CR = Current Rating
RP = Role Play
IC = In Character
NR = New Rating
General | | |
TRAIT | COST | COMMENTS |
Attribute | CR*4 | |
New Ability | 3 | |
Ability | CR*2 | |
Willpower | CR | |
New Background | 4 | See Notes Below |
Background | CR*3 | See Notes Below |
Merits | Dots*2 | Not all Merits can be purchased with XP |
Allies, Contacts, Mentor and other BGs representing named NPCs must first be gained/increased through RP.
Resources and Influence increase must be justified with In-Character actions.
Lores are considered Abilities part of the Knowledge tree.
We use the Well-Skilled Craftsman optional rule from Mage 20 (Corebook, Pg 279).
Changeling
TRAIT | COST | COMMENTS |
New Art | 7 | |
Art | CR*4 | |
New Realm | 5 | |
Realm | CR*3 | |
Glamour | CR*3 | |
Demon
TRAIT | COST | COMMENTS |
New House Lore | 7 | Note that the Common Lores (Humanity and Fundament) both count as House Lores. |
New non-House Lore | 10 | Requires an IC teacher. |
Virtue | CR*2 | Increasing a Virtue through experience does not increase Willpower. |
Lore | CR*5 | |
Faith | CR*7 | |
Torment | 10 | This decreases the character’s permanent Torment by one point. |
Buying Eminence with EXP requires characters to have gained commendations from the Infernal Court, or other forms of renown from other demons in-game.
It is essentially the Infernal equivalent of Status or Influence.
Ritual Knowledge may only be taken at character creation and cannot be purchased afterward.
Pacts, Cult, Thralls, and Followers all require journaling or scene rewards for justification.
Hunter
RECKONING |
TRAIT | COST | COMMENTS |
Permanent Conviction | NR*5 | Requires a detailed journal or a ST-run scene. |
Primary Virtue | NR*3 | Requires a scene where you displayed this virtue above all else. |
Other Virtue | NR*5 | Requires a scene detailing how your character displayed this virtue. |
New Creed Edge | level*5 | |
New Non-Creed Edge | level*7 | |
DEMON HUNTER X |
TRAIT | COST | COMMENTS |
New Numina/Qiao | 10 | Must have scene with mentor |
New Numina/Qiao Path | 10 | Must have journal entry of self reflection |
Numina/Qiao (Primary) | level*7 | |
Numina/Qiao (Others) | level*8 | |
Removing P'O | 10 | Must have journal reflecting inner thoughts to this |
Virtue | CR*2 | Raises Chi Pool Accordingly |
Humanity | CR*2 | |
Mage
TRAIT | COST | COMMENTS |
New sphere | 10 | Requires an IC teacher or Grimoire/Tome (regardless of the paradigm). |
Affinity Sphere | CR*7 | A sphere level can't exceed your Arete. Level 5 requires a scene. |
Other Sphere | CR*8 | A sphere level can't exceed your Arete. Level 5 requires a scene. |
Arete | CR*8 | Requires ST-run scene |
Sorcerer
TRAIT | COST | COMMENTS |
New Path | 10 | Requires an IC teacher or justification by journaling. Note that you must have at least 3 dots in one conventional path to create a special/unique path. |
Path | CR*7 | Requires an IC teacher or justification by journaling. |
New Ritual | Ritual Rating | As per Sorcerer: Revised. |
Mummy
TRAIT | COST | COMMENTS |
New Hekau/Immu/Art Path (same-culture) | 4 | same-culture: Hekau for Mummies, Immu for Teomallki, Arts for Wu Ti'an |
New Hekau/Immu/Art Path (cross-culture) | 6 | cross-culture: not the same culture ) |
New Spell or Ritual (same-culture) | level | |
New Spell or Ritual (cross-culture) | level*1.75 | Round (2/3/5/7/9) |
Favored Hekau/Immu/Art | CR*4 | For Udja-sen, the cost of raising all Hekau is the CR*5. |
Other Hekau/Immu/Art (same-culture) | CR*6 | For Udja-sen, the cost of raising all Hekau is the CR*5. |
Other Hekau/Immu/Art (cross-culture) | CR*7 | Udja-Sen don't get reduced costs for Arts or Immu. |
Balance/Direction/Quest | CR*7 | Requires ST-run scene |
Arcane, Ba/Sampa/Contemplation, Ka/Illi/Joss, Memory/Tao can be acquired or increased 'during the Reborn's cycle between lives
'
Tomb and Vessel/Jade Talisman can be acquired during play or with properly kept Journal submissions.
Companion can be acquired through a ritual. Once acquired, it can be increased as per rule 1.
Vampire
TRAIT | COST | COMMENTS |
New Discipline | 10 | |
Clan Discipline | CR*5 | For Caitiff, the cost of raising all Disciplines is CR*6. |
Other Discipline | CR*7 | For Caitiff, the cost of raising all Disciplines is CR*6. |
New Path (Necromancy or Thaumaturgy) | 7 | |
Non-Primary Path (Necromancy or Thaumaturgy) | CR*4 | |
Virtue | CR*2 | |
Humanity or Path of Enlightenment | CR*2 | |
Rituals (Thaumaturgy or Necromancy) | Rating of ritual*2 | IC rp of learning or cost of ritual level, limit 2 IC/month |
Generations can only be increased with Diablerie
Domain and Status is gained through the machinations of Kindred society In-Character.
Herd will require good role-play or active journaling to justify.
Werewolf
TRAIT | COST | COMMENTS |
Gift | Level*3 | |
Gift from other breed/auspice/tribe | Level*5 | |
Rage | CR | |
Gnosis | CR*2 | |
New Totem Background | 4 | First purchase is always 4XP |
Totem Background | 2 | Subsequent purchases after the first is always 2XP |
Wraith
TRAIT | COST | COMMENTS |
New Arcanos | 7 | |
Arcanos | CR*3 | |
New Passion | 3 | |
Passion | CR*3 | |
New Fetter | Rating*3 | |