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pc:diana_walking_book_sheet

!!!Diana Walking Book

! ! !
'Nature:' Survivor - - 'Demeanor:' Gallant
'Breed:' Metis - - 'Concept:' Sage/Nerd
'Player Name:' Mozky - - 'Tribe:' Get of Fenris
'Auspice:' Ahroun 'Pack' Rocks in the Storm - 'Pack Totem:' Black Unicorn

!!Attributes

! 'Physical' ! 'Social' ! 'Mental'
Strength 4 Charisma 3Perception 3
Dexterity 4 Manipulation 1 Intelligence 5
Stamina 4 Appearance 4 Wits 3

!!Abilities

! 'Talents' ! 'Skills' ! 'Knowledges'
Alertness 2 Animal Ken Unknown Academics 2
Athletics 3 Crafts Unknown Computers 2
Primal Urge 3 Drive Unknown Cosmology Unknown
Brawl 4 (+1) Etiquette 1 Finance Unknown
Empathy 2 Firearms 1 Investigation 2
Expression Unknown Melee 1 Law Unknown
Intimidation Unknown Performance 2 Medicine Unknown
Leadership Unknown Stealth 1 Occult 4
Streetwise 1 Survival 1 Politics Unknown
Subterfuge 2 Technology Unknown Science Unknown
! 'Other Talents' ! 'Other Skills' ! 'Other Knowledges'
Carousing 0 Divination 0 Enigmas 3
Intuition 0 Hypnosis 0 History 0
Seduction 0 Meditation 0 Poisons 0
Garou Lore 3 Riding 0 Thanatology 0
Get of Fenris Lore 3 Traps 0 Rites 2

'Additional Abilities:'
(+1 Brawl per totem bonus)
Linguistics (english) 1
Lore (vampire) 1
Lore (gallain/fae) 1
Lore (Thallian) 1
Lore (shifter) 2
Lore (reborn) 1
Lore (umbra) 2
Lore (fallen) 1
Lore (Glass Wlakers) 1
Lore (Weaver) 1

!Resources

'Rage:' 5
'Gnosis:' 5
'Willpower:' 7
'Harano:' 0

!Backgrounds

Pure Breed: 3
Ancestors: 3
Totem 22 (Black Unicorn)

!Gifts/Fetishes/Rites


'Gifts'
LEVEL ONE:
Sense Wyrm
Inspiration
Resist Pain
Scent of the True Form
Razor Claws
Create Elements
Heightened Senses
Master of Fire
Shed
Rat Head
Spirit speech
Sigurd´s Stride
LEVEL TWO:
Fangs of the north
Form mastery
Spirit of the fray
Snarl of the predator
Halt the cowards flight
Sense Silver
True Fear
Troll Skin
Berserker´s Song
Wear the bear´s shirt

'Fetishes'
Unknown

'Rites'
Rite of Talisman Dedication
Rite of Contrition

'Renown:'
Glory: 6.0
Honor: 3.0
Wisdom: 2.0

!Merits and Flaws

'Merits:'

'Flaws:'
Intolerance: (1)
Intolerance: (1)
Enemy: (2)
Curiosity: (2)

!Description

'Physical Description:'

She is a petite woman (5´5´´/1.65m) with an athletic build and a fit constitution has what it could be called an “abundant” physique
Blonde Hair and blue eyes

'Backstory:'

