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setting:changeling_character_creation [2022/Jun/21 05:47]
dro [Seeming:]
setting:changeling_character_creation [2024/May/10 19:48] (current)
grandt0ast33 [Backgrounds, Merits and Flaws:]
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 ===== Backgrounds, Merits and Flaws: ===== ===== Backgrounds, Merits and Flaws: =====
   * Do __**not**__ mid-max your sheet. It will not get approved.   * Do __**not**__ mid-max your sheet. It will not get approved.
-  * Title Background: You earn this.+  * Title Background: Maximum of 1 dot allowed at CC.
   * No background can be above 4. Make sure you justify those at 4.   * No background can be above 4. Make sure you justify those at 4.
-  * Chimerical Companions: You may find one IC but you cannot start with one+  * Chimerical Companions: Must be discussed with ST before being allowed
   * Limited Backgrounds, Merits & Flaws: Lucky, Echoes (2-3), Slipped Seeming, Bizarre Quality, Soul of a Muse, Changeling Eyes - You need to make this stand out. Not things like bright green.    * Limited Backgrounds, Merits & Flaws: Lucky, Echoes (2-3), Slipped Seeming, Bizarre Quality, Soul of a Muse, Changeling Eyes - You need to make this stand out. Not things like bright green. 
-  * Commoner kiths cannot start with a house. Sidhe may start with a house. 
-  * Ban Houses: Aesin, Ailil, Balor, Leanhaun  
   * Ban Backgrounds, Merits & Flaws: Wolf Blooded, Living Legend, Faerie Eternity, Echoes (4-5), Holdings, Art Affinity   * Ban Backgrounds, Merits & Flaws: Wolf Blooded, Living Legend, Faerie Eternity, Echoes (4-5), Holdings, Art Affinity
  
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   * A changeling who exemplifies his Legacy finds it easier to live out his personal narrative. All Legacies have a Quest and a Ban. Quests are behaviors that model a changeling’s archetype. Whenever he accomplishes his primary Legacy’s Quest, he receives a point of Willpower at the Storyteller’s discretion. Bans are actions that run counter to the Legacy’s archetype. If a character violates his primary Legacy’s Ban, he forfeits a point of Willpower. A changeling can go against his primary Legacy’s Ban without penalty if he can justify it using his secondary Legacy. However, if the changeling invokes his secondary Legacy too frequently, he might be on the verge of trading Courts.   * A changeling who exemplifies his Legacy finds it easier to live out his personal narrative. All Legacies have a Quest and a Ban. Quests are behaviors that model a changeling’s archetype. Whenever he accomplishes his primary Legacy’s Quest, he receives a point of Willpower at the Storyteller’s discretion. Bans are actions that run counter to the Legacy’s archetype. If a character violates his primary Legacy’s Ban, he forfeits a point of Willpower. A changeling can go against his primary Legacy’s Ban without penalty if he can justify it using his secondary Legacy. However, if the changeling invokes his secondary Legacy too frequently, he might be on the verge of trading Courts.
  
-__**Seelie Legacies:**__\\ 
-Known for the vibrancy of spring and the searing heat of summer, followers of the Seelie Legacies tend to put an emphasis on groups and community. They feel the needs of society outweigh the needs of an individual. Unseelie Kithain often see their Seelie brethren as strict and unyielding, but the Seelie see themselves as serving the greater good.\\ 
  
-  Bumpkin: Common sense and plain dealing are your way. 
-  Courtier: The whirl of politics and intrigue excites you. 
-  Crafter: Making something you’re proud of fires your heart. 
-  Dandy: You love setting trends and getting attention.  
-  Hermit: A recluse at heart, you’d rather be left alone. 
-  Orchid: Purity and delicacy have a beauty all their own. 
-  Paladin: You live for the challenge of proving your skill.  
-  Panderer: Making others happy brings you joy.  
-  Regent: Some are born to rule, and you always take charge.  
-  Sage: Wisdom is good, but it’s even better when it’s shared.  
-  Saint: You seek to alleviate the suffering of others, even when it costs you. 
-  Squire: You are a natural sidekick, the perfect right hand.  
-  Troubadour: Life is an art form, and love is its practice.  
-  Wayfarer: Why stay put when there’s so much to see out there? 
-   
-__**Unseelie Legacies:**__\\ 
-Colorful as an autumn harvest and chaotic and isolated as a winter ice storm, followers of the Unseelie Legacies tend to be passionate individualists. They follow their hearts wherever they lead, even if they do have to break a few rules on the journey. Seelie Kithain often see their Unseelie brothers and sisters as irresponsible and untrustworthy, but the Unseelie believe they are being true to themselves.\\ 
  
-  Beast: Nobody ever disobeys you twice.  
-  Fatalist: Nothing matters; why can’t anyone else see that? 
-  Fool: Don’t take life too seriously, no matter what. 
-  Grotesque: You love the thrill of shocking and appalling others. 
-  Knave: A pusher to the end, you love to see how far others will go. 
-  Outlaw: Rules only get in the way of getting what you want.  
-  Pandora: You live to uncover secrets, even if it’s a dangerous idea. 
-  Peacock: As long as everyone realizes you’re the best, everything will be fine. 
-  Rake: Your appetites will never be sated, but you do love to try. 
-  Riddler: Wisdom easily earned isn’t worth anything, so you tease and test others. 
-  Ringleader: You’re the boss, and you make damn sure everyone knows it. 
-  Rogue: Chaos is your favorite tune, and you love to play it. 
-  Savage: The natural order reveals who is truly worthy. 
-  Wretch: You find a certain comfort in knowing you are the lowest of the low 
setting/changeling_character_creation.1655790437.txt.gz · Last modified: 2022/Jun/21 05:47 by dro