Name: Mark Hotchkins
Class: Tech
Handle: 'Hotch'
Role Ability: Maker
Rank: 4
Role Ability Notes:
Field Expertise: 3 points
Upgrade: 2 Points
Fabricate: 1 Point
Invention: 2 Points
Humanity
44 Out Of 60
Hit Points
40 Out Of 40
Seriously Wounded: 20
Death Save: 6
Critical Injuries:
Addictions:
Stuff goes here.
Stats:
Int | Ref | Dex | Tech | Cool | Will | Luck | Move | Body | Emp |
---|---|---|---|---|---|---|---|---|---|
6 | 8 | 6 | 8 | 4 | 6 | 6 of 6 | 6 | 6 | 4 of 6 |
Skills:
Awareness Skills | LVL | STAT | BASE |
---|---|---|---|
Concentration(Will) | 2 | 6 | 8 |
Conceal/Reveal Object(Int) | 0 | 6 | 6 |
Lip Reading(Int) | 0 | 6 | 6 |
Perception(Int) | 3 | 6 | 9 |
Tracking(Int) | 2 | 6 | 8 |
Body Skills | LVL | STAT | BASE |
---|---|---|---|
Athletics(Dex) | 2 | 6 | 8 |
Contortionist(Dex) | 0 | 6 | 6 |
Dance(Dex) | 0 | 6 | 6 |
Endurance(Will) | 1 | 6 | 7 |
Resist Torture/Drugs(Will) | 0 | 6 | 6 |
Stealth(Dex) | 2 | 6 | 8 |
Control Skills | LVL | STAT | BASE |
---|---|---|---|
Drive Land Vehicle(Ref) | 1 | 8 | 9 |
Pilot Air Vehicle(Ref) | 0 | 8 | 8 |
Pilot Sea Vehicle(Ref) | 0 | 8 | 8 |
Riding(Ref) | 0 | 8 | 8 |
Education Skills | LVL | STAT | BASE |
---|---|---|---|
Accounting(Int) | 0 | 6 | 6 |
Animal Handling(Int) | 0 | 6 | 6 |
Bureaucracy(Int) | 0 | 6 | 6 |
Business(Int) | 0 | 6 | 6 |
Composition(Int) | 0 | 6 | 6 |
Criminology(Int) | 0 | 6 | 6 |
Cryptography(Int) | 0 | 6 | 6 |
Deduction(Int) | 0 | 6 | 6 |
Education(Int) | 2 | 6 | 8 |
Gamble(Int) | 0 | 6 | 6 |
Library Search(Int) | 0 | 6 | 6 |
Tacics(Int) | 1 | 6 | 7 |
Wilderness Survival(Int) | 0 | 6 | 6 |
Local Expert(Int) | 0 | 6 | 6 |
Science(Int) | 0 | 6 | 6 |
Chemistry | 2 | 6 | 8 |
Physics | 2 | 6 | 8 |
Language(Int) | 0 | 6 | 6 |
Streetslang | 2 | 6 | 8 |
English | 4 | 6 | 10 |
Fighting Skills | LVL | STAT | BASE |
---|---|---|---|
Brawling(Dex) | 2 | 6 | 8 |
Evasion(Dex) | 4 | 6 | 10 |
Martial Arts(x2)(Dex) | 0 | 6 | 6 |
Melee Weapon(Dex) | 0 | 6 | 6 |
Performance Skills | LVL | STAT | BASE |
---|---|---|---|
Acting(Cool) | 0 | 4 | 4 |
Play Instrument(Tech) | 0 | 8 | 8 |
Guitar | 2 | 8 | 10 |
Ranged Weapon Skills | LVL | STAT | BASE |
---|---|---|---|
Archery(Ref) | 0 | 8 | 8 |
Autofire(x2)(Ref) | 2 | 8 | 10 |
Handgun(Ref) | 3 | 8 | 11 |
Heavy Weapons(x2)(Ref) | 0 | 8 | 8 |
Shoulder Arms(Ref) | 5 | 8 | 13 |
Social Skills | LVL | STAT | BASE |
---|---|---|---|
Bribery(Cool) | 0 | 4 | 4 |
Conversation(Emp) | 3 | 3 | 6 |
Human Perception(Emp) | 3 | 3 | 6 |
Interrogation(Cool) | 0 | 4 | 4 |
Persuasion(Cool) | 2 | 4 | 6 |
Personal Grooming(Cool) | 0 | 4 | 4 |
Streetwise(Cool) | 1 | 4 | 5 |
Trading(Cool) | 0 | 4 | 4 |
Wardrobe & Style(Cool) | 0 | 4 | 4 |
Technique Skills | LVL | STAT | BASE |
---|---|---|---|
Air Vehicle Tech(Tech) | 4 | 8 | 12 |
Basic(Tech) | 6 | 8 | 14 |
Cybertech(Tech) | 5 | 8 | 13 |
Demolitions(x2)(Tech) | 4 | 8 | 12 |
Electronics/Security(x2)(Tech) | 5 | 8 | 13 |
First Aid(Tech) | 4 | 8 | 12 |
Forgery(Tech) | 3 | 8 | 11 |
Land Vehicle Tech(Tech) | 5 | 8 | 13 |
Paint/Draw/Sculpt(Tech) | 0 | 8 | 8 |
Paramedic(x2)(Tech) | 0 | 8 | 8 |
Photography/Film(Tech) | 1 | 8 | 9 |
Pick Lock(Tech) | 3 | 8 | 11 |
Sea Vehicle Tech(Tech) | 2 | 8 | 10 |
Weaponstech(Tech) | 6 | 8 | 14 |
Weapons and Armor
Armor | SP | Penalty |
---|---|---|
Light Armorjack Head | 11 | None |
Light Armorjack Body | 11 | None |
Bulletproof Shield | 10 HP | None |
100eb total cost
Weapon | DMG | Ammo | ROF | Notes |
