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pc:ma_maneuver

• Counter Throw
Directing an attacker’s momentum against him, the martial artist sends him flying into the nearest wall… or the ground… or worse. A basic soft-style maneuver, this remains an effective technique. When the martial artist is attacked, make a resisted roll of Dexterity + Martial Arts against the attacker’s Dexterity + Brawl, Melee, or Martial Arts (depending on the Ability that the opponent is using to attack). If you score more successes than your attacker does, then you deflect the attack and may – immediately and without having to divide up your dice pool – try to throw him (as below). If you fail the throw, you still sidestep his attack.
Roll: Dexterity + Martial Arts
Difficulty: 6
Damage: Strength + movement/B

• Death Strike
Aiming a rigid hand at an organ, joint, or other incapacitating location, the attacker directs devastating force at that target. This strike inflicts lethal damage.
Roll: Dexterity + Martial Arts
Difficulty: 5
Damage: Strength +2/L

• Dragon Tail Sweep
A spinning leg sweep that knocks an opponent sprawling. In game terms, the effects work like a throw, but the martial artist doesn’t need to grab her opponent first.
Roll: Dexterity + Martial Arts
Difficulty: 8
Damage: Opponent’s Strength/B

• Nerve/Pressure Point Strike
Targeting a vital location, the martial artist directs precision force against it. If the attacker scores at least three successes to hit his opponent, then the opponent must make a Stamina roll (difficulty 8) or else be stunned on the next turn. A botch on that roll stuns her for three turns instead.
Roll: Dexterity + Martial Arts
Difficulty: 7
Damage: Strength +3/B

• Joint Lock
Having already grappled his opponent, the martial artist applies pressure to joints and pressure points. If he chooses to exert force against that spot, he can dislocate or break limbs, joints, or possibly even the neck. The player rolls Dexterity + Martial Arts to grapple his opponent (see Grapple, above), then may immediately (without dividing his dice pool between attacks) roll Dexterity + Martial Arts to inflict damage. Each success rolled inflicts one health level’s worth of lethal injury.
Roll: Dexterity + Martial Arts
Difficulty: 5
Damage: Successes/L

• Snake Step
Shifting away from the blow, our martial artist deftly sidesteps a close or ranged attack. Naturally, he must be able to see it coming first. This maneuver acts as a dodge, with a thee-dice bonus and Dexterity + Martial Arts as the dice pool involved.
Roll: Dexterity + Martial Arts
Difficulty: hard 6/soft 5

pc/ma_maneuver.txt · Last modified: 2023/Jun/23 22:50 by shalassa