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setting:combat_system_house_rules [2020/Oct/17 17:26] 127.0.0.1 external edit |
setting:combat_system_house_rules [2021/Apr/05 00:15] (current) j [Purity of Silver] |
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**Aggravated damage:**\\ | **Aggravated damage:**\\ | ||
- | Certain types of attacks are deadly to anyone. Fire, sunlight, and the teeth and claws of vampires, werewolves, and other supernatural beings are considered aggravated damage. Vampires cannot soak aggravated damage naturally without the discipline Fortitude, Some werewolves naturally can (depending on form and breed), same goes for Abominations and other races depending on their setup and forms. | + | Certain types of attacks are deadly to anyone. Fire, sunlight, and the teeth and claws of vampires, werewolves, and other supernatural beings are considered aggravated damage. Vampires cannot soak aggravated damage naturally without the discipline Fortitude, Some werewolves naturally can (depending on form and breed), same goes for Abominations and other races depending on their setup and forms. **All splats can suffer Aggravated Damage; yes, __even Hunters and mundane mortals__.** The only real exception (if that's even the right term) here is Wraiths, since all types of damage are treated the same way for them due to how Corpus works. |
==== Soaking Damage: ==== | ==== Soaking Damage: ==== | ||
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- If the target camouflaged themselves or otherwise concealed their position by other means, the Perception difficulty increases, or the difficulty of their own Stealth decreases. As decreed by the power in use. | - If the target camouflaged themselves or otherwise concealed their position by other means, the Perception difficulty increases, or the difficulty of their own Stealth decreases. As decreed by the power in use. | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ===== Player versus Player Interactions ===== | ||
+ | |||
+ | __**Important Note**__: PVP is not and never will be the primary focus of this game. There is no 'PVP splat' (no, not even Hunter), and with the way the game has naturally developed plotwise over its years-long existence, any serious attempt at starting PVP between splats **without a very good reason** will be met with swift retribution often by your own splat' | ||
+ | |||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== Types of PVP Rolls ==== | ||
+ | |||
+ | |||
+ | We generally separate dice-rolling against other players into two categories: **Non-Hostile**, | ||
+ | |||
+ | **Non-Hostile Dice-Rolling**: | ||
+ | * Awareness checks, when triggered by a supernatural event or use of powers (this is activated reflexively, | ||
+ | * Social rolls, such as lying (the liar's Manipulation + Subterfuge in a contested roll against the recipient' | ||
+ | * Reading auras. Note that whether or not this is considered ' | ||
+ | * Scrying. Same as above; spying on somebody without their permission, if you get caught, can result in consequences for your character. | ||
+ | |||
+ | Non-hostile dice-rolls against another character are allowed in nearly all situations, though there are exceptions (see Aura Reading or Scrying above). An ST's presence will only ever be necessary if it //becomes// hostile. This means that they are perfectly fair-game in social scenes, in which an ST's presence is not required and usually absent. | ||
+ | |||
+ | **Hostile Dice-Rolling**: | ||
+ | * It __**must**__ be made clear to all parties involved if a scene whose intended purpose is PVP carries a risk of permanent harm or death to one or more characters involved. Tricking players into entering scenes in order to kill their character is bad form. If such an attempt at tricking a player is made, the scene will be retconned. | ||
+ | * We **__will not__** allow players to abuse the rule above in order to provide a ' | ||
+ | * Any time PVP breaks out in any scene, no matter the degree or risk to characters involved, one or more STs must be present to play referee to ensure fairness. The ST(s) should be familiar with the splats involved, and made aware of the context (including all plot-related details) in which the PVP is occuring. The ST should also //not// have any //player characters// | ||
+ | |||
