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setting:experience_costs_guide [2021/May/06 21:44]
feathers
setting:experience_costs_guide [2023/Apr/19 14:11] (current)
zechstein
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 NR = New Rating NR = New Rating
  
-|  **TRAIT**  |  **COST**   **COMMENTS**  +<WRAP fulltbl> 
-^ General ^^^+ 
 +|  General  | 
 +^  TRAIT  ^  COST   COMMENTS  ^
 |Attribute |  CR*4  | | |Attribute |  CR*4  | |
 |New Ability |  3  | | |New Ability |  3  | |
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 |Background |  CR*3  |See Notes Below | |Background |  CR*3  |See Notes Below |
 |Merits |  Dots*2  | Not all Merits can be purchased with XP | |Merits |  Dots*2  | Not all Merits can be purchased with XP |
-^ Vampires ^^^ + 
-|New Discipline |  10  | | +  * Allies, Contacts, Mentor and other BGs representing named NPCs must first be gained/increased through RP. 
-|Clan Discipline |  CR*5  |For Caitiff, the cost of raising all Disciplines is CR*6| +  * Resources and Influence increase must be justified with In-Character actions
-|Other Discipline |  CR*7  |For Caitiff, the cost of raising all Disciplines is CR*6| +  * Lores are considered Abilities part of the Knowledge tree
-|New Path (Necromancy or Thaumaturgy) |  7  | | +  * We use the Well-Skilled Craftsman optional rule from Mage 20 (Corebook, Pg 279).  
-|Non-Primary Path (Necromancy or Thaumaturgy|  CR*4  | +    {{ :setting:well-skilled_craftsman.png?linkonly |}} 
-|Virtue |  CR*2  | | + 
-|Humanity or Path of Enlightenment |  CR*2  | | +<tabbox Changeling> 
-|Rituals (Thaumaturgy or Necromancy)|  Rating of ritual*2  |IC rp of learning or cost of ritual level, limit 2 IC/month| + 
-^ Garou/Fera ^^^ + TRAIT   COST  ^  COMMENTS  ^ 
-|Gift |  Level* | | +|New Art |   | | 
-|Gift from other breed/auspice/tribe |  Level*5  | | +|Art |  CR* | | 
-|Rage |  CR  | | +|New Realm |  5  | | 
-|Gnosis |  CR* | | +|Realm |  CR*3  | | 
-|New Tribe Background |   |First purchase is always 4XP | +|Glamour |  CR* | | 
-|Tribe Background |   |Subsequent purchases after the first is always 2XP | + 
-The Reborn ^^^ +<tabbox Demon> 
-|New Hekau/Immu/Art Path (same-culture)|   |same-culture: Hekau for Mummies, Immu for Teomallki, Arts for Wu Ti'an | + 
-|New Hekau/Immu/Art Path (cross-culture)|   |cross-culture: not the same culture ) | + TRAIT   COST  ^  COMMENTS  ^ 
-|New Spell or Ritual (same-culture)|  level  +|New House Lore |   |Note that the Common Lores (Humanity and Fundamentboth count as House Lores. 
-|New Spell or Ritual (cross-culture)|  level*1.75  |Round (2/3/5/7/9) +|New non-House Lore |  10  |Requires an IC teacher. | 
-|Favored Hekau/Immu/Art |  CR* |For Udja-sen, the cost of raising all Hekau is the CR*5. | +|Virtue |  CR* |Increasing a Virtue through experience does not increase Willpower. | 
-|Other Hekau/Immu/Art (same-culture) |  CR*6  |For Udja-sen, the cost of raising all Hekau is the CR*5. | +|Lore |  CR*5  | | 
-|Other Hekau/Immu/Art (cross-culture) |  CR*7  |Udja-Sen don't get reduced costs for Arts or Immu. +|Faith |  CR*7  | | 
-|Balance/Direction/Quest |  CR*7  |Requires ST-run scene | +|Torment |  10  |This ''decreases'' the character’s permanent Torment by one point. | 
-^ Mages ^^^ + 
-|New sphere |  10  |Requires an IC teacher or Grimoire/Tome (regardless of the paradigm). | +  * Buying Eminence with EXP requires characters to have gained commendations from the Infernal Court, or other forms of renown from other demons ''in-game.'' It is essentially the Infernal equivalent of Status or Influence. 
