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pc:richyplatasheet [2023/Aug/29 01:05]
47.128.26.213 old revision restored (2022/Mar/07 23:08)
pc:richyplatasheet [2023/Sep/03 10:45] (current)
47.128.22.45 old revision restored (2023/Mar/17 01:18)
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 ||Brawl || 1 ||Etiquette || Unknown ||Finance || Unknown || ||Brawl || 1 ||Etiquette || Unknown ||Finance || Unknown ||
 ||Empathy || 1 ||Firearms || Unknown ||Investigation || Unknown || ||Empathy || 1 ||Firearms || Unknown ||Investigation || Unknown ||
-||Expression || Unknown ||Melee || 1(2) ||Law || Unknown ||+||Expression || Unknown ||Melee || 1 (2 from totem) (6 with champion weapon) ||Law || Unknown ||
 ||Intimidation || Unknown ||Performance || Unknown ||Medicine || 1 || ||Intimidation || Unknown ||Performance || Unknown ||Medicine || 1 ||
 ||Leadership || Unknown ||Stealth || 4 (Concealment) ||Occult (Ectoplasm) || 4 || ||Leadership || Unknown ||Stealth || 4 (Concealment) ||Occult (Ectoplasm) || 4 ||
-||Streetwise || Unknown ||Survival || (1) ||Politics || Unknown||+||Streetwise || Unknown ||Survival || (1 from totem) ||Politics || Unknown||
 ||Subterfuge || Unknown ||Technology || 1 ||Science || 1 || ||Subterfuge || Unknown ||Technology || 1 ||Science || 1 ||
 ||! '''Other Talents''' ||||! '''Other Skills''' ||||! '''Other Knowledges''' |||| ||! '''Other Talents''' ||||! '''Other Skills''' ||||! '''Other Knowledges''' ||||
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 Parapsychology (concentration)  4\\ Parapsychology (concentration)  4\\
 Lore: Spirits 1\\ Lore: Spirits 1\\
-Lore: Spirits (Maya)  (1)\\+Lore: Spirits (Maya)  (1 from totem)\\
 Lore: Awakened 1 \\ Lore: Awakened 1 \\
  
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 ||Totem (Hummingbird, Glyff Given) || 1|||| ||Totem (Hummingbird, Glyff Given) || 1||||
 ||Enchantment Int+Occult || 4 |||| ||Enchantment Int+Occult || 4 ||||
-||Astral Projection  Per+Med  (Diff 8) || ||||+||Astral Projection  Per+Med  (Diff 8) || ||||
 || '''Misc''' |||||| || '''Misc''' ||||||
 ||Mana (P/T) || 3 || 0 |||| ||Mana (P/T) || 3 || 0 ||||
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 !!!EQUIPMENT !!!EQUIPMENT
 ---- ----
-1)  Smithing equipment\\ +**1)**  Smithing equipment\\ 
-2) 5 fragments of Primium\\ + 
-3) a very precise lens from a laser gun. Gotten from Threat Null soldier\\ +**2)** 5 fragments of Primium\\ 
-4) A smithing hammer forged and infused with the experience of a dead grandmaster smith.  It adds +2 to all craft rolls.  It must be used to make something to make something at least once a month or lose it's enchantment. + 
-5) A tulpa that is forged from ectoplasm into the shape of a metal tower shield.  The front of the shield is emblazoned with a hammer striking an anvil with a background of a spooky wasteland (some might recognize it as the underworld).  There are two "handles" on the back that one would normally place their arm/hand through, but they are in actuallity small metallic arms that end in hands.  The hands normally are in a resting position to look like standard shield handles but can be moved and used as actual arm/hands if needed.  Total of 19 successes on the +**3)** a very precise lens from a laser gun. Gotten from Threat Null soldier\\ 
 + 
 +**4)** A smithing hammer forged and infused with the experience of a dead grandmaster smith.  It adds +2 to all craft rolls.  It must be used to make something to make something at least once a month or lose it's enchantment. 
 + 
 +**5)** A tulpa that is forged from ectoplasm into the shape of a metal tower shield.  The front of the shield is emblazoned with a hammer striking an anvil with a background of a spooky wasteland (some might recognize it as the underworld).  There are two "handles" on the back that one would normally place their arm/hand through, but they are in actuallity small metallic arms that end in hands.  The hands normally are in a resting position to look like standard shield handles but can be moved and used as actual arm/hands if needed.  Total of 19 successes on the 
 casting rolls for a total of 57 points to add in to abilities.   casting rolls for a total of 57 points to add in to abilities.  
  
