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General Pacts Reaping Faith Lores Rituals

Foreword: Annotations for New Players

Experience has shown that there are a number of pitfalls that regularly plague new players of Demon: The Fallen, especially in the context of Shadows over the South. Following are a number of explanations and recommendations that are intended to help with these issues:

  1. Ranks of Virtues bought with freebie points do not affect your Willpower. If you wish to increase your Willpower beyond the four or five points you get from your regular allotment of Virtues, you have to do so directly. However, please note the general server rules regarding permanent Willpower scores over five.
  2. Since SotS uses (modified) Twentieth Anniversary Edition rules for combat, dodging is resolved as a Dexterity + Athletics roll. The Dodge talent is therefore superfluous and can be ignored.
  3. The Religion knowledge ability has been replaced by the more general Belief Systems knowledge ability from M20. Please ask the Demon ST for the full text of the ability if you don't have access to the M20 core book.
  4. SotS does not utilise the Linguistics knowledge ability. Instead additional languages are gained by purchasing the Language merit. The full text of the merit can be found on the Universal Merits page.
  5. In general, please note the modified ability lists used in this game. They can be found in full here.
  6. It is recommended that characters with medium to high incomes (Resources 3 or above) purchase at least one dot of the Finance ability. Without knowledge of financial matters the character can easily fall prey to scams or simply bad investments.
  7. Please make sure to familiarise yourself with our splat lore system. Since every character automatically receives a dot of their respective splat lore, demon characters receive one dot of Occult for free. Halaku characters can elect to receive a dot of Lore: Spirits instead. This dot is applied after step three of character creation, and can increase the rank of Occult beyond three dots.
  8. While it is not a requirement, it is strongly recommended that you take at least one dot of the Pacts background. While Reaping is an available option for Demons to gain Faith (see the Reaping Faith subpage for details), it is not recommended due to the fact that it involves intentionally revealing the existence of the supernatural to a regular human.
  9. In the same vein it is highly recommended that you take at least one dot of the Legacy background. Without Legacy your character will not know (and cannot know) much about their condition as a Demon, and will thus come across as highly ignorant.

Apocalyptic Traits

We do not allow custom Apocalyptic Traits at character creation. You may ONLY have the Form Abilities that your Visage has as listed IN THE BOOK at character creation.

If you want to have custom traits, you must earn them in-game, using the method outlined in Chapter Four of Demon: The Fallen: Player's Guide. The XP Costs for doing so are as follows:


Spending XP as a Demon

Temporary Torment decreases are left up to the discretion of the STs. If you think you've done something that warrants a decrease in Temporary Torment, ping a Demon ST and we'll decide.


Torment

When making an evocation roll, compare your successes to your Torment- if more of the successes rolled show numbers equal to or less than the character's Torment, the high-Torment effect occurs.

Example: Magdiel wishes to use Decay on the body of a cancer patient. Magdiel's Stamina is 2 and her Medicine is 3, for a total of five dice, and her current Torment is 7. The difficulty for the roll is a standard 6. Adam gets three successes: 7, 9, and 9. He has more successes that are greater than his Torment, so the evocation works as planned. If he'd rolled 6, 6, and 8, however, the high-Torment effect would have occurred, decaying everything around the character.

Botches cancel successes starting with the highest successes rolled. (pages 161 and 169)


Fugue

Fugue is a catatonic, coma-like state in which deeply-buried memories are forced to the surface in an extremely vivid dream. In Demon: The Fallen, entering a Fugue allows a Demon to relive a memory from the War. The mechanics for this are laid out on page 65 of Demon: The Fallen: Player's Guide, and allows a Demon to gain a discount on EXP for buying a Lore.

Fugue is optional. If you've got the XP, you can always just buy your Primary Lore's next dot. Note that just like the book says, you cannot enter Fugue without any dots in Legacy.

When requesting a Fugue, make your XP request as normal, and state that you'd like to enter a Fugue. A scene will be scheduled on or around the date of completion, similar to Seeking scenes for Mages, or Balance scenes for Mummies.

For the purposes of this game, a few minor changes are applied to this system:


The First Tongue, a.k.a. the One Language

The First Tongue is the language God spoke with the Heavenly Host at the dawn of time. As such every demon knew the language once upon a time, even though most have forgotten it. The following modifications and clarifications apply to the mechanics presented in Houses of the Fallen, pages 26 to 28:


Relics and You

The process of creating a relic for the purpose of this game is as follows:


Reconciliation

Much like Golconda for Vampires, Reconciliation is believed by the overwhelming majority of the Fallen to be a pipe dream. Something no Fallen can ever truly achieve; even most of the Reconcilers themselves only work to atone for the crimes they believe themselves to have committed, with little to no hope of actually becoming one of the Elohim of the Heavenly Host again.

But also like Golconda, there are those who insist that it is not only possible, but that the Heavenly Host would love nothing more than to have their Fallen brethren truly see the light and seek the forgiveness preached in the Talmud, the Bible, and the Qu'ran. And indeed, following a scene that took place on August 7, 2019, the Heavenly Host has expressed just such sentiments to player characters.

Please note that members of the Loyalist Host are not available as player characters (see banned and limited character type list). So should a character ever achieve reconciliation, they will either be retired to NPC or sent to Main Stage (your choice). In any case, the character will no longer be available for regular play.

To become eligible for Reconciliation, your character must have the following prerequisites:

Penitent (7 pt. supernatural merit)
Your character is truly remorseful for their actions taken during and after the Fall, and seeks to rejoin the Heavenly Host. All degeneration checks are at –2 difficulty (except for particularly heinous acts). This merit is required for your character to become a candidate for redemption.

Characters must have a Permanent Torment rating of 2 or lower to take this merit, and they may not have any dots in the Thralls/Followers or Cult backgrounds.

You cannot take this merit at character creation, and to acquire it the character has to have shown an appropriate mindset and disposition during play.

Once these conditions are met, a personal quest for redemption in the eyes of God will begin. Expect that the dedication of your character towards their goal will be sorely tested. Proceed at your own risk.