User Tools

Site Tools


red:hotch

Basics

Name: Mark Hotchkins
Class: Tech
Handle: 'Hotch'

Role Ability: Maker

Rank: 4

Role Ability Notes:

Field Expertise: 3 points
Upgrade: 2 Points
Fabricate: 1 Point
Invention: 2 Points

Humanity
44 Out Of 60

Hit Points
40 Out Of 40

Seriously Wounded: 20

Death Save: 6

Critical Injuries:

Addictions:

Maker

Stuff goes here.

Stats

Stats:

Int Ref Dex Tech Cool Will Luck Move Body Emp
6 8 6 8 4 6 6 of 6 6 6 4 of 6

Skills 1

Skills:

Awareness Skills LVL STAT BASE
Concentration(Will) 2 6 8
Conceal/Reveal Object(Int) 0 66
Lip Reading(Int) 0 6 6
Perception(Int) 3 6 9
Tracking(Int) 2 6 8
Body Skills LVL STAT BASE
Athletics(Dex) 2 6 8
Contortionist(Dex) 0 6 6
Dance(Dex) 0 6 6
Endurance(Will) 1 6 7
Resist Torture/Drugs(Will) 0 6 6
Stealth(Dex) 2 6 8
Control Skills LVL STAT BASE
Drive Land Vehicle(Ref) 1 8 9
Pilot Air Vehicle(Ref) 0 8 8
Pilot Sea Vehicle(Ref) 0 8 8
Riding(Ref) 0 8 8
Education Skills LVL STAT BASE
Accounting(Int) 0 6 6
Animal Handling(Int) 0 6 6
Bureaucracy(Int) 0 6 6
Business(Int) 0 6 6
Composition(Int) 0 6 6
Criminology(Int) 0 6 6
Cryptography(Int) 0 6 6
Deduction(Int) 0 6 6
Education(Int) 2 6 8
Gamble(Int) 0 6 6
Library Search(Int) 0 6 6
Tacics(Int) 1 6 7
Wilderness Survival(Int) 0 6 6
Local Expert(Int) 0 6 6
Science(Int) 0 6 6
Chemistry 2 6 8
Physics 2 6 8
Language(Int) 0 6 6
Streetslang 2 6 8
English 4 6 10

Skills 2

Fighting Skills LVL STAT BASE
Brawling(Dex) 2 6 8
Evasion(Dex) 4 6 10
Martial Arts(x2)(Dex) 0 6 6
Melee Weapon(Dex) 0 6 6
Performance Skills LVL STAT BASE
Acting(Cool) 0 4 4
Play Instrument(Tech) 0 8 8
Guitar 2 8 10
Ranged Weapon Skills LVL STAT BASE
Archery(Ref) 0 8 8
Autofire(x2)(Ref) 2 8 10
Handgun(Ref) 3 8 11
Heavy Weapons(x2)(Ref) 0 8 8
Shoulder Arms(Ref) 5 8 13
Social Skills LVL STAT BASE
Bribery(Cool) 0 4 4
Conversation(Emp) 3 3 6
Human Perception(Emp) 3 3 6
Interrogation(Cool) 0 4 4
Persuasion(Cool) 2 4 6
Personal Grooming(Cool) 0 4 4
Streetwise(Cool) 1 4 5
Trading(Cool) 0 4 4
Wardrobe & Style(Cool) 0 4 4
Technique Skills LVL STAT BASE
Air Vehicle Tech(Tech) 4 8 12
Basic(Tech) 6 8 14
Cybertech(Tech) 5 8 13
Demolitions(x2)(Tech) 4 8 12
Electronics/Security(x2)(Tech) 5 8 13
First Aid(Tech) 4 8 12
Forgery(Tech) 3 8 11
Land Vehicle Tech(Tech) 5 8 13
Paint/Draw/Sculpt(Tech) 0 8 8
Paramedic(x2)(Tech) 0 8 8
Photography/Film(Tech) 1 8 9
Pick Lock(Tech) 3 8 11
Sea Vehicle Tech(Tech) 2 8 10
Weaponstech(Tech) 6 8 14

Gear

Weapons and Armor

Armor SP Penalty
Light Armorjack Head 11 None
Light Armorjack Body 11 None
Bulletproof Shield 10 HP None