-|Affinity Sphere |  CR*7  | | +  * Ritual Knowledge may only be taken at character creation and cannot be purchased afterward
-|Other Sphere |  CR*8  | | +  * Pacts, Cult, Thralls, and Followers all require journaling or scene rewards for justification. 
-|Arete |  CR*8  |Requires ST-run scene | + 
-^ Sorcerers ^^^ +<tabbox Hunter> 
-|New Path |  10  |Requires an IC teacher or justification by journaling.Note that you must have at least 3 dots in one conventional path to create a special/unique path| + 
-|Path |  CR*7  |Requires an IC teacher or justification by journaling.| +|  <span smoltitle>RECKONING</span>  ||
-|New Ritual |  Ritual Rating  |As per Sorcerer: Revised. + TRAIT   COST   COMMENTS  ^
-Hunters(Reckoning) ^^^+
 |Permanent Conviction |  NR*5  |Requires a detailed journal or a ST-run scene. | |Permanent Conviction |  NR*5  |Requires a detailed journal or a ST-run scene. |
 |Primary Virtue |  NR*3  |Requires a scene where you displayed this virtue above all else. | |Primary Virtue |  NR*3  |Requires a scene where you displayed this virtue above all else. |
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 |New Creed Edge |  level*5  | | |New Creed Edge |  level*5  | |
 |New Non-Creed Edge |  level*7  | | |New Non-Creed Edge |  level*7  | |
-^ Hunters Numina ^^^ +|  <span smoltitle>\\ \\ DEMON HUNTER X</span>  ||| 
-|New Numina Type |  10  |See Page 70 of HH2 for requirements of each Type (Fatih) | + TRAIT   COST   COMMENTS  ^
-|New Numina Path |  10  |See Page 70 of HH2 for requirements of each Type (Faith) +
-|Numina Type (Primary) |  level*5  | | +
-|Numina Type (Others) |  level*7  |Journaling or Scene Justification  +
-|Numina Path (Signature) |  -  |The level increases as you add dots into your Numina's Primary Type | +
-|Numina Path (Others) |  level*4  |Journaling or Scene Justification | +
-^ Hunters(DHX) ^^^+
 |New Numina/Qiao |  10  |Must have scene with mentor | |New Numina/Qiao |  10  |Must have scene with mentor |
 |New Numina/Qiao Path |  10  |Must have journal entry of self reflection | |New Numina/Qiao Path |  10  |Must have journal entry of self reflection |
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 |Virtue |  CR*2  |Raises Chi Pool Accordingly | |Virtue |  CR*2  |Raises Chi Pool Accordingly |
 |Humanity |  CR*2  | | |Humanity |  CR*2  | |
-^ Changeling ^^^ 
-|New Art |  7  | | 
-|Art |  CR*4  | | 
-|New Realm |  5  | | 
-|Realm |  CR*3  | | 
-|Glamour |  CR*3  | | 
-^ Demon ^^^ 
-|New House Lore |  7  |Note that the Common Lores (Humanity and Fundament) both count as House Lores. | 
-|New non-House Lore |  10  |Requires an IC teacher. | 
-|Virtue |  CR*2  |Increasing a Virtue through experience does not increase Willpower. | 
-|Lore |  CR*5  | | 
-|Faith |  CR*7  | | 
-|Torment |  10  |This ''decreases'' the character’s permanent Torment by one point. | 
-^ Wraith ^^^ 
-|New Arcanos |  7  | | 
-|Arcanos |  CR*3  | | 
-|New Arcanos (Guild) |  5  | | 
-|Arcanos (Guild) |  CR*2  | | 
-|New Passion/Fetter |  10  |Requires ST pre-approval and active journaling | 
-|Passion/Fetter |  CR*4  |Requires ST pre-approval and active journaling | 
-|Remove Thorn |  10  |(Contested Roll) | 
-|Reduce Dark Passion |  10  |(Contested Roll) (Justification) | 
-|New Thorn |  Points*5  |'''Shadowguide''' | 
-|Thorn |  CR*5  |'''Shadowguide''' (For leveled Thorns) | 
-|New Dark Passion |  10  |'''Shadowguide''' (1st Dot) (Justification) | 
-|Dark Passion |  CR*7  |'''Shadowguide''' (Increase) (Justification) | 
  
