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setting:psychic_phenomena

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General Paths Psychic Phenomena Crosstraining

Using Phenomena

Time

Psychic phenomena normally take one action to cast, unless noted otherwise in the description. However, psychics are able to deliberately increase the casting time to gain a one-point break in the difficulty of the casting roll per additional round spent casting (to a maximum of -3). This cannot lower the difficulty of the roll below 3.

Mana

If a phenomenon requires an expenditure of Willpower as part of its cost then the psychic may substitute this expenditure, in full or in part, with an expenditure of mana points on a one-to-one basis.

New Psychic Phenomena

The following numina are available in addition to the ones described in Sorcerer Revised:

setting/psychic_phenomena.txt · Last modified: 2025/Sep/04 14:56 by zechstein