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Edith Parker

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Character Type: Changeling
Changeling Name: Ester Mortal Name: Edith Parker
Seelie Legacy: Crafter Unseelie Legacy: Ringleader
Player Name: Obie James Seeming: Grump
Court: Unseelie Kith: Nocker
House: Not Affiliated Motley: None

Attributes

Physical Social Mental
Strength 2 Charisma 2 Perception 3
Dexterity 2 Manipulation 4 Intelligence 4
Stamina 2 Appearance 2 Wits 3

Abilities

Talents Skills Knowledges
Alertness 2 Animal Ken 0 Academics 1
Athletics 0 Crafts 3 Computers 0
Kenning 2 Drive 2 Gremayre 1
Brawl 1 Etiquette 2 Finance 0
Empathy 1 Firearms 0 Investigation 2
Expression 0 Melee 2 Law 0
Intimidation 2 Performance 0 Medicine 0
Leadership 0 Stealth 0 Occult 0
Streetwise 2 Survival 0 Politics 1
Subterfuge 3 Technology 0 Science 0
Uncommon Talents Uncommon Skills Uncommon Knowledges
Intuition 0 Divination 0 Thanatology 0
Meditation 0 Enigmas 0
Lores Ratings
Awakened 0
Gallian 0
Undead 0
Spirits 0
Shapeshifter 0
Reborn 0
The Hunt 0

Backgrounds Merits and Flaws

Backgrounds:

Resources: 3 Contacts: 2 Chimera: 4 (Matrix squid)+4 freebie points


Merits:

Master Craftman 3pt Merit Mechanical Aptitude 1pt Merit Reputation 2pt Merit


Flaws:

Asthma 1pt flaw: You have difficulty performing strenous action and because you cannot breathe properly

Lame 3pt flaw: Obese the difficulty of all dice rolls related to movement increase by two. A character may not take this flaw and be Double-Jointed.

Iron Allergy: 3pt flaw Most Kithain only suffer pain when in contact with cold iron. You suffer actual wounds. Cold iron reacts like a hot brand when touching your skin. For each turn in contact with the iron, you suffer one Health Level of real damage.

Resources

Willpower: 4 / 4
Glamour: 4 / 4
Banality: 3 / 3
Nightmare: 0 / 0
Antithesis: Giving something for nothing
Ravaging Threshold: Break trust
Musing Threshold: Help those in Need

Birthright

Make it Work; Forge Chimera - Nockers can create simple, nonliving chimera. If an artisan has basic working knowledge of how a device operates, she can conceive of how to build a better version. In general, her creation cannot involve electricty, magnetism or chemical reactions, though Storytellers can feel free to allow Nocker characters to break this rule for extremely creative devices. To create chimera, the Nocker needs raw chimerical material and a fore or machine shop of some kind. The creative process is represented by extended rolls of Intelligence + Crafts. The difficulty and number of successes depends on the size and complexity of the project. With five successes at a difficulty of 5 a Nocker can create simple items (doors, baseball bats), 10 or more successes at a difficulty of 9 can result in large or highly complex items (siege engines, semi-automatic knive throwers, and so on). Nockers must have some degree of privacy when constructing chimera. While it is possible for Kithian to be present, a Nocker cannot work with chimerical materials in the presence of mortals.

Fix-It - Nockers are masters of machines, and everyone knows it. A few harsh words or well-timed threats can intimidate a malfunctioning machine into working properly. A Nocker can fix nearly any mechanical device by making a successful Intelligence + Crafts or Intimidation roll. The difficulty can range from a 5 (for simple, familiar problems) to as high as 10 (a complex machine that's really acting up). This takes time and a lot of hostility, but Nockers generally have both in spades. Many a balky engine block has been frightened into working properly by a Nocker simply growling at it. In addition, Seelie and Unseelie craftspersons can choose different specialties during character creation. Seelie can choose one anachronistic device (water wheels, steam engines, pulley systems) and get a -1 difficulty on any roll to fix, manipulate or control that device. Unseelie get the same bonus with one type of high-tech or modern device. This birthright functions normally when in the presence of mortals.

Frailties: Perfect is the Enemy of the Done: Nockers are cynical because they're such perfectionists. They can always see ways for things to work better, but they can never quite achieve their ideals. Some say this is a curse from the First Artisan; oters claim it's a karmic debt for their attitude problem. Regardless, anything a Nocker creates will have one trivial (but irreparable) flaw. This serves as a constant frustration to the artisan who's crafted it. Even if the nocker scores five or more successes on a creation roll (a complete success), there will still be an elusive, annoying fault.

Arts

Contact: 1 Infusion: 1 Oneiromancy: 1 Chicanery: 1 (+5 Freebie Pts)

Realms

Actor: 2(+3 Freebie Points) Fae: 2 Prop: 3 Scene: 0 Time: 0 Nature:0

Backstory

Physical Description:
Thick and bulbous Ester moves with little grace and seems to not care for such things. Her thin white fading to transluscate hair is positioned upon her head like an ice-cream swirl.

Personality:
Ester is an evil creature but evil because there isn't a happily ever after.

Backstory:
Edith Parker went through her Dream Dance at the age of forty and that was an unique experience. The doors of the Dreaming opened and colors and possibilities rushed in upon her an overweight, middle-aged cooperate manager. At her core is a Dream a Dream of machines and tools and building things. Edith was not well known to her Court, she disappeared into her studies and committed herself to the wonders of building. One day in late autumn she birthed a creature from her forge which was both powerful and terrible. Her creation was a wonder sure, but it was uncontrolledly wonder and it took the sidhe to put it down and return order to the Barony. Edith was shamed and banished from her freehold and she wonders Concordia today, for a place to possibly repeat that experiment.

Freebies:
+5 Freebie Points to increase Chicanery to 1 +3 Freebie Points to increase Actor to 2 +4 Freebie Points to increase Chimera +3 Freebie Points to increase Prop to 3

Notes:
Chimera points 40


Front Page Markup

Edith Parker

Player: Obie James

Description:

Thick and bulbous Ester moves with little grace and seems to not care for such things. Her thin white fading to transluscate hair is positioned upon her head like an ice-cream swirl.

Personality

Ester is an evil creature but evil because there isn't a happily ever after.

Obvious Details:

Less Than Obvious Details:

Banality Score:


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app/output/edith_parker_sheet.txt · Last modified: 2024/Feb/28 18:52 by 114.119.137.116