---|---|---|---|---|
Shotgun | 5d6 | 4 | 1 | 500eb |
Medium Pistol | 1d6 | 12 | 2 | 50eb |
Gear | Notes |
---|---|
Agent | 100eb |
Techbag | 500eb |
Clothes | 320eb |
Ammo | Notes |
Shells | |
9mm rounds | |
Cash | Notes |
270eb | Left over Ebucks |
Fashion
Housing:
Rent:
Lifestyle:
Head
Cyberaudio | Data |
---|---|
Right Cybereye | Data |
---|---|
Cybereye | Chyron, 200eb, humanity loss 1 |
Left Cybereye | Data |
---|---|
Neural Link | Data |
---|---|
Arms
Left Cyberarm | Data |
---|---|
Cyberarm | Popup Shield, Tool Hand, 1100eb, humanity loss 2 |
Right Cyberarm | Data |
---|---|
Legs
Left Cyberleg | Data |
---|---|
Right Cyberleg | Data |
---|---|
Cyberware
Internal Cyberware | Data |
---|---|
External Cyberware | Data |
---|---|
Fashionware | Data |
---|---|
Biomonitor | 100eb |
Skinwatch | 100eb |
EMP Threading | 10eb |
Borgware | Data |
---|---|
Life Path
Cultural Origins: North American
Personality: Smartass Techie
Clothing Style: Urban Flash
Hairstyle: Tied Back Ponytail
What do you Value Most: Friendship
Feelings about People?: Wipe em all out
Most Valued Person: His Father
Most Valued Possession: His Guitar
Family Background: Corporate Execs
Childhood Environment: In a Corp Arcology
Family Crisis: Betrayal
Life Goals: Revenge
Friends:
Tragic Love Affairs:
Enemies:
Donald Lundee - Lundee ordered the hit that killed Mark's mother and sister, and sent his father into catatonia. Hotch intends to make sure that Lundee understands how his father feels, and he intends to get his vengeance. An Eye for an Eye, a Tooth for a Tooth…
Background
Character Notes
Experience:
First Session XP: 60
Second Session XP: 70
Third Session XP: 280
Total XP: 410
XP purchases:
Tactics 1: 20
Streetwise 1: 20
Tracking 1: 20
Chemistry 2: 40
Interrogation 1: 20
Interrogation 2: 40
Physics 2: 40
Perception 3: 60
Handgun 3: 60
Tracking 2: 40
Endurance 1: 20
Current XP: 30
Current Funds: 270eb
20k Cash expenditures
Upgrades:
1000 - Upgrade Cybereye and Cyberarm to reduce humanity loss.
Cyberware:
Neural Link: 500eb - 1d6 humanity loss upgrade
Chipware socket: 500eb - 1d6 humanity loss upgrade
Interface plugs: 500eb - 1d6 humanity loss upgrade
Cybereye: 100eb - 1d6 humanity loss upgrade
Low Light/Infrared/UV: 500eb
Micro-optics: 100eb
TeleOptics: 500eb
Targeting Scope: 500eb
Cyberaudio suite: 500eb - 1d6 humanity loss upgrade
Internal Agent: 100eb
Radio Communicator 100eb
Homing Tracer: 100eb
3 tracers: 150eb
Chipware:
Weapons:
Assault Rifle: 500eb
100 assault rifle rounds: 100eb
100 shotgun shells: 100eb
100 pistol rounds: 100eb
10 smoke grenades: 500eb
10 teargass grenades: 500eb
5 flashbang grenades: 500eb
20 smart rounds for a medium pistol: 1000eb
10 sleep rounds for a medium pistol: 500eb
Gear:
Duct Tape x2: 100eb
Disposable Cell Phone x2: 50eb
Road Flare x5: 50eb
Rope: 20eb
Memory Chips x5: 50eb
Lock Picking Set: 20eb
Laptop: 50eb
Custom gear Costs:
Hotch's Custom Armor: Base Items: Custom Fitted light armorjack, Anti-Smog Filter Mask, Flashlight, Bug Detector, Techtool. Total Base Price: 840
Hotch's armor is upgraded, costing 1680 ebucks total. 12sp, and each of the other options are integrated.
Hotch's Assault Rifle: Base cost: 1000eb + 500eb for optics + 1000eb for the hot swap system. 2500 total cost. Excellent Quality.
Hotch's custom assault rifle. Has a top rail with his custom smartgun optics, the bottom rail is fitted for his special purpose built hot swap system.