----- +<tabbox Mage>
-====== Notes on Increasing Backgrounds with XP ======+
  
-=== General ===+^  TRAIT  ^  COST  ^  COMMENTS 
 +|New sphere |  10  |Requires an IC teacher or Grimoire/Tome (regardless of the paradigm). | 
 +|Affinity Sphere |  CR*7  |A sphere level can't exceed your Arete. Level 5 requires a scene.| 
 +|Other Sphere |  CR*8  |A sphere level can't exceed your Arete. Level 5 requires a scene.| 
 +|Arete |  CR*8  |Requires ST-run scene |
  
-  * Allies, Contacts, mentor and other BGs representing named NPCs must first be gained/increased through RP. +  * http://www.shadowsoverthesouth.net/showthread.php?tid=68&pid=289#pid289
-  * Resources and Influence increase must be justified with In-Character actions.+
  
-=== Vampires ===+<tabbox Sorcerer>
  
-  * Generations can only be increased with Diablerie +^  TRAIT  ^  COST  ^  COMMENTS  ^ 
-  * Domain and Status is gained through the machinations of Kindred society In-Character+|New Path |  10  |Requires an IC teacher or justification by journalingNote that you must have at least 3 dots in one conventional path to create a special/unique path. | 
-  * Herd will require good role-play or active journaling to justify.+|Path |  CR*7  |Requires an IC teacher or justification by journaling.
 +|New Ritual |  Ritual Rating  |As per Sorcerer: Revised. |
  
-=== Reborn ===+<tabbox Mummy> 
 + 
 +^  TRAIT  ^  COST  ^  COMMENTS 
 +|New Hekau/Immu/Art Path (same-culture)|  4  |same-culture: Hekau for Mummies, Immu for Teomallki, Arts for Wu Ti'an | 
 +|New Hekau/Immu/Art Path (cross-culture)|  6  |cross-culture: not the same culture ) | 
 +|New Spell or Ritual (same-culture)|  level  | | 
 +|New Spell or Ritual (cross-culture)|  level*1.75  |Round (2/3/5/7/9) | 
 +|Favored Hekau/Immu/Art |  CR*4  |For Udja-sen, the cost of raising all Hekau is the CR*5. | 
 +|Other Hekau/Immu/Art (same-culture) |  CR*6  |For Udja-sen, the cost of raising all Hekau is the CR*5. | 
 +|Other Hekau/Immu/Art (cross-culture) |  CR*7  |Udja-Sen don't get reduced costs for Arts or Immu. | 
 +|Balance/Direction/Quest |  CR*7  |Requires ST-run scene |
  
   * Arcane, Ba/Sampa/Contemplation, Ka/Illi/Joss, Memory/Tao can be acquired or increased '''during the Reborn's cycle between lives'''   * Arcane, Ba/Sampa/Contemplation, Ka/Illi/Joss, Memory/Tao can be acquired or increased '''during the Reborn's cycle between lives'''
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   * Companion can be acquired through a ritual. Once acquired, it can be increased as per rule 1.   * Companion can be acquired through a ritual. Once acquired, it can be increased as per rule 1.
  
-=== Mages ===+<tabbox Vampire>
  
-http://www.shadowsoverthesouth.net/showthread.php?tid=68&pid=289#pid289+^  TRAIT  ^  COST  ^  COMMENTS 
 +|New Discipline |  10  | | 
 +|Clan Discipline |  CR*5  |For Caitiff, the cost of raising all Disciplines is CR*6
 +|Other Discipline |  CR*7  |For Caitiff, the cost of raising all Disciplines is CR*6
 +|New Path (Necromancy or Thaumaturgy) |  7  | | 
 +|Non-Primary Path (Necromancy or Thaumaturgy) |  CR*4  | | 
 +|Virtue |  CR*2  | | 
 +|Humanity or Path of Enlightenment |  CR*2  | | 
 +|Rituals (Thaumaturgy or Necromancy)|  Rating of ritual*2  |IC rp of learning or cost of ritual level, limit 2 IC/month|
  
-=== Demons ===+  * Generations can only be increased with Diablerie 
 +  * Domain and Status is gained through the machinations of Kindred society In-Character. 
 +  * Herd will require good role-play or active journaling to justify.
  
-  Buying Eminence with EXP requires characters to have gained commendations from the Infernal Court, or other forms of renown from other demons ''in-game.'' It is essentially the Infernal equivalent of Status or Influence. +<tabbox Werewolf> 
-  * Ritual Knowledge may only be taken at character creation and cannot be purchased afterward. + 
-  * Pacts, Cult, Thralls, and Followers all require journaling or scene rewards for justification.+^  TRAIT  ^  COST  ^  COMMENTS 
 +|Gift |  Level*3  | | 
 +|Gift from other breed/auspice/tribe |  Level*5  | | 
 +|Rage |  CR  | | 
 +|Gnosis |  CR*2  | | 
 +|New Totem Background |  4  |First purchase is always 4XP | 
 +|Totem Background |  2  |Subsequent purchases after the first is always 2XP | 
 + 
 +<tabbox Wraith> 
 + 
 +^  TRAIT  ^  COST  ^  COMMENTS 
 +|New Arcanos |  7  | | 
 +|Arcanos |  CR*3  | | 
 +|New Passion |  3  | | 
 +|Passion |  CR*3  | | 
 +|New Fetter |  Rating*3  | | 
 + 
 +</tabbox> 
 +</WRAP>
setting/experience_costs_guide.1620337468.txt.gz · Last modified: 2021/May/06 21:44 by feathers