100eb total cost

Weapon DMG Ammo ROF Notes
Shotgun 5d6 4 1 500eb
Medium Pistol 1d6 12 2 50eb
Gear Notes
Agent 100eb
Techbag 500eb
Clothes 320eb
Ammo Notes
Shells
9mm rounds
Cash Notes
270eb Left over Ebucks

Fashion

Housing:
Rent:
Lifestyle:

Cyberware

Head

Cyberaudio Data
Right Cybereye Data
Cybereye Chyron, 200eb, humanity loss 1
Left Cybereye Data
Neural Link Data

Arms

Left Cyberarm Data
Cyberarm Popup Shield, Tool Hand, 1100eb, humanity loss 2
Right Cyberarm Data

Legs

Left Cyberleg Data
Right Cyberleg Data

Cyberware

Internal Cyberware Data
External Cyberware Data
Fashionware Data
Biomonitor 100eb
Skinwatch 100eb
EMP Threading 10eb
Borgware Data

Lifepath

Life Path

Cultural Origins: North American
Personality: Smartass Techie
Clothing Style: Urban Flash
Hairstyle: Tied Back Ponytail
What do you Value Most: Friendship
Feelings about People?: Wipe em all out
Most Valued Person: His Father
Most Valued Possession: His Guitar
Family Background: Corporate Execs
Childhood Environment: In a Corp Arcology
Family Crisis: Betrayal
Life Goals: Revenge

Friends:

Tragic Love Affairs:

Enemies:
Donald Lundee - Lundee ordered the hit that killed Mark's mother and sister, and sent his father into catatonia. Hotch intends to make sure that Lundee understands how his father feels, and he intends to get his vengeance. An Eye for an Eye, a Tooth for a Tooth…

Background

Background

Notes

Character Notes

Experience:

First Session XP: 60
Second Session XP: 70
Third Session XP: 280

Total XP: 410

XP purchases:

Tactics 1: 20
Streetwise 1: 20
Tracking 1: 20
Chemistry 2: 40
Interrogation 1: 20
Interrogation 2: 40
Physics 2: 40
Perception 3: 60
Handgun 3: 60
Tracking 2: 40
Endurance 1: 20

Current XP: 30

Current Funds: 270eb

20k Cash expenditures

Upgrades:
1000 - Upgrade Cybereye and Cyberarm to reduce humanity loss.

Cyberware:

Neural Link: 500eb - 1d6 humanity loss upgrade
Chipware socket: 500eb - 1d6 humanity loss upgrade
Interface plugs: 500eb - 1d6 humanity loss upgrade
Cybereye: 100eb - 1d6 humanity loss upgrade
Low Light/Infrared/UV: 500eb
Micro-optics: 100eb
TeleOptics: 500eb
Targeting Scope: 500eb
Cyberaudio suite: 500eb - 1d6 humanity loss upgrade
Internal Agent: 100eb
Radio Communicator 100eb
Homing Tracer: 100eb
3 tracers: 150eb

Chipware:

Weapons:

Assault Rifle: 500eb
100 assault rifle rounds: 100eb
100 shotgun shells: 100eb
100 pistol rounds: 100eb
10 smoke grenades: 500eb
10 teargass grenades: 500eb
5 flashbang grenades: 500eb
20 smart rounds for a medium pistol: 1000eb
10 sleep rounds for a medium pistol: 500eb

Gear:

Duct Tape x2: 100eb
Disposable Cell Phone x2: 50eb
Road Flare x5: 50eb
Rope: 20eb
Memory Chips x5: 50eb
Lock Picking Set: 20eb
Laptop: 50eb

Custom gear Costs:

Hotch's Custom Armor: Base Items: Custom Fitted light armorjack, Anti-Smog Filter Mask, Flashlight, Bug Detector, Techtool. Total Base Price: 840

Hotch's armor is upgraded, costing 1680 ebucks total. 12sp, and each of the other options are integrated.

Hotch's Assault Rifle: Base cost: 1000eb + 500eb for optics + 1000eb for the hot swap system. 2500 total cost. Excellent Quality.

Hotch's custom assault rifle. Has a top rail with his custom smartgun optics, the bottom rail is fitted for his special purpose built hot swap system.

Experience

red/hotch.txt · Last modified: 2021/Jul/18 14:41 by glyff