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setting:experience_costs_guide

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CR = Current Rating
RP = Role Play
IC = In Character
NR = New Rating

General
Trait Cost Comments
Attribute CR*4
New Ability 3
Ability CR*2
Willpower CR
New Background 4 See Notes Below
Background CR*3 See Notes Below
Merits Dots*2 Not all Merits can be purchased with XP
Vampires
New Discipline 10
Clan Discipline CR*5 For Caitiff, the cost of raising all Disciplines is CR*6.
Other Discipline CR*7 For Caitiff, the cost of raising all Disciplines is CR*6.
New Path (Necromancy or Thaumaturgy) 7
Non-Primary Path (Necromancy or Thaumaturgy) CR*4
Virtue CR*2
Humanity or Path of Enlightenment CR*2
Rituals (Thaumaturgy or Necromancy) Rating of ritual*2 IC rp of learning or cost of ritual level, limit 2 IC/month
Garou/Fera
Gift Level*3
Gift from other breed/auspice/tribe Level*5
Rage CR
Gnosis CR*2
New Tribe Background 4 First purchase is always 4XP
Tribe Background 2 Subsequent purchases after the first is always 2XP
The Reborn
New Hekau/Immu/Art Path (same-culture) 4 same-culture: Hekau for Mummies, Immu for Teomallki, Arts for Wu Ti'an
New Hekau/Immu/Art Path (cross-culture) 6 cross-culture: not the same culture )
New Spell or Ritual (same-culture) level
New Spell or Ritual (cross-culture) level*1.75 Round (2/3/5/7/9)
Favored Hekau/Immu/Art CR*4 For Udja-sen, the cost of raising all Hekau is the CR*5.
Other Hekau/Immu/Art (same-culture) CR*6 For Udja-sen, the cost of raising all Hekau is the CR*5.
Other Hekau/Immu/Art (cross-culture) CR*7 Udja-Sen don't get reduced costs for Arts or Immu.
Balance/Direction/Quest CR*7 Requires ST-run scene
Mages
New sphere 10 Requires an IC teacher or Grimoire/Tome (regardless of the paradigm).
Affinity Sphere CR*7
Other Sphere CR*8
Arete CR*8 Requires ST-run scene
Sorcerers
New Path 10 Requires an IC teacher or justification by journaling.Note that you must have at least 3 dots in one conventional path to create a special/unique path.
Path CR*7 Requires an IC teacher or justification by journaling.
New Ritual Ritual Rating As per Sorcerer: Revised.
Hunters(Reckoning)
Permanent Conviction NR*5 Requires a detailed journal or a ST-run scene.
Primary Virtue NR*3 Requires a scene where you displayed this virtue above all else.
Other Virtue NR*5 Requires a scene detailing how your character displayed this virtue.
New Creed Edge level*5
New Non-Creed Edge level*7
Hunters Numina
New Numina Type 10 See Page 70 of HH2 for requirements of each Type (Fatih)
New Numina Path 10 See Page 70 of HH2 for requirements of each Type (Faith)
Numina Type (Primary) level*5
Numina Type (Others) level*7 Journaling or Scene Justification
Numina Path (Signature) - The level increases as you add dots into your Numina's Primary Type
Numina Path (Others) level*4 Journaling or Scene Justification
Hunters(DHX)
New Numina/Qiao 10 Must have scene with mentor
New Numina/Qiao Path 10 Must have journal entry of self reflection
Numina/Qiao (Primary) level*7
Numina/Qiao (Others) level*8
Removing P'O 10 Must have journal reflecting inner thoughts to this
Virtue CR*2 Raises Chi Pool Accordingly
Humanity CR*2
Changeling
New Art 7
Art CR*4
New Realm 5
Realm CR*3
Glamour CR*3
Demon
New House Lore 7 Note that the Common Lores (Humanity and Fundament) both count as House Lores.
New non-House Lore 10 Requires an IC teacher.
Virtue CR*2 Increasing a Virtue through experience does not increase Willpower.
Lore CR*5
Faith CR*7
Torment 10 This decreases the character’s permanent Torment by one point.
Wraith
New Arcanos 7
Arcanos CR*3
New Arcanos (Guild) 5
Arcanos (Guild) CR*2
New Passion/Fetter 10 Requires ST pre-approval and active journaling
Passion/Fetter CR*4 Requires ST pre-approval and active journaling
Remove Thorn 10 (Contested Roll)
Reduce Dark Passion 10 (Contested Roll) (Justification)
New Thorn Points*5 'Shadowguide'
Thorn CR*5 'Shadowguide' (For leveled Thorns)
New Dark Passion 10 'Shadowguide' (1st Dot) (Justification)
Dark Passion CR*7 'Shadowguide' (Increase) (Justification)

Notes on Increasing Backgrounds with XP

General

  • Allies, Contacts, mentor and other BGs representing named NPCs must first be gained/increased through RP.
  • Resources and Influence increase must be justified with In-Character actions.

Vampires

  • Generations can only be increased with Diablerie
  • Domain and Status is gained through the machinations of Kindred society In-Character.
  • Herd will require good role-play or active journaling to justify.

Reborn

  • Arcane, Ba/Sampa/Contemplation, Ka/Illi/Joss, Memory/Tao can be acquired or increased 'during the Reborn's cycle between lives'
  • Tomb and Vessel/Jade Talisman can be acquired during play or with properly kept Journal submissions.
  • Companion can be acquired through a ritual. Once acquired, it can be increased as per rule 1.

Mages

Demons

  • Buying Eminence with EXP requires characters to have gained commendations from the Infernal Court, or other forms of renown from other demons in-game. It is essentially the Infernal equivalent of Status or Influence.
  • Ritual Knowledge may only be taken at character creation and cannot be purchased afterward.
  • Pacts, Cult, Thralls, and Followers all require journaling or scene rewards for justification.
setting/experience_costs_guide.1620337369.txt.gz · Last modified: 2021/May/06 21:42 by feathers