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pc:lores

Fundament

• Manipulate Gravity
The demon can alter the way gravity affects her body, allowing her to leap enormous distances, hang suspended in the air or plunge at her foes like a meteorite.
System: Roll Strength + Athletics. The demon can leap (or climb) up to 20 yards per success, or fall a similar distance without suffering injury. Completely canceling the effect of gravity requires a number of successes equal to the character’s Stamina. Characters who defy gravity aren’t weightless, per se — they are still affected by outside forces as normal. The effects of this evocation last for a single turn.
Torment: Monstrous demons who perform this evocation leave a wash of turbulence in their wake, randomly increasing or decreasing the effects of gravity on surrounding objects or people who pass within a number of yards equal to the demon’s Torment score. The Storyteller is free to use her discretion when describing the chaotic effects that occur in the monster’s passing.

•• Manipulate Adhesion
The demon can affect her body’s adhesion to physical objects. She can run up walls, hang from a ceiling or cling to the side of a moving car like a spider.
System: Roll Dexterity + Athletics. The difficulty is determined by the angle of the surface relative to the earth. Running up a steep slope is difficulty 6, while a vertical surface is 7. Moving along an inverted plane (like a ceiling) is difficulty 8. The character can move up to three yards along such a surface per success rolled. The effects of this evocation last for a single turn.
Torment: When a monstrous demon performs this evocation, the surfaces with which she interacts are warped by her passing, causing them to radiate waves of intense heat and leave patterns of the demon’s hands and feet on the surface. Individuals coming into contact with these surfaces in the same turn as the demon touched them suffer one level of lethal damage.

Awakening

• Find the Faithful
This evocation allows a Scourge to locate specific individuals, mortal or demon, by homing in on their store of Faith.
System: Roll Perception + Awareness. The difficulty depends on how much information your character has concerning the subject. If she has the subject’s mundane name, the difficulty is 8. If the subject is a demon and the character knows the subject’s Celestial Name, the difficulty is 7. If she knows the demon’s True Name the difficulty is 6. The Scourge can detect and home in on an individual up to a number of miles away equal to her permanent Faith score. Demons being actively sought in this manner can use their supernatural awareness to detect the search as a reflexive action (see the section on inherent powers for details). If a demon detects the search, he may avoid detection with a Willpower roll (difficulty 8). If he gets more successes than the Scourge, he evades the search.
Torment: Monstrous demons can detect only sources of spiritual decay or corruption. They may use this evocation to seek out individuals whose Faith or Willpower has been reduced to zero.

•• Cleanse
Scourges use this evocation to purify a living being, be it plant, animal or human. By focusing their Faith on a target, any poisons, infections or diseased tissue are literally expelled from the body, emerging as a black, viscous fluid.
System: Roll Stamina + Medicine. The difficulty of the roll depends on the virulence and scope of the disease or poison. Cleansing a body of the effects of alcohol is difficulty 6, while a virulent disease such as tuberculosis or cancer is difficulty 8 or higher. The process is all or nothing. The evocation overcomes the illness or it doesn’t, and only one attempt may be made by a single demon on a single subject for a specific instance of an ailment or poison. A Scourge must be able to touch her target in order to perform this evocation.
Torment: Monstrous Scourges use this evocation to spread sickness and corruption. Each success generated by a Faith roll inflicts one level of bashing damage to a living victim. What’s more, the victim suffers an additional level of bashing damage and loses one temporary Willpower point each day thereafter as the corruption spreads through the victim’s system. The sickness cannot be cured with medical attention. It continues to affect the victim for a number of days equal to the Scourge’s Faith score.

••• Heal
This evocation allows the Scourge to heal even the worst injuries of demon and mortal alike.
System: Roll Stamina + Medicine. The Scourge can heal all of a target’s bashing damage or one health level of lethal or aggravated damage per success. The character must be able to touch her target to perform this evocation.
Torment: Monstrous Scourges use this evocation to poison a victim’s body. Each success lowers a target’s Stamina temporarily. If the target loses all of her Stamina, she falls into a coma and suffers one health level of aggravated damage (or lethal damage if a victim is not subject to aggravated damage) per hour per success remaining unless she receives medical attention immediately. Stamina is lost for a number of days equal to the demon’s Faith score.

Firmament

• Remote Viewing
This evocation allows a Scourge to see through the eyes of one of her thralls. This form of viewing is strictly passive; the demon is merely a spectator along for the ride.
System: Roll Perception + Empathy. The Scourge may see through her thrall’s eyes for a number of turns equal to the successes rolled. There is no range limitation for this evocation.
Torment: When a monstrous demon uses this evocation, it causes blood vessels to burst in the mortal’s eyes. When the demon breaks contact, the mortal must make a Stamina roll with a difficulty equal to the Scourge’s Torment. If the roll fails, the thrall is blinded for a number of days equal to the total number of turns the evocation was in effect. If the roll botches, the thrall is blinded permanently.

Wind

• Summon Wind
This evocation allows the demon to call up a wind seemingly from nowhere. The Scourge can control the wind’s general direction and use it to gain increased distance on a leap or hamper the effectiveness of ranged weapons.
System: Roll Stamina + Survival. The total number of successes rolled determines the strength of the wind summoned. Depending on how the wind is used, this strength can be added as a number of automatic successes to an Athletics roll (to leap a long distance, for example), it can increase the difficulty of a ranged attack staged against your character, or it can be used as a dice pool to exert force against an object (such as pushing open a door, knocking a person over). The wind persists for only a single turn. Increased winds can be applied across any distance that your character can see.
Torment: When monstrous demons summon up a wind, it is tainted with the reek of a charnel house, stinking of death and decay. Anyone caught in this blast must make a successful Stamina roll (difficulty 7) or suffer one level of bashing damage that may not be soaked. If such a roll botches, the victim forfeits all actions that turn due to extreme nausea.

•• Fist of Air
This evocation allows a demon to manipulate air pressure, allowing her to crush objects, stun living be- ings or cause them to burst apart from within.
System: Roll Stamina + Survival. Each success inflicts one health level of bashing damage to living beings. If directed at non-living objects, successes rolled are considered Strength points on the Feats of Strength chart (see page 232 of the Systems chapter) to determine how much effect the blast of air has on a target. Your character must be able to see her target to use this evocation on it, and the effects persist for one turn.
Torment: Monstrous demons are capable of drawing on their hate to intensify the force of this evocation to the degree that it inflicts lethal damage on living targets.

pc/lores.txt · Last modified: 2023/Mar/12 17:55 by shalassa