This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
setting:immu_in_sots [2025/Mar/12 04:28] glyff [Spells] |
setting:immu_in_sots [2025/Dec/05 09:44] (current) grandt0ast33 ↷ Page name changed from setting:immu_rebuild2 to setting:immu_in_sots |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| Due to the poor design of the Teomallki' | Due to the poor design of the Teomallki' | ||
| + | |||
| + | Special thanks to Glyff for doing the heavy lifting. With Hoots doing the initial idea and concept for the Ritual rework. | ||
| ====== Rituals ====== | ====== Rituals ====== | ||
| Line 7: | Line 9: | ||
| Each level of the four Immu may be used to cast rituals that relate to the four elements. These rituals may be short and have small effects, or longer and more elaborate providing greater effects. | Each level of the four Immu may be used to cast rituals that relate to the four elements. These rituals may be short and have small effects, or longer and more elaborate providing greater effects. | ||
| + | ---- | ||
| **Novice:** Touch/ | **Novice:** Touch/ | ||
| Line 14: | Line 17: | ||
| * Imbue the earth with water making a muddy morass using Saudade. | * Imbue the earth with water making a muddy morass using Saudade. | ||
| **Apprentice: | **Apprentice: | ||
| - | * Direct damage becomes possible at this level, hurling an element against foes. Such attacks deal lethal or aggravated damage determined by the ST with a base damage equal to the highest | + | * Direct damage becomes possible at this level, |
| * Such direct damage rituals are always cast at spell speed, requiring a single roll and action. | * Such direct damage rituals are always cast at spell speed, requiring a single roll and action. | ||
| * Any effect created by this level of an Immu requires constant attention to maintain. | * Any effect created by this level of an Immu requires constant attention to maintain. | ||
| Line 27: | Line 30: | ||
| * Awakening an area allows rituals to be made permanent, creating places of power where the effect is always on. | * Awakening an area allows rituals to be made permanent, creating places of power where the effect is always on. | ||
| * Awakened areas last for 1 day per Sekhem/ | * Awakened areas last for 1 day per Sekhem/ | ||
| - | ====== Specialization ====== | ||
| - | Each Immu path represents an element. | ||
| - | The exception to this rule is using Immu to defend yourself, in this case such magics are always performed | + | ---- |
| + | |||
| + | ====== Specialization ====== | ||
| + | Each Immu path represents an element. | ||
| - | Saudade - Water: Healing, Light, | + | Saudade - Water: Healing, Light, |
| Alitu - Fire: Divination, Blessings, Destruction, | Alitu - Fire: Divination, Blessings, Destruction, | ||
| Sandaru - Earth: Defense, The Body, Creation, Death\\ | Sandaru - Earth: Defense, The Body, Creation, Death\\ | ||
| Line 112: | Line 116: | ||
| The ST is the ultimate arbiter on if a ritual can be cast at spell speed. | The ST is the ultimate arbiter on if a ritual can be cast at spell speed. | ||
| + | |||
| + | Alternatively a ritual can be cast at spell speed without a synergy by increasing it's difficulty by 1.\\ | ||
| <tabbox Costs> | <tabbox Costs> | ||
| Line 135: | Line 141: | ||
| </ | </ | ||
| ====== Limitations ====== | ====== Limitations ====== | ||
| + | |||
| + | <tabbox General limitations> | ||
| + | |||
| + | **Use of Immu:**\\ | ||
| + | - Immu is generally used on elements or harmonizing the elements. They can cleanse the body of taint but effecting humans directly is beyond the control of **most** Teomallki without significant practice.\\ | ||
| <tabbox Healing> | <tabbox Healing> | ||
| Line 173: | Line 184: | ||
| </ | </ | ||
| + | |||
| + | ====== Delaying the ritual ====== | ||
| + | |||
| + | All effects of rituals are instant upon completion, but some ritual effects maybe delayed by ' | ||
| + | |||
| + | For example, by using a clay pot marked with symbols of air a Teomallki is able to store lightning inside a bottle using Respiro 2 (Strike). Sending forth grenades of pure thunder to strike at others. Using this method the Respiro 2 effect essentially becomes an instant action to be used in a mission.\\ | ||
| + | |||
| + | However, you can only store rituals to a max of your current Waka. In this example the Teomallki would only be able to have 2 on him at once if his Waka is at 2.\\ | ||
| ====== Spells ====== | ====== Spells ====== | ||
| - | [[st: | + | [[setting: |
| ====== Examples ====== | ====== Examples ====== | ||