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pc:joyce_joy_livingstone_sheet

Joy Livingstone

'Nature:' Benefactor - - 'Demeanor:' Hacker
'Character Type:' Mage - - 'Concept:' Visual Artist
'Player Name:' Lastoriadi - - 'Tradition:' Virtual Adept (Reality Hackers)

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Attributes

Physical Social Mental
Strength 1 Charisma 2Perception 3
Dexterity (Feline Reflexes) 4 Manipulation (Emotional Appeal) 4 Intelligence (Creative) 4
Stamina 2 Appearance 3 Wits 3

Abilities

Talents Skills Knowledges
Alertness 2 Crafts 0 Academics (Art) 2
Art (Painting/Drawing, Jewelry) 4 Drive 0 Computer 2
Athletics 2 Etiquette 2 Cosmology 0
Awareness 3 Firearms 1 Enigmas 2
Brawl 0 Martial Arts (HEMA) 4 Esoterica 1
Empathy 2 Meditation 3 Investigation 0
Expression 0 Melee 0 Law 0
Intimidation 0 Research 1 Medicine 1
Leadership 3 Stealth 2 Occult 1
Streetwise 1 Survival 0 Politics 0
Subterfuge 1 Technology 2 Science (Physics) 2
Other Talents Other Skills Other Knowledges
Flying 1 Elusion 1 Lore: Awakened 2
n/a n/a Lore: Reborn (Amenti) 1
n/a n/a Lore: Undead 1
n/a n/a Lore: Shapechanger 1
n/a n/a Lore: Gallain 1
n/a n/a Lore: Spirit (Umbra) 1
n/a n/a Lore: The Hunt 2
n/a n/a Cryptography 2
n/a n/a Religion/Belief System: Christianity 1

Additional Abilities:
Martial Arts : Snake Step and Counter Throw (lvl 1), Deflecting block and Spinning kick (lvl 2), Thunder Kick & Death Strike (lvl 3), Withering Grasp and Nerve/Pressure point (lvl 4).


Advantages

Spheres
Correspondence (Affinity + Mastery) 5
Entropy 4
Forces (Mastery) 3
Life 5
Matter 3
Mind 4
Prime (Mastery) 5
Spirit 5
Time (Mastery) 4

Specialties:
Correspondence : Gates, Warding.
Prime : Creation, Channeling.
Life : Cloning, Healing.
Spirit : Umbral Travel, Posession.
Mind : Illusion.
Time : Hanging spell.
Entropy : Change of Fate.


Backgrounds
Arcane 1
Avatar 4
Chantry (Leader) 3
Contact 3
Demesne (Wonder Realm) 5
Fame (Modern Art Painting/Jewelry) 3
Familiar 4
Mentor 3
Node 3
Node 1
Resources 3

—-

Influence
Civics 1
Politics 1
Misc
Arete 6
Willpower 8
Quintessence 4
Paradox 0
Merits
Concentration 1
Bardic Gift 2
True Love 4
Mark of Favor 3
Charmed Existence 5
Iron Will 3
Flaws
Poor Eyesight 1
Amnesia 2
! 'Health Levels'
Bruised -0
Hurt -1
Injured -1
Wounded -2
Mauled -2
Crippled -5
Incapacitated -

Focus Paradigm: Everything is an Illusion
Practice: Visual Art + Art of Desire
Instruments:
1. Symbols
2. Artwork
3. Electronic devices and machines
4. Voice and vocalizations (makeshift incantations, mantras)
5. Meditation
6. Elements (fire, wind, electricity, water)
7. Any reflective surface (solid or not, whatever the percentage of reflection)
8. Brews, potions, powders and concoction
9. Numbers and numerology (coding, combinations, encryption keys)

'Personalized instrument:'
For Correspondence : Pictures taken, drawings or artworks made by Joy herself.


Notes

Merits:
Concentration (1): Immunity to distraction penalties while making rolls. May make a Willpower role for immunity to penalties during really distracting circumstances.
Bardic Gift (2): -2 to all difficulty while making an Art roll.
True Love (4): To Michael Radcliffe. Grants one automatic success on all Willpower rolls.
Mark of Favor (3): From the Norse Goddess Figg (or Freya). Her eye color is more intense and softer, her hair is of a whiter blond. Figg's miracle : Mothers protection ( A motherly kiss or touch (on the forehead for example) or a hug can heal 1 levels lethal or 2 levels of bashing for Wounds and illness's but not poison. in addition all intentional lies to her are made at +2 Difficulty (mothers always know). Additionally mistletoe now saddens her and she has an allergy if she touches it. - Limited: After the fight against the Green Dragon and because of Karl Nordstrum's actions (forceflly summoning Freya and bargaining Joy's gift without telling her), Joy can now only use Figg's miracle (healing) once a month. (See Figg's Tear below)
Charmed Existence (5): One 1 is removed from every one of her rolls. Iron Will (3) : Further to her determination to save her friend Altair, Joy developped the thing all Mages wish to have: Iron Will. She receives three extra dice to resist attempts to manipulate her mind, and may spend a Willpower point to shake off the direct mental control. This Merit works only against direct mental control, not emotional manipulation.

'Flaws:'
Amnesia (2): Did not take mystery flaws. Does not remember her life before her Awakening. May not take any Backgrounds related to her life pre-Awakening. Further to her Arete 6 Seeking, she accepted that fact and decided not discover the truth about her pre-Awakening past.
Poor eyesight (1): Joy is far-sighted and wears glasses most of the time (unless she decides to wear contact lenses for parties or fancy occasions). She doesn't need her glasses to see long ranged or for combat.


pc/joyce_joy_livingstone_sheet.txt · Last modified: 2023/Jun/28 01:26 by lastoriadi