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setting:combat_system_house_rules [2020/Dec/08 21:14]
j
setting:combat_system_house_rules [2021/Apr/05 00:15] (current)
j [Purity of Silver]
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 **Aggravated damage:**\\ **Aggravated damage:**\\
-Certain types of attacks are deadly to anyone. Fire, sunlight, and the teeth and claws of vampires, werewolves, and other supernatural beings are considered aggravated damage. Vampires cannot soak aggravated damage naturally without the discipline Fortitude, Some werewolves naturally can (depending on form and breed), same goes for Abominations and other races depending on their setup and forms.+Certain types of attacks are deadly to anyone. Fire, sunlight, and the teeth and claws of vampires, werewolves, and other supernatural beings are considered aggravated damage. Vampires cannot soak aggravated damage naturally without the discipline Fortitude, Some werewolves naturally can (depending on form and breed), same goes for Abominations and other races depending on their setup and forms. **All splats can suffer Aggravated Damage; yes, __even Hunters and mundane mortals__.** The only real exception (if that's even the right term) here is Wraiths, since all types of damage are treated the same way for them due to how Corpus works.
  
 ==== Soaking Damage: ==== ==== Soaking Damage: ====
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 This is presented for the sake of having a overview of what is possible within the frame of a plot. But just like any other kind of PVP, it is discouraged, and these methods are better used against an NPC. This is presented for the sake of having a overview of what is possible within the frame of a plot. But just like any other kind of PVP, it is discouraged, and these methods are better used against an NPC.
 +
 +----
 +
 +==== 'Special' Ammunition And You ====
 +
 +We'd actually made this ruling a while back due to people abusing this type of ammo for an 'I win' button against Vampires and Werewolves, but it's been brought to our attention that we should probably post it here to make it official, and for convenience's sake. 'Flare rounds' and 'silver bullets' are, well, a silver bullet against Vampires and Werewolves respectively. They can easily turn the tide of a fight against either character type in the hands of the right type of character.
 +
 +There's just one major problem: They are (or at least, should be) extremely hard to come by. Incendiary rounds of any kind are banned in all fifty states on the civilian market, and the military keeps these kinds of rounds locked up tight, to the point where the small handful that somehow find their way onto the black market are extremely expensive. Silver bullets, on the other hand, would be considered a novelty item at best, and would neither be mass-produced nor sold in bulk. The reason for this is that silver is an extremely flimsy metal and make for poor weapons, and for obvious reasons, silver bullets are prohibitively expensive to manufacture. Only Pentex has a large stockpile of silver bullets.
 +
 +So how do you get your hands on these? Simple: You make them yourself.
 +
 +**__Incendiary Ammo/Flare Rounds__**:\\
 +In order to acquire flare rounds, you must have a minimum of Crafts 3, with two successes equalling one flare round. Botching this roll will cause the round to be faulty, and to explode in your own gun when fired, likely dealing severe Lethal damage to your character, not to mention destroying your weapon.\\
 +Attempting to buy the rounds on the black market will require a minimum of Resources 4, an in-character justification for how your character has black market contacts, and even then, it will be impossible to buy these rounds in bulk, due to how tightly these types of weapons are regulated.\\
 +Mages may produce these types of flare rounds with Matter 3/Forces 3, and by infusing 1 quintessence into each bullet produced. to lock the effect. A less costly method would be to create a batch of Charms with the same effect (Charms 3, 9 Quint for twenty bullets). But unless you really need these fire dealing bullets, you're better off just using Prime 2 to make your weapon deal aggravated damage for the duration of the scene.\\
 +\\
 +**__Silver Rounds__**:\\
 +These cannot be purchased in bulk. The only companies that produces them in an amount where this would even be possible, Pentex subsidiaries, do not sell these on the civilian market, and are used almost exclusively by their First Teams. Certain (small) businesses may make them as novelty items, but they're not meant to actually be fired. Botching a roll while using 'novelty' silver rounds will break your firearm.
 +You may attempt to get these rounds from Pentex itself, but make sure you have IC justification for it, such as having a Pentex operative as a background dot... or having enough Resources to ensure some "accidentally fall off the back of a truck." Make sure your character is not hostile with Pentex, or that bullet will be in their skull instead.\\
 +Mages may produces these with Matter 2. Much simpler than incendiary rounds.\\
 +Just like with flare rounds, you need a minimum of Crafts 3 to make them, or to make silver-plated weapons. But unlike flare rounds, you also need Resources 3 in order to buy the materials to make ten bullets (possibly less depending upon the caliber of the round you're making). Pure silver is not cheap, and it's a relatively flimsy metal that makes for a poor weapon unless you know exactly what you're doing. For details, see the ST of your splat.\\
 +It is not possible to buy these weapons on the black market. Again, the consensus opinion among arms dealers is that they're a stupid vanity item, with no real practical military use. Since, y'know, werewolves don't exist.
 +
 +==== Purity of Silver ====
 +
 +The amount of silver used in a weapon matters when it comes to Werewolves, Fera, or anything with the 'Vulnerable to Silver' Flaw.
 +
 +  * At **80% silver,** it is possible for Werewolves, Fera, etc. to soak up to __50%__ of the damage, but they're just like any other bullets, swords, etc. against anything else.
 +  * **At 90% silver**, Werewolves, Fera, etc. can't soak any damage at all (without the appropriate gifts), but these bullets/weapons are borderline useless against armor due to being brittle. //If the attacker tries to use this weapon against something that **isn't** a Garou or Fera and doesn't have the 'Vulnerable to Silver' flaw and botches the roll, the weapon breaks. If it's a bullet, the gun jams.//
 +
 +Naturally, getting hurt with Silver //freaking hurts//, even if you're not a Garou or a Fera. Imagine getting cut with something that also granulates and leaves shards in the wound that are liable to give you heavy metal poisoning. Yeah, it sucks. We expect this to be roleplayed appropriately.
setting/combat_system_house_rules.1607462050.txt.gz · Last modified: 2020/Dec/08 21:14 by j