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Wraithgrasp
The wraith can push or lift inanimate objects in the Skinlands. Only simple, straight-line motion is possible with Wraithgrasp, but sometimes that’s all that’s needed to get a mortal’s attention or affect the course of events among the Quick. This art is too slow for a direct attack, but it certainly can be used indirectly. Flowerpots mysteriously falling from high windows, runaway hot dog carts pushing pedestrians into traffic: freak accidents or Wraithgrasp? | System: The player spends 1 Pathos and rolls Strength + Outrage. With a single success, the wraith can exert a few pounds of force, just enough to press a button or start a pencil rolling. Each additional success grants one dot of effective Strength for lifting (see “Feats of Strength,” p. 320). Thus, with 5 successes, the Spook can lift or shove a Skinlands object as if he had Strength ••••. The shoved object can move no faster than half the wraith’s normal walking speed. | Difficulty is equal to the Gauntlet as is with all Outrage Acronai. |
Stonehand Punch
A simple, brutal telekinetic strike, Stonehand Punch allows the Spook to pummel a single victim across the Shroud or in the Underworld. He must touch a Skinlands target, effectively using Stonehand Punch to convey his normal strength across the Shroud, but he can strike Underworld targets outside his reach. | System: The player spends 1 Pathos and makes a normal Brawl attack. If it hits, he may spend 1 additional Pathos to add the wraith’s dots in Outrage to the damage dice pool. Against an Underworld target, this attack has a maximum range equal to the wraith’s Willpower in yards. Stonehand Punch may target both characters and inanimate objects. |