Nature: Gallant | Demeanor: Bon Vivant |
Character Type: Werewolf | Concept: Bitchy Game Studio Developer |
Player Name: Hoots | Breed: Homid |
Auspice: Galliard | Tribe: Glasswalker |
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 2 | Charisma | 3 | Perception | 2 |
Dexterity | 2 | Manipulation | 4 (Forked Tongue) | Intelligence | 2 |
Stamina | 2 | Appearance | 3 | Wits | 4 (Cunning) |
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 1 | Animal Ken | 0 | Academics | 2 [Business] |
Athletics | 1 | Crafts | 3 [Sculpting] | Computers | 1 |
Primal Urge | 2 | Drive | 1 | Cosmology | 0 |
Brawl | 0 | Etiquette | 0 | Finance | 2 |
Empathy | 2 | Firearms | 1 | Investigation | 0 |
Expression | 2 | Melee | 0 | Law | 0 |
Intimidation | 1 | Performance | 0 | Medicine | 0 |
Leadership | 2 | Stealth | 0 | Occult | 0 |
Streetwise | 0 | Survival | 1 | Politics | 1 |
Subterfuge | 2 | Technology | 0 | Science | 0 |
Uncommon Talents | Uncommon Skills | Uncommon Knowledges | |||
Intuition | 0 | Divination | 0 | Thanatology | 0 |
Meditation | 0 | Enigmas | 0 | ||
Rituals | 0 |
Lores | Ratings |
---|---|
Awakened | 0 |
Gallian | 0 |
Undead | 0 |
Spirits | 0 |
Shapeshifters | 1 |
Reborn | 0 |
The Hunt | 0 |
Tribe Lore: Glasswalker | 1 |
Backgrounds:
Fame: 3 (Successful game developer company head and philanthropist)
Resources: 3
Ally: 2 (Henry Lloyd, Rose Interactive VP) (Morganna Winters, Assistant who goes in her place to important meetings)
Kinfolk: 2 (Game company employees)
Merits:
Fair Glabro 2pt
Alcohol Tolerance 1pt
Flaws:
Dark Secret 1pt (Pentex Employee's Daughter)
Compulsion 1pt (Can't keep hands still. Must always be playing with something)
Enemy 4pt (Her adoptive Father Tomas, Pentex Executive of Avalon Incorporated)
Willpower: 5 / 5
Rage: 4 / 4
Gnosis: 1 / 1
Harano: 0 / 3
Glory: 2
Honor: 0
Wisdom: 1
Name | Auspice/Breed/Tribe? | Page Number | Roll | Cost |
---|---|---|---|---|
Level 1 | ||||
Perfect Recall | Auspice | 170 W20 core | None | None |
Apecraft Blessing | Breed | 153 W20 core | Wits + Craft Diff 7 | None |
Persuasion | Tribe | 154 W20 Core | Charisma + Subterfuge Diff 7 | None |
Rite of Talisman Dedication
Physical Description:
A beautiful woman who's never far away from the office, based on her attire. She's always working, but manages to maintain her appearance through makeup and the occasional surgery. Since her first change she's began to focus more on makeup, allowing her a creative outlet for beauty.\
\
She'll also dress in punk and emo fashion when alone or with other Garou to remember the good times she had before the Garou found her.\
\
She is most known for her game company Rose Interactive and the many philanthropist charities she donates and helps with. She cultivates this image in order to keep herself in the public spotlight, just in case.\
Personality:
Kind, caring and outgoing on the surface. She uses her smiles and optimism to make people let their guard down before she strikes the killing blow. Many have walked out of deals where they thought they had the upper hand with a similar though: “What just happened?” when they realize just how bad a deal they got. Around werewolves, she lets the mask slip, showing a more callous and “Bitchy” persona.
Backstory:
Jessica Rose was born in New York City near the sept of Green to her kinfolk parents. Then Pentex came and attacked her parents. Gunning them down with silver bullets, it was then one of the First team found the kid and took them back to the Pentex leader. Recognizing the chance that this kid might be Garou, unaware of Kinfolk as a whole, the executive decided to raise her as a tool for the illicit trades.
