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setting:combat_system_house_rules [2021/Apr/05 00:04]
j ['Special' Ammunition And You]
setting:combat_system_house_rules [2021/Apr/05 00:15] (current)
j [Purity of Silver]
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 So how do you get your hands on these? Simple: You make them yourself. So how do you get your hands on these? Simple: You make them yourself.
  
-**__Incendiary Ammo/Flare Rounds__**:+**__Incendiary Ammo/Flare Rounds__**:\\
 In order to acquire flare rounds, you must have a minimum of Crafts 3, with two successes equalling one flare round. Botching this roll will cause the round to be faulty, and to explode in your own gun when fired, likely dealing severe Lethal damage to your character, not to mention destroying your weapon.\\ In order to acquire flare rounds, you must have a minimum of Crafts 3, with two successes equalling one flare round. Botching this roll will cause the round to be faulty, and to explode in your own gun when fired, likely dealing severe Lethal damage to your character, not to mention destroying your weapon.\\
 Attempting to buy the rounds on the black market will require a minimum of Resources 4, an in-character justification for how your character has black market contacts, and even then, it will be impossible to buy these rounds in bulk, due to how tightly these types of weapons are regulated.\\ Attempting to buy the rounds on the black market will require a minimum of Resources 4, an in-character justification for how your character has black market contacts, and even then, it will be impossible to buy these rounds in bulk, due to how tightly these types of weapons are regulated.\\
 Mages may produce these types of flare rounds with Matter 3/Forces 3, and by infusing 1 quintessence into each bullet produced. to lock the effect. A less costly method would be to create a batch of Charms with the same effect (Charms 3, 9 Quint for twenty bullets). But unless you really need these fire dealing bullets, you're better off just using Prime 2 to make your weapon deal aggravated damage for the duration of the scene.\\ Mages may produce these types of flare rounds with Matter 3/Forces 3, and by infusing 1 quintessence into each bullet produced. to lock the effect. A less costly method would be to create a batch of Charms with the same effect (Charms 3, 9 Quint for twenty bullets). But unless you really need these fire dealing bullets, you're better off just using Prime 2 to make your weapon deal aggravated damage for the duration of the scene.\\
 \\ \\
-**Silver Rounds**:\\+**__Silver Rounds__**:\\
 These cannot be purchased in bulk. The only companies that produces them in an amount where this would even be possible, Pentex subsidiaries, do not sell these on the civilian market, and are used almost exclusively by their First Teams. Certain (small) businesses may make them as novelty items, but they're not meant to actually be fired. Botching a roll while using 'novelty' silver rounds will break your firearm. These cannot be purchased in bulk. The only companies that produces them in an amount where this would even be possible, Pentex subsidiaries, do not sell these on the civilian market, and are used almost exclusively by their First Teams. Certain (small) businesses may make them as novelty items, but they're not meant to actually be fired. Botching a roll while using 'novelty' silver rounds will break your firearm.
 You may attempt to get these rounds from Pentex itself, but make sure you have IC justification for it, such as having a Pentex operative as a background dot... or having enough Resources to ensure some "accidentally fall off the back of a truck." Make sure your character is not hostile with Pentex, or that bullet will be in their skull instead.\\ You may attempt to get these rounds from Pentex itself, but make sure you have IC justification for it, such as having a Pentex operative as a background dot... or having enough Resources to ensure some "accidentally fall off the back of a truck." Make sure your character is not hostile with Pentex, or that bullet will be in their skull instead.\\
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 It is not possible to buy these weapons on the black market. Again, the consensus opinion among arms dealers is that they're a stupid vanity item, with no real practical military use. Since, y'know, werewolves don't exist. It is not possible to buy these weapons on the black market. Again, the consensus opinion among arms dealers is that they're a stupid vanity item, with no real practical military use. Since, y'know, werewolves don't exist.
  
 +==== Purity of Silver ====
 +
 +The amount of silver used in a weapon matters when it comes to Werewolves, Fera, or anything with the 'Vulnerable to Silver' Flaw.
 +
 +  * At **80% silver,** it is possible for Werewolves, Fera, etc. to soak up to __50%__ of the damage, but they're just like any other bullets, swords, etc. against anything else.
 +  * **At 90% silver**, Werewolves, Fera, etc. can't soak any damage at all (without the appropriate gifts), but these bullets/weapons are borderline useless against armor due to being brittle. //If the attacker tries to use this weapon against something that **isn't** a Garou or Fera and doesn't have the 'Vulnerable to Silver' flaw and botches the roll, the weapon breaks. If it's a bullet, the gun jams.//
 +
 +Naturally, getting hurt with Silver //freaking hurts//, even if you're not a Garou or a Fera. Imagine getting cut with something that also granulates and leaves shards in the wound that are liable to give you heavy metal poisoning. Yeah, it sucks. We expect this to be roleplayed appropriately.
setting/combat_system_house_rules.1617581046.txt.gz · Last modified: 2021/Apr/05 00:04 by j