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-6) Macuahuitl from big H.  Gives +1 melee  (Str+2 damage)+**6) Macuahuitl** from big H.  Gives +1 melee (Further enchanting from Richy:  +4 melee, +4 to resist disarm/breaking.  
 + Can only be wielded by god chosen, damages all others who wield it) (Str+2 damage) 
 + 
 +Macuahuitlo of Yaoyotl 
 + 
 +A weapon of old brought forth by an even older god for a new champion.  This macuahuitl was gifted to the Champion of Huithuitzilopochtli in the hopes that it will protect him in times of need.  This Champion, who knew his way around a forge far better than a battlefield, decided to bring his skills to bear and infuse the weapon with the skill of the ancient warriors.  By bathing the weapon in his own blood, he made the sacrifice and called on the ancient spirits of the Cuāuhmeh (elite aztec warriors long dead) to imbue some of their skill and power into the weapon. 
 +In the hands of a Godly Champion who has bathed it in their own blood, this weapon will confer that skill to the wielder and guide them in battle.  Woe betide those who are not Godly Champions who wield the weapon for it will take it's sacrifice of your heart's blood, willing or not. 
 + 
 +Mechanically, the weapon will only work for anyone who is a champion of a god and that prson takes 1 point of lethal damage using the weapon specifically for the purpose of attuning it to them.  This damage can only be healed by time and natural means, not through magical healing.  A champion of Huithuitzilopochtli does not have to take the damage. 
 + 
 +Someone who is not a champion will take 1 aggravated damage each round it is held. 
 + 
 +While being wielded the weapon will grant +4 to the melee skill.  It also conveys an extra durability to the weapon 5adding +4 dice to any attempts to resist being broken or disarmed. 
 + 
  
 7) **Cursed Amulet of the Underworld** 7) **Cursed Amulet of the Underworld**
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 - This item has no special effect for any wearer that does not have a Quinessence or Mana pool. - This item has no special effect for any wearer that does not have a Quinessence or Mana pool.
 +
 +8) **Sword of Marozzo**
 +
 +Requires 2 str minimum.  Difficulty 6    Damage +2 (only +1 to innocents), Trench coat to conceal
 ++4 dice of melee to someone who has at least 1 dot of melee, otherwise it gives 2 melee dice
 +
 +Crafting and Enchanting a sword by Channeling the spirit of a sword master, infusing ectoplasm into the sword while doing so.  Richy uses his enchanted hammer to make sure it's well made and perfectly balanced which should allow the enchantment of this particular type to take effect easier since it'll be enhancing what is already there.  By channeling the spirit of a famous sword master (Achille Marozzo) he can impart that knowledge into the sword so that whoever uses it will gain proficiency in the sword, thus giving the +4 to melee skill when wielding the sword.
 +And because it's Richy and he's a good guy, he's adding in the weakness of it never being used, or even attempted to be used, to kill an innocent or the enchantment will permanently be gone.  With the enchantment gone the infused ectoplasm disintegrates, shattering the blade and making it useless.
  
  
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 Jan 10 - Mar 14       +10 Tass for being a chantry Member\\ Jan 10 - Mar 14       +10 Tass for being a chantry Member\\
 March 21 - Jan 23     +45 Tass for being a Chantry Member\\ March 21 - Jan 23     +45 Tass for being a Chantry Member\\
 +Jan 30 - Mar 6        +6 Tass for being a Chantry Member\\
 +Mar 13 - Dec 11 2022  +40 tass for being a chantry Member\\
 +Dec 18 - Jan 29 2023  +7 tass for being a chantry Member\\
 +
 +
 +Feb 20 2023           -6 Tass given to Asturias to use with his new magic tweed jacket
 +
 +Total Tass: 159
pc/richyplatasheet.1693271138.txt.gz · Last modified: 2023/Aug/29 01:05 by 47.128.26.213