The world is an enormous place, filled with stories that narrates its creation, growth, and sometimes, its death. The people living in it narrate their tales about how they came to be there yet those legends are always told in past tense. Irene Gotteborg was deeply aware of that, she was born to be a storyteller; inspired by the moon to be a singer or a dancer or a mythcrafter or whatever else that fuels the hearts of people with love for life. To her, Passion was lifestyle, it was how she integrated into the world. Which is why she ascribes to the idea of history as a living thing, and being a living subject it keeps growing and changing with every passing moment. Thus, there is a needed to conduct constant updating of the stories, myths and legends which compose what we call history. Irene has made such updating her life goal, to exchange knowledge of the past, present and future of her people (and others, if possible). This particular woman was not only blessed to be a receiver and a spreader of wisdom, she was also one of the latest scions of a prestigious lineage of wise people; she could trace her ancestry directly to Garm the wise, son the Fenris wolf Himself. Her family expected nothing but epic tales of struggle and conquest from her, something she had her whole life been training for. She formed her pack to journey from sept to sept recovering and updating their recollections and narratives, sometimes participating in new heroics that involved her pack. After visiting some Silver Fang septs, some Shadow Lord ones plus some Red Talon ones, she decided that (being the leader of the pack) they should start visiting Fianna septs to check if there was any foundation to the gossip and tattletales she often heard about them. They made their way through most of the renowned celtic places, eventually crossing to England, Scotland, and finally to the United States. It was there when she had one of her weakest moments. Irene had always been the kind of woman that makes heads turn as she goes by, men (including in this those women of such inclination) wanted her “company” not only because of her soft voice, her honeyed words, her thrilling novels, et cetera, but it was her who managed got her attentions. In the a sept that Irene never disclosed, she found someone who outplayed her, making Irene think she was in control, making the decisions; the warmth of this man melted her heart, falling for all of his charm. In truth, she was seduced, then relinquished. Once he had his way with her (making her believe it was her idea) the boy bolted, never to be seen again. This made her furious, she vowed to find him, to make him pay, to drag his cowardly mind in line with his responsibilities. By the time she tracked him down, the pregnancy was obvious yet the unscrupulous boy wanted no part in than shame. Irene snapped, which led to the snapping of the Fenrir boy's neck as a result. Her baby didn’t need a coward for a father. Oh yes, she would keep her baby, her metis; no self-respecting Fenrir is a quitter. When she was born on the full moon, Irene decided to raise her to be the greatest warrior there ever was, the bane of all cowards, cravens, immorals, dishonorable people and traitors, that is why she named her Diana after the greek goddess of hunters (the roman name seemed less weird than the actual greek name). Diana was always a bright mind. By the time she was one year old, she already knew not only to speak, but to read and write. By her second birthday, she was teaching the other metis to read and write as well. When she was 5 years old, she had already read every book she had at the reach of her paws. She was almost always reading. If she was not reading or studying, she was training. Often, she studied while training, so people started calling her Walking Book. She knew she was born to hunt monsters and traitors, as her mother usually tells her, so she spent every waking moment (plus some dreams and nightmares too) preparing for the moment she would be called to serve Mother Earth. It is not like she had other things to do, she didn't have any friends (except for the other metis, and maybe not all of them, she never had been much of a people's person) and her status as metis exposed her and others like her, to be the butt of all jokes, to be the laughing stock of the sept, to be ignored, looked over. Having been born on the biggest Fenrir sept on Earth (in Uppsala), she wondered why out of the tons of people that inhabited it not one of the non-metis liked her. On her seventh birthday, she received the visit of a Fenrir that claimed to be her uncle, who needed to speak to her alone, in order to give her a present. She was excited, Diana never received presents, except from her mother. It was a trap, the gift was some sort cursed fetish that burned her eyes (in addition to having been born with horns she was an albino as well, so bright lights hurt her), the uncle tried to kill her afterwards, to which he failed miserably. He started to run for dear life, causing a fit of frenzy in Diana which triggered her first change; she changed into an enormous wolf to pursue the craven who escaped with an inch of his health, not before having one of his legs irreparably mauled. She spent the following ttwo years to be fit to join “human” society to fullfil her dream researching the roots of the idea of the word “demon” (she was intrigued by the relation in some medieval books between what is commonly known a fomori and what is called a demon by christian standards, something that could be traced to other cultures as well. She now has taken the surname of Swedenborg, to relate to the famous Swedish demonologist), hunting down those who and what fits to that denomination. After persistent training (and insistence), Diana achieved to have her rite of passage; she was tasked to bring 1000 trophies from different “wyrm worshippers” and she should do it “on her own (that is, without garou assistance)”. The smart metis noticed the harsh difficulty, which seemed concieved to keep her away for a n awful amount of time (she also suspected it was to keep her awy for good yet she did´nt voice those concerns); upon inquiring with her mother about her quest, the truth came to light, it was assigned by Karen “Eats-Balefire” Bjornsdottir, a compettitive rival of her mother whose encounter with a pack of black spiral dancers left her crippled, with half her face disfigured. Karen is a galliard that was appointed as Den Mother after she returned from her harrowing confrontation that caused her prominent battle scars (something that did not sit well with her, which she always made abundantly clear tho the metis under her charge). Her mangled leg made her unable to effectively be a part war effots due to reduced movility, this made her just a guardian to the metis. all of this developments upon karen´s life did only festered her envy, fouling her mood permanently. This angry, bitter person was the one that trained (and partially raised, though not positively) Diana. So, she spends her time pursuing her newfound carrier of private detective as a cover for hunting wyrmspawn evil cults. It took her nearly two years to complete the assignment but stubbornly persevered to see her task to completion. Most were ancient books on demon worship, satanism, etctera, others where her hand-written accounts of unusual variations on non-gaian, corrrupted spirits she encountered (which became computer-printed documents when she learnt how to operate one of those weaver-blasted contraptions), a rare few the purified remains of some strange fomori to be further analyzed, and possibly turned into a fetish or part of one, maybe a part of a ritual. The last one was an account of her taking down some amateur “porn company” (she never understood the humano obsession with sex) that had a young fenrir kinfolk with them with a little purity of breed on her; that girl was a mess when Diana found her. Traumatized by what had been through, The metis girl decided first to take her back home for a while to take care of her, then to take herto her parents or at least to her hometown. It took some time yet she was able to confess that she was born in the USA, in Florida. By now she has become addicted to most modern narratives (movies, any kind of comic of whatever regiion, literature,, etc.) thar “human” culture produces nowadays… Lately, her “uncle” has been houndng her steps, ocasionally getting into scraps with her but always ending in draws. He seems to be biding his time to enact some revenge or something of the sort (for the humiliation suffered), though how is not quite clear..

'Additional Notes:'

Metis deformity: no tail

[Intolerance (cowardice)] (1)
[Intolerance (bullies)] (1)
[Enemy] (her crippled uncle) (3)
[Curiosity] (2)

Dexterity (fine motor skills)
Appearance (lush)
Intelligence (reasoning)
Strength (steely grip)
Stamina (tireless)
Occult (demonology)
Performance (strings)
Academics (literature)
Brawl (claws)

Liguistics: english

Ancestors

She has managed to contact the spirits of her forebears, to find guidance, knowledge, and advice to wherever she goes

Pure Breed:
Diana´s parents are both of a high pedigree, proud carriers of a strong lineage of warriors in a long line of heroes, who worked hard to live up to the expectations of her forebears (her mother at least)

Forebears:
Fylgia Horn-Breaker, philodox. She and her pack rooted out a conspiracy of some black spiral dancer to use the Crimean war to take control of the caerns of the region

Saxa Takes-the-stone, ragabash. This woman infiltrated every sept in Europe, robbing each pathstone to hand it in person to the sept leader.

Halvar Lurks-in-the Umbra, ahroun. He dragged his pack to spend most of their time in the farthest reaches of the umbra to take down bigger game. Said to have met his end in the depths of malfeas

pc/diana_walking_book_sheet.txt · Last modified: 2021/Oct/07 23:50 by mozky