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Wraithgrasp

The wraith can push or lift inanimate objects in the Skinlands. Only simple, straight-line motion is possible with Wraithgrasp, but sometimes that’s all that’s needed to get a mortal’s attention or affect the course of events among the Quick. This art is too slow for a direct attack, but it certainly can be used indirectly. Flowerpots mysteriously falling from high windows, runaway hot dog carts pushing pedestrians into traffic: freak accidents or Wraithgrasp? System: The player spends 1 Pathos and rolls Strength + Outrage. With a single success, the wraith can exert a few pounds of force, just enough to press a button or start a pencil rolling. Each additional success grants one dot of effective Strength for lifting (see “Feats of Strength,” p. 320). Thus, with 5 successes, the Spook can lift or shove a Skinlands object as if he had Strength ••••. The shoved object can move no faster than half the wraith’s normal walking speed. Difficulty is equal to the Gauntlet as is with all Outrage Acronai.

Stonehand Punch

A simple, brutal telekinetic strike, Stonehand Punch allows the Spook to pummel a single victim across the Shroud or in the Underworld. He must touch a Skinlands target, effectively using Stonehand Punch to convey his normal strength across the Shroud, but he can strike Underworld targets outside his reach. System: The player spends 1 Pathos and makes a normal Brawl attack. If it hits, he may spend 1 additional Pathos to add the wraith’s dots in Outrage to the damage dice pool. Against an Underworld target, this attack has a maximum range equal to the wraith’s Willpower in yards. Stonehand Punch may target both characters and inanimate objects.

Wings of Rage

Sometimes a Spook needs to get there right now. Wings of Rage starts as speed and strength born of desperation, allowing the wraith to undertake implausible feats of athleticism. System: The player spends 2 Pathos. For the rest of the scene, he may add the wraith’s dots in Outrage to his Athletics dice pools. Additionally, when calculating the Spook’s running speed, his dots in Outrage add to his Dexterity.

Death's Touch

At this level of mastery, Outrage begins to require a steady hand more than a volatile heart. Death’s Touch grants the Spook his full capacity for fine manipulation over objects in the physical world. In the Underworld, Death’s Touch is a similarly refined Stonehand Punch, allowing finesse at range. System: To use this art across the Shroud, the player spends 3 Pathos and rolls Stamina + Outrage. For one minute per success rolled, the wraith may handle physical objects with his full Strength and Dexterity. This includes wielding weapons or brawling, though each cross-Shroud attack grants the Spook’s Shadow 1 temporary Angst. In the Underworld, the player spends 3 Pathos and rolls Stamina + Outrage. For one turn per success rolled, the wraith may telekinetically project his hands at a maximum range equal to his Willpower in yards, manipulating objects or brawling at will. As above, each attack with Death’s Touch gives the Shadow 1 temporary Angst. If the wraith becomes intangible while Death’s Touch is active, the effect ends immediately.

Obliviate

Distilling his anger into raw destructive energy, the wraith unleashes it in a crushing, burning spasm of entropy. Obliviate is the Spook’s nuclear option, unleashed when there’s no choice but feed Oblivion and his own Shadow alike. Like most Outrage arts, Obliviate can affect targets in the Skinlands or the Underworld alike. System: The wraith must touch his intended target. The player spends 3 Pathos and rolls Strength + Outrage. The Spook’s Shadow gains 3 temporary Angst. Each success inflicts one level of aggravated damage that bypasses armor and is soakable only if the victim has an appropriate art. A living being killed by Obliviate becomes a wraith but immediately falls into a Destruction Harrowing. A wraith reduced to zero Corpus through this damage likewise suffers an immediate Destruction Harrowing. In either case, failure at the Harrowing doesn’t consign the character to Oblivion. Instead, she becomes a Spectre. A destroyed Spectre or plasmic returns to Oblivion. The Labyrinth knows its own. A destroyed inanimate object falls directly into Oblivion (unless it’s Inhabited, in which case it becomes a relic — and the luckless Artificer suffers the same damage that the item itself took).
pc/outrage.txt · Last modified: 2021/Mar/10 14:02 by set