She was raised in a rather spoiled life, the kind that involve fast limos and cars. All under the thumb of an emotionally distant parent and an army of nannies. During this time she transitioned, MTF.
One day, she was on a tour of an Avalon facility with her father when a Garou pack attacked with their kinfolk. Taking out the staff as Fomori and banes collided. This was when the first change struck, and she was able to join the Garou in the attack before they vanished into the air. Her Father, angered at losing his pawn to the pack, retreated.
When she came too, she met three faces, the Ahourn leader 'Rends-the-dogs' and his two Ragabash companions. 'Cable-bites' and 'Logic-bomb'. The three showed her the Garou society and introduced her to the Sept of the green.
She managed to obtain a job shortly after, working at a non-pentex entertainment company called “Jericho Toys”. Despite the rage, she was able to rise through the ranks. In about five years, she had and obtain a position as a manager of their most recently acquired video game studio in Jacksonville. Working mostly remotely to not trigger the rage and help her Packmates in New York City.
One day, while working, her pack came under attack via a bomb. They all perished in the blast, barring the Ragabash 'Logic-bomb' who was badly injured by the silver shrapnel and could no longer fight or do much of anything other than teach. She blamed Jessica for what happened. Curseing her out from the hospital bed. Distraught by not being there to help her pack, she decided her rite of passage to ensuring the Alpha and his loyal packmate's memory lived on.
For her rite of passage she flew down to Florida, having cut the packlink with Cabel-bites so she could retire in peace, and developed a video game called 'Cyber-claw' which gained major success. The game featured a werewolf 'Cyber-claw' and his techie sidekick 'Cyber-Byte' fighting monsters, most of the missions revolved around their real life deeds as a mix of stealth and action (Think dishonoured but with werewolves). With Logic-bomb making cameos now and again. From this she picked up the name: 'Cyber-claw' in memory of the video game and honouring her packmate. This lead to them developing many more games with good success. Her name and face became comflated with the company and it's success. Striking her in many magazines about women, especially trans women, in gaming.
Using this money, she founded a couple of Charities that focus on video games becoming a philosophist. Her video game company slowly began to expand thanks to this and was renamed: “Rose Interactive”.
Freebies:
15 Base
+6 Flaws
-4 Merits
17
-4 Subterfuge 2
-2 Empathy 1
-2 WP 2
-1 Fame Dot
-2 Kinfolk
-2 Firearms 1
-2 Finance 1
-2 Ally
Notes:
Already part of the Lonely Oak, sept just only recently earned her deed-name.
Uses the Kinfolk as a proxy for meetings, does everything remotely, and rarely visits the office itself.
Head of a game studio that's a subsidiary of the New York based entertainment company: Jericho Toys LLC.
Uses a pistol
Player: Hoots
A beautiful woman who's never far away from the office, based on her attire. She's always working, but manages to maintain her appearance through makeup and the occasional surgery. Since her first change she's began to focus more on makeup, allowing her a creative outlet for beauty.
She'll also dress in punk and emo fashion when alone or with other Garou to remember the good times she had before the Garou found her.
She is most known for her game company Rose Interactive and the many philanthropist charities she donates and helps with. She cultivates this image in order to keep herself in the public spotlight, just in case.
Kind, caring and outgoing on the surface. She uses her smiles and optimism to make people let their guard down before she strikes the killing blow. Many have walked out of deals where they thought they had the upper hand with a similar though: “What just happened?” when they realize just how bad a deal they got. Around werewolves, she lets the mask slip, showing a more callous and “Bitchy” persona.
Obvious Details:
Less Than Obvious Details:
Banality Score:
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Total | Current | Monthly Cap 1) |
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0/30 |
Date | XP | XP Type | Scene | Notes |
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Monthly Discount Cap: 2) | 0/15 | ||||
Approval Date | Completion Date | XP | Purchased | Discount? | Notes |
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