+ | To be perfectly clear, if the violence against the character is your own fault and the result of //your own actions//, these rules cannot and will not save you. Violating the Masquerade in front of the Sheriff, murdering innocent people for shits and giggles in front of more virtuous player characters, wandering into the middle of the Sept wearing an "I <3 The Wyrm" shirt, or trying to convert that Imbued or Celestial Chorus mage to infernalism and then whining to an Admin about how it's a social scene when the fangs and claws come out will earn you zero sympathy. | ||
+ | |||
+ | In short, don't be an idiot. | ||
+ | |||
+ | ==== Social PVP ==== | ||
+ | |||
+ | Social PVP is defined as PVP by means other than direct physical violence. Starting (false) rumors designed to destroy another character' | ||
+ | |||
+ | * An impartial ST (with no PCs involved or otherwise connected to what is happening) must be kept appraised of what is happening in order to ensure fairness. | ||
+ | * Any attempt at Social PVP **requires dice rolls.** Difficulty will be decided by the presiding ST, who must be made aware of factors such as NPCs involved, different laws (mortal or otherwise) involved, etc. | ||
+ | |||
+ | This is presented for the sake of having a overview of what is possible within the frame of a plot. But just like any other kind of PVP, it is discouraged, | ||
+ | |||
+ | ---- | ||
+ | |||
+ | ==== ' | ||
+ | |||
+ | We'd actually made this ruling a while back due to people abusing this type of ammo for an 'I win' button against Vampires and Werewolves, but it's been brought to our attention that we should probably post it here to make it official, and for convenience' | ||
+ | |||
+ | There' | ||
+ | |||
+ | So how do you get your hands on these? Simple: You make them yourself. | ||
+ | |||
+ | **__Incendiary Ammo/Flare Rounds__**: | ||
+ | In order to acquire flare rounds, you must have a minimum of Crafts 3, with two successes equalling one flare round. Botching this roll will cause the round to be faulty, and to explode in your own gun when fired, likely dealing severe Lethal damage to your character, not to mention destroying your weapon.\\ | ||
+ | Attempting to buy the rounds on the black market will require a minimum of Resources 4, an in-character justification for how your character has black market contacts, and even then, it will be impossible to buy these rounds in bulk, due to how tightly these types of weapons are regulated.\\ | ||
+ | Mages may produce these types of flare rounds with Matter 3/Forces 3, and by infusing 1 quintessence into each bullet produced. to lock the effect. A less costly method would be to create a batch of Charms with the same effect (Charms 3, 9 Quint for twenty bullets). But unless you really need these fire dealing bullets, you're better off just using Prime 2 to make your weapon deal aggravated damage for the duration of the scene.\\ | ||
+ | \\ | ||
+ | **__Silver Rounds__**: | ||
+ | These cannot be purchased in bulk. The only companies that produces them in an amount where this would even be possible, Pentex subsidiaries, | ||
+ | You may attempt to get these rounds from Pentex itself, but make sure you have IC justification for it, such as having a Pentex operative as a background dot... or having enough Resources to ensure some " | ||
+ | Mages may produces these with Matter 2. Much simpler than incendiary rounds.\\ | ||
+ | Just like with flare rounds, you need a minimum of Crafts 3 to make them, or to make silver-plated weapons. But unlike flare rounds, you also need Resources 3 in order to buy the materials to make ten bullets (possibly less depending upon the caliber of the round you're making). Pure silver is not cheap, and it's a relatively flimsy metal that makes for a poor weapon unless you know exactly what you're doing. For details, see the ST of your splat.\\ | ||
+ | It is not possible to buy these weapons on the black market. Again, the consensus opinion among arms dealers is that they' | ||
+ | |||
+ | ==== Purity of Silver ==== | ||
+ | |||
+ | The amount of silver used in a weapon matters when it comes to Werewolves, Fera, or anything with the ' | ||
+ | |||
+ | * At **80% silver,** it is possible for Werewolves, Fera, etc. to soak up to __50%__ of the damage, but they' | ||
+ | * **At 90% silver**, Werewolves, Fera, etc. can't soak any damage at all (without the appropriate gifts), but these bullets/ | ||
+ | |||
+ | Naturally, getting hurt with Silver //freaking hurts//, even if you're not a Garou or a Fera. Imagine getting cut with something that also granulates and leaves shards in the wound that are liable to give you heavy metal poisoning. Yeah, it sucks. We expect this to be roleplayed appropriately. |