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setting:immu_in_sots [2025/Oct/23 21:31]
grandt0ast33 [Delaying the ritual]
setting:immu_in_sots [2026/Jun/15 21:46] (current)
grandt0ast33
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 Rituals have been replaced with a new system unique to the Teomallki (Although other mummies may learn it). Rituals have been replaced with a new system unique to the Teomallki (Although other mummies may learn it).
  
-Each level of the four Immu may be used to cast rituals that relate to the four elements. These rituals may be short and have small effects, or longer and more elaborate providing greater effects.  Additionally when doing something that matches the Immu being usedthe effect can be created quicklyor with a reduction in the rituals difficulty.+Each level of the four Immu may be used to cast rituals that relate to the four elements. These rituals may be short and have small effects, or longer and more elaborate providing greater effects. Additionally there are [[setting:immu_rebuild| spells]] which allow you to use fast and near instantaneousbut specificfeats of elemental magic.
  
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 The ST is the ultimate arbiter on if a ritual can be cast at spell speed.  And may allow you to cast something quickly if it makes sense narratively. The ST is the ultimate arbiter on if a ritual can be cast at spell speed.  And may allow you to cast something quickly if it makes sense narratively.
  
-Alternatively a ritual can be cast at spell speed without a synergy by increasing it's difficulty by 1.\\+See also delaying the ritual below.\\
  
 <tabbox Costs> <tabbox Costs>
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 Willpower can be spent to help offset these success thresholds.  For each point of willpower spent as part of casting, you reduce the ritual's success threshold by one step.  So if you create a long duration ritual, but spend 2 points of willpower in the casting, you treat it as a short duration ritual for the purpose of how many successes are needed. Willpower can be spent to help offset these success thresholds.  For each point of willpower spent as part of casting, you reduce the ritual's success threshold by one step.  So if you create a long duration ritual, but spend 2 points of willpower in the casting, you treat it as a short duration ritual for the purpose of how many successes are needed.
- 
-If a ritual is cast at spell speed duration becomes a function of total successes, lasting one round for each success you gain in casting.  For offensive magics duration is always instantaneous, and successes are used to determine if the spell hits, and how much damage it does. 
  
 Additionally Wards and Enchantments have their own rules for duration and cost as explained below. Additionally Wards and Enchantments have their own rules for duration and cost as explained below.
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 ====== Delaying the ritual ====== ====== Delaying the ritual ======
  
-All effects of rituals are instant upon completion, but some ritual effects maybe delayed by 'storing' them inside breakable objects relating to the Immu.\\+All effects of rituals are instant upon completion, but may require a roll that takes an hour in character to complete or an extended acction but some ritual effects maybe delayed by 'storing' them inside breakable objects relating to the Immu.\\
  
 For example, by using a clay pot marked with symbols of air a Teomallki is able to store lightning inside a bottle using Respiro 2 (Strike). Sending forth grenades of pure thunder to strike at others. Using this method the Respiro 2 effect essentially becomes an instant action to be used in a mission.\\ For example, by using a clay pot marked with symbols of air a Teomallki is able to store lightning inside a bottle using Respiro 2 (Strike). Sending forth grenades of pure thunder to strike at others. Using this method the Respiro 2 effect essentially becomes an instant action to be used in a mission.\\
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 ====== Spells ====== ====== Spells ======
  
-[[setting:immu_rebuild | New Immu Spells]]+[[setting:immu_rebuild | The list of Immu Spells]]
  
  
 +===== Creating new spells =====
 +
 +A step by step guide...
 +  - Have your idea
 +  - Check the spells  list to make sure there's not something similar already there
 +  - Follow the format in the [[https://discord.com/channels/796888067466199060/1507497306428276870|Immu creation channel]]
 +  - Click post
 +  - Await ST input
 +  - Once approved you'll need to do a scene of yourself mastering the spell. Since you are the one creating it. After that it may be purchased at the ST approved level.
 +
 +===== Costs =====
 +
 +SL = Spell Level\\
 +
 +| Spell of Favored Immu | SL |
 +| Spell of non-Favored Immu | SL*2 |
 ====== Examples ====== ====== Examples ======
  
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 **Imbue Flame**\\ **Imbue Flame**\\
-A teomallki can imbue his weapon with flame, making it more deadly.  The ST asks him to roll stamina + Alitu and the player gains 3 successes.  For the next 3 rounds his weapon will be imbued with flame, dealing lethal damage instead of bashing+A teomallki can imbue his weapon with flame, making it more deadly.  The ST asks him to roll stamina + Alitu and the player gains 3 successes.  He delays the ritual by attaching a match to the side of the blade. Once it  is  struck, the next 3 rounds his weapon will be imbued with flame, dealing lethal damage instead of bashing.
- +
-As this ritual is used as a means of self defense it is cast at spell speed and costs 1 Waka.+
  
  
 **Flame Bolt**\\ **Flame Bolt**\\
-A Teomallki with Alitu is attacked by a servant of darkness In defense of himself he wants to hurl fire at his enemy.  He has a lighter to create flame for him, and the ST has him roll Alitu + Dexterity at difficulty 6.  The player rolls and gains 4 successes.  The target rolls a dodge and only gains 2.  The Teomallki has 3 dots in Alitu so the base damage is 3 + 2 successes from rolling more than the opponent for a total of 5 aggravated health levels of damage dealt to the target as the ST determines that in this case fire would be aggravated.\\+A Teomallki with Alitu is attacked by a seeker of blood cultHe doesn't plan on going down gently.  He has barricaded himself at a gas station with a lighter to create flame for him, and the ST has him roll Alitu + Dexterity at difficulty 6.  The player rolls and gains 4 successes.  The target rolls a dodge and only gains 2.  The Teomallki has 3 dots in Alitu so the intensity of the fire is 3. The gas station blows up but takes out most of the cult with them.\\
  
 This ritual, even cast as a spell costs 2 Waka.\\ This ritual, even cast as a spell costs 2 Waka.\\
setting/immu_in_sots.1761255068.txt.gz · Last modified: 2025/Oct/23 21:31 by grandt0ast33