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setting:immu_in_sots [2025/Mar/12 10:04]
grandt0ast33
setting:immu_in_sots [2025/Dec/05 09:44] (current)
grandt0ast33 ↷ Page name changed from setting:immu_rebuild2 to setting:immu_in_sots
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 Each level of the four Immu may be used to cast rituals that relate to the four elements. These rituals may be short and have small effects, or longer and more elaborate providing greater effects.  Additionally when doing something that matches the Immu being used, the effect can be created quickly, or with a reduction in the rituals difficulty. Each level of the four Immu may be used to cast rituals that relate to the four elements. These rituals may be short and have small effects, or longer and more elaborate providing greater effects.  Additionally when doing something that matches the Immu being used, the effect can be created quickly, or with a reduction in the rituals difficulty.
  
 +----
  
 **Novice:** Touch/Imbue/Divine/Weaken - Strengthen or weaken the elements.\\ **Novice:** Touch/Imbue/Divine/Weaken - Strengthen or weaken the elements.\\
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   * Imbue the earth with water making a muddy morass using Saudade.   * Imbue the earth with water making a muddy morass using Saudade.
 **Apprentice:** Grasp/Ward/Strike/Mend - Control a small amount of the element.\\ **Apprentice:** Grasp/Ward/Strike/Mend - Control a small amount of the element.\\
-  * Direct damage becomes possible at this level, hurling an element against foes.  Such attacks deal lethal or aggravated damage determined by the ST with a base damage equal to the highest immu used in the ritual.+  * Direct damage becomes possible at this level, such as hurling an element against foes.  Such attacks deal lethal or aggravated damage determined by the ST with a base damage equal to the highest Immu used in the ritual.
   * Such direct damage rituals are always cast at spell speed, requiring a single roll and action.   * Such direct damage rituals are always cast at spell speed, requiring a single roll and action.
   * Any effect created by this level of an Immu requires constant attention to maintain.  This costs one action a round.   * Any effect created by this level of an Immu requires constant attention to maintain.  This costs one action a round.
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   * Awakening an area allows rituals to be made permanent, creating places of power where the effect is always on.   * Awakening an area allows rituals to be made permanent, creating places of power where the effect is always on.
   * Awakened areas last for 1 day per Sekhem/Chi/Waka or Willpower spent.  Such rituals require expensive materials and extensive preparation but can be extended through additional Sekhem/Chi/Waka or willpower expenditures.   * Awakened areas last for 1 day per Sekhem/Chi/Waka or Willpower spent.  Such rituals require expensive materials and extensive preparation but can be extended through additional Sekhem/Chi/Waka or willpower expenditures.
-====== Specialization ====== 
-Each Immu path represents an element.  But each element has tasks that it synergizes with.  When using an Immu to perform a task it is tied to you may perform rituals at spell speed with a single roll or may perform the task at ritual speed with a -1 bonus to difficulty. 
  
-The exception to this rule is using Immu to defend yourself, in this case such magics are always performed at spell speed with no difficulty bonus.+---- 
 + 
 +====== Specialization ====== 
 +Each Immu path represents an element.  But each element has tasks that it synergizes with.  When using an Immu to perform a task it is tied to you may perform rituals relating to the task at ritual speed with a -2 bonus to difficulty.
  
-Saudade - Water: Healing, Light, FaithRebirth\\+Saudade - Water: Healing, Light, EntropyFaith\\
 Alitu - Fire: Divination, Blessings, Destruction, Purification\\ Alitu - Fire: Divination, Blessings, Destruction, Purification\\
 Sandaru - Earth: Defense, The Body, Creation, Death\\ Sandaru - Earth: Defense, The Body, Creation, Death\\
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 The ST is the ultimate arbiter on if a ritual can be cast at spell speed.  And may allow you to cast something quickly if it makes sense narratively. The ST is the ultimate arbiter on if a ritual can be cast at spell speed.  And may allow you to cast something quickly if it makes sense narratively.
 +
 +Alternatively a ritual can be cast at spell speed without a synergy by increasing it's difficulty by 1.\\
  
 <tabbox Costs> <tabbox Costs>
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 </tabbox> </tabbox>
 ====== Limitations ====== ====== Limitations ======
 +
 +<tabbox General limitations>
 +
 +**Use of Immu:**\\
 +- Immu is generally used on elements or harmonizing the elements. They can cleanse the body of taint but effecting humans directly is beyond the control of **most** Teomallki without significant practice.\\
  
 <tabbox Healing> <tabbox Healing>
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 </tabbox> </tabbox>
 +
 +====== Delaying the ritual ======
 +
 +All effects of rituals are instant upon completion, but some ritual effects maybe delayed by 'storing' them inside breakable objects relating to the Immu.\\
 +
 +For example, by using a clay pot marked with symbols of air a Teomallki is able to store lightning inside a bottle using Respiro 2 (Strike). Sending forth grenades of pure thunder to strike at others. Using this method the Respiro 2 effect essentially becomes an instant action to be used in a mission.\\
 +
 +However, you can only store rituals to a max of your current Waka. In this example the Teomallki would only be able to have 2 on him at once if his Waka is at 2.\\
  
 ====== Spells ====== ====== Spells ======
  
-[[st:immu_rebuild]]+[[setting:immu_rebuild | New Immu Spells]] 
  
 ====== Examples ====== ====== Examples ======
setting/immu_in_sots.1741773859.txt.gz · Last modified: 2025/Mar/12 10:04 by grandt0ast33