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setting:fetishes [2021/Jul/16 02:49]
feathers
setting:fetishes [2023/Dec/19 15:51] (current)
jpizzo22
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 |  [[werewolf_house_rules|BACK]]  |  [[RAGE, GNOSIS & WP]]  |  [[RENOWN]]  |  [[GIFTS]]  |  [[RITES]]  |  [[BREEDING]]  |  [[HARANO]]  | |  [[werewolf_house_rules|BACK]]  |  [[RAGE, GNOSIS & WP]]  |  [[RENOWN]]  |  [[GIFTS]]  |  [[RITES]]  |  [[BREEDING]]  |  [[HARANO]]  |
  
-====== Fetishes and YOU ======+====== Fetishes, Talens and YOU ====== 
 + 
 +===Talens:=== 
 + 
 +Talens are simpler versions of fetishes, created with the Rite of Binding, which are easier to create but more limited in effect.  Like fetishes, talens are objects that contain spirits.  They require a Gnosis roll to activate,  but not to attune. However, talens can be used only once. After fulfilling the terms of its binding pact, the talen’s spirit departs and the item loses its potency. Where forceful binding into a fetish is a slap in the face of the entire  spirit  world,  werewolves  consider aggressive binding into a talen acceptable, as the binding is only temporary.  A talen’s Gnosis rating is equal to the bound spirit’s Gnosis. One extra talen of the same type can be made for each additional success on the Rite of Binding roll. For example, three successes create three Bane arrows. Gafflings are commonly bound  to  make  talens;  more  powerful  spirits  make  the  creation  of  multiple  talens  easier,  adding  two  or  three  extra  talens  to  the  total  number generated. Talens last until used. 
 + 
 +You must be at least a fostern and must have Rite of binding. While you can force a spirit in, it is highly discouraged, and is better to make a deal.  Talens is temporarily, and hoarding talens for long stretches of time can and will lose you Renown and possible notoriety with spirits, making future deals harder.  
 + 
 +To make custom talens you must have spirted lore 2, occult 3 and have been making talens, this is so players can get used to making talens and pcs have the knowledge to make them.  Working with sts is necessary for balance.  Scenes are required to make custom talens and make deals for them.  Making by the book talens requires a deal but can be talked about with st.  
 + 
 + 
 +===Fetish=== 
 + 
 +**How they work** 
 + 
 +To use a fetish, the Garou must first attune herself to it by making a Gnosis roll. The difficulty for this roll is the fetish’s Gnosis rating. Attunement establishes a spiritual bond between fetish and user, enabling the Garou to take the  fetish  anywhere  in  the  Tellurian  and providing instinctive understanding of the fetish’s powers.  Only a single success is required to attune to the fetish; failure indicates that the fetish has rejected the character. Another roll may not be attempted until the werewolf has somehow reached accord with the resident spirit. Attunement also effectively “dedicates” a fetish to its wielder, as though the  Rite  of  Talisman  Dedication  had  been  performed  on  it.  Since fetishes have their own Gnosis, an attuned fetish doesn’t count against the maximum number of objects a werewolf can have dedicated to him. 
 + 
 +Each time the wielder wishes to use one of the fetish’s powers, the player must make a Gnosis roll  (difficulty  equal to the fetish’s Gnosis rating) to “activate” the power. Alternatively, she may simply spend a  Gnosis  point  to  activate the power automatically. Rage may not be spent during the same turn in which a fetish is activated.
  
  
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 Finding someone to make an item for you is more a matter of knowing those in the field rather than the field itself. Rolling Allies, Contacts and Kinfolk is the easiest way to do this, with a difficulty depending upon the size of the field. Of course, if the character knows someone in the field directly, success should be automatic. Some Storytellers may also allow players trying to find pre-made fetishes to also make one of these Background rolls to enlist the help of those they know. ("Dear Suzy, how's my favorite little sister? Hey, you wouldn't be able to check out some music shops in Portland and search for a...") Every two successes on this roll reduces the difficulty of the other roll by 1. Finding someone to make an item for you is more a matter of knowing those in the field rather than the field itself. Rolling Allies, Contacts and Kinfolk is the easiest way to do this, with a difficulty depending upon the size of the field. Of course, if the character knows someone in the field directly, success should be automatic. Some Storytellers may also allow players trying to find pre-made fetishes to also make one of these Background rolls to enlist the help of those they know. ("Dear Suzy, how's my favorite little sister? Hey, you wouldn't be able to check out some music shops in Portland and search for a...") Every two successes on this roll reduces the difficulty of the other roll by 1.
 +
 +Good quality items or vessels are ussaully crafted rather then bought. When a vessel is created, which can be made by you or someone else, even kinfolk can make vessels, these are objects that have been specially crafted for spirits to inhabit.  A vessel needs to have a number of success equal to 5 times the fetish level, craft roll can be made once a week and you can use WP.  DC depends on the complexity of the item.  After that then a deal with a spirit must be made, usually by following a ban, as a spirit is permanent in a fetish unless released, a garou is usually expected to follow the ban or deal as well.  Falling to do so can cause the fetish to become inactive or harder to use. 
  
 Finally, making an object yourself is a straight Wits + Crafts roll, with a difficulty set by the Storyteller depending on the complexity of the object. Storytellers may also give bonuses based upon other associated Abilities. For example, a Garou with Melee 5 is going to have an easier time crafting a good sword than an untrained klutz — he knows precisely the length and balance that suits his hand, and can work accordingly. Finally, making an object yourself is a straight Wits + Crafts roll, with a difficulty set by the Storyteller depending on the complexity of the object. Storytellers may also give bonuses based upon other associated Abilities. For example, a Garou with Melee 5 is going to have an easier time crafting a good sword than an untrained klutz — he knows precisely the length and balance that suits his hand, and can work accordingly.
setting/fetishes.1626403773.txt.gz · Last modified: 2021/Jul/16 02:49 by feathers