going to House Rule this. We will be taking out the Willpower trigger for this to happen. <html><span class="emphasis">When your character loses all of their Rage points, they will "lose the wolf" and immediately revert back to their breed form. They will also become docile and listless.</span></html> This condition will be resolved the moment the character has regained ONE (1) Rage point. Keep in mind that a listless character isn't keen on getting emotional, so at ST discretion, we may refuse to allow you to roll for Rage. You next best bet would be to wait until the next moon rise.+White Wolf contradicted themselves here, so we are going to House Rule this. We will be taking out the Willpower trigger for this to happen. <html><span class="emphasis">When your character loses all of their Rage points.  The player makes a rage roll to their max rage, dc equal to the phase of the moon, the can't frenzy from it but only gain 1 rage if successful, consecutive times of losing wolf in the same scene increase the dc by 1 each time.  If they fail, they will "lose the wolf" and immediately revert back to their breed form. They will also become docile and listless.</span></html> This condition will be resolved the moment the character has regained ONE (1) Rage point. Keep in mind that a listless character isn't keen on getting emotional, so at ST discretion, we may refuse to allow you to roll for Rage. You next best bet would be to wait until the next moon rise.
  
 Depression is a good way to think about this, though it is NOT depression. __**//ONLY//**__ at player request, the Harano-prone flaw could be gained after "losing the wolf" several times. It is recommended to think about this thoroughly as Harano is no joke. We will not prevent players from wanting to have fun with a potentially devastating and dark path though. Depression is a good way to think about this, though it is NOT depression. __**//ONLY//**__ at player request, the Harano-prone flaw could be gained after "losing the wolf" several times. It is recommended to think about this thoroughly as Harano is no joke. We will not prevent players from wanting to have fun with a potentially devastating and dark path though.
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 • Fetishes: Gnosis is used to attune or activate fetishes. See p. 221 for more information on fetishes • Fetishes: Gnosis is used to attune or activate fetishes. See p. 221 for more information on fetishes
  
 +• Umbra: You make a gnosis roll equal to the dc of the guanlet.  It uses your current Gnosis.  To cross the umbra you do need a mirror or another reflective surface (st discretion on if surface is reflective and how it impacts dc). 
  
 Gaining and Regaining Gnosis: Gaining and Regaining Gnosis:
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 Characters can regain their Gnosis in several ways. Characters can regain their Gnosis in several ways.
  
-•  Meditation:  When a character takes time to center himself and with the Sacred Mother on a level, can sometimes   regain.  The character must spend at least an hour in one place, focusing on his deeply spiritual side. The player rolls Wits + Enigmas (difficulty 8). For each success, the character regains one Gnosis point, up to a maximum of one point per hour of meditation; additional successes are lost. A Garou can only meditate to regain Gnosis once per day. The difficulty increases by one for each extra day a character attempts it in the, to a maximum difficulty of 10. The spirits are gracious, but not always generous.+•  Meditation:  When a character takes time to center himself and with the Sacred Mother on a level, can sometimes   regain.  The character must spend at least an hour in one place, focusing on his deeply spiritual side. The player rolls Wits + Enigmas (difficulty 8). For each success, the character regains one Gnosis point, up to a maximum of one point per hour of meditation; additional successes are lost. A Garou can only meditate to regain Gnosis once per day. The difficulty increases by one for each extra day a character attempts it in a week, to a maximum difficulty of 10. The spirits are gracious, but not always generous.
  
 • Sacred Hunt: The Sacred Hunt is one of the most frequently performed activities at  Garou  moots.  The chosen prey — an Engling — is summoned and then hunted down. This activity can be done in either the Umbra or on Earth.  After the prey been caught and “killed,” werewolves who have taken part in the hunt give thanks to the spirit for the gift of its life. All who participate in the hunt replenish their Gnosis pools completely. See p. 371 for more information on Englings. • Sacred Hunt: The Sacred Hunt is one of the most frequently performed activities at  Garou  moots.  The chosen prey — an Engling — is summoned and then hunted down. This activity can be done in either the Umbra or on Earth.  After the prey been caught and “killed,” werewolves who have taken part in the hunt give thanks to the spirit for the gift of its life. All who participate in the hunt replenish their Gnosis pools completely. See p. 371 for more information on Englings.
setting/rage_gnosis_wp.1657128150.txt.gz · Last modified: 2022/Jul/06 17:22 by jpizzo22