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setting:immu_in_sots [2025/Mar/11 23:17]
glyff [Rituals]
setting:immu_in_sots [2025/Dec/05 09:44] (current)
grandt0ast33 ↷ Page name changed from setting:immu_rebuild2 to setting:immu_in_sots
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 Due to the poor design of the Teomallki's Immu in the core book, the STs have decided to overhaul it. Due to the poor design of the Teomallki's Immu in the core book, the STs have decided to overhaul it.
 +
 +Special thanks to Glyff for doing the heavy lifting. With Hoots doing the initial idea and concept for the Ritual rework.
  
 ====== Rituals ====== ====== Rituals ======
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 Each level of the four Immu may be used to cast rituals that relate to the four elements. These rituals may be short and have small effects, or longer and more elaborate providing greater effects.  Additionally when doing something that matches the Immu being used, the effect can be created quickly, or with a reduction in the rituals difficulty. Each level of the four Immu may be used to cast rituals that relate to the four elements. These rituals may be short and have small effects, or longer and more elaborate providing greater effects.  Additionally when doing something that matches the Immu being used, the effect can be created quickly, or with a reduction in the rituals difficulty.
  
 +----
  
 **Novice:** Touch/Imbue/Divine/Weaken - Strengthen or weaken the elements.\\ **Novice:** Touch/Imbue/Divine/Weaken - Strengthen or weaken the elements.\\
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   * Imbue the earth with water making a muddy morass using Saudade.   * Imbue the earth with water making a muddy morass using Saudade.
 **Apprentice:** Grasp/Ward/Strike/Mend - Control a small amount of the element.\\ **Apprentice:** Grasp/Ward/Strike/Mend - Control a small amount of the element.\\
-  * Direct damage becomes possible at this level, hurling an element against foes.  Such attacks deal lethal or aggravated damage determined by the ST with a base damage equal to the highest immu used in the ritual.+  * Direct damage becomes possible at this level, such as hurling an element against foes.  Such attacks deal lethal or aggravated damage determined by the ST with a base damage equal to the highest Immu used in the ritual.
   * Such direct damage rituals are always cast at spell speed, requiring a single roll and action.   * Such direct damage rituals are always cast at spell speed, requiring a single roll and action.
   * Any effect created by this level of an Immu requires constant attention to maintain.  This costs one action a round.   * Any effect created by this level of an Immu requires constant attention to maintain.  This costs one action a round.
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   * Awakening an area allows rituals to be made permanent, creating places of power where the effect is always on.   * Awakening an area allows rituals to be made permanent, creating places of power where the effect is always on.
   * Awakened areas last for 1 day per Sekhem/Chi/Waka or Willpower spent.  Such rituals require expensive materials and extensive preparation but can be extended through additional Sekhem/Chi/Waka or willpower expenditures.   * Awakened areas last for 1 day per Sekhem/Chi/Waka or Willpower spent.  Such rituals require expensive materials and extensive preparation but can be extended through additional Sekhem/Chi/Waka or willpower expenditures.
-====== Specialization ====== 
-Each Immu path represents an element.  But each element has tasks that it synergizes with.  When using an Immu to perform a task it is tied to you may perform rituals at spell speed with a single roll or may perform the task at ritual speed with a -1 bonus to difficulty. 
  
-The exception to this rule is using Immu to defend yourself, in this case such magics are always performed at spell speed with no difficulty bonus.+---- 
 + 
 +====== Specialization ====== 
 +Each Immu path represents an element.  But each element has tasks that it synergizes with.  When using an Immu to perform a task it is tied to you may perform rituals relating to the task at ritual speed with a -2 bonus to difficulty.
  
-Saudade - Water: Healing, Light, FaithRebirth\\+Saudade - Water: Healing, Light, EntropyFaith\\
 Alitu - Fire: Divination, Blessings, Destruction, Purification\\ Alitu - Fire: Divination, Blessings, Destruction, Purification\\
 Sandaru - Earth: Defense, The Body, Creation, Death\\ Sandaru - Earth: Defense, The Body, Creation, Death\\
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 Keywords are a way to convey large amounts of information about what you are trying to do quickly, speeding the process of creating and adjudicating rituals.  The most commonly used keywords are: Keywords are a way to convey large amounts of information about what you are trying to do quickly, speeding the process of creating and adjudicating rituals.  The most commonly used keywords are:
  
-<tabbox 1 Dot Keywords: **Novice**>+<tabbox Novice Keywords:>
  
  
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 **Weaken:** The ability to limit or even reduce the power of the elements in something.  A wall could be weakened and made easier to collapse, a fire could be reduced in intensity, water could be made to boil or ice to melt, air could be thinned and made harder to breathe.\\ **Weaken:** The ability to limit or even reduce the power of the elements in something.  A wall could be weakened and made easier to collapse, a fire could be reduced in intensity, water could be made to boil or ice to melt, air could be thinned and made harder to breathe.\\
  
-<tabbox 2 Dot Keywords: **Apprentice**>+<tabbox Apprentice Keywords:>
  
 **Grasp:** The ability to reach out and take control of an element in the area around you.  You could rapidly dig a grave, draw fire away from a burning building, raise water levels, or control winds and weather.\\ **Grasp:** The ability to reach out and take control of an element in the area around you.  You could rapidly dig a grave, draw fire away from a burning building, raise water levels, or control winds and weather.\\
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 **Mend:** The ability to repair things, be it the living, the spiritual, or the inanimate.  You could close wounds, mend objects,  or even repair basic machines.  When healing health levels the difficulty of this ritual is tied to the type of damage you need to remove.\\ **Mend:** The ability to repair things, be it the living, the spiritual, or the inanimate.  You could close wounds, mend objects,  or even repair basic machines.  When healing health levels the difficulty of this ritual is tied to the type of damage you need to remove.\\
  
-<tabbox 3 Dot Keywords: **Journeyman**>+<tabbox Journeyman Keywords:>
  
 **Hold:** The ability to prevent change to an element.  When used this keyword allows you to lock an element in place.  You could concentrate on a wall to hold it together in a storm, concentrate on a fire to keep it from going out.  Keep water from boiling or even prevent someone from breathing out or in, slowly suffocating them.\\ **Hold:** The ability to prevent change to an element.  When used this keyword allows you to lock an element in place.  You could concentrate on a wall to hold it together in a storm, concentrate on a fire to keep it from going out.  Keep water from boiling or even prevent someone from breathing out or in, slowly suffocating them.\\
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 **Purify:** The ability to remove corruption from things.  This keyword creates a cleansing ritual targeting a specific thing and can never be done at spell speed.  The more successes this ritual gains, the greater the area and more severe the corruption it can purify, at the ST's discretion. **Purify:** The ability to remove corruption from things.  This keyword creates a cleansing ritual targeting a specific thing and can never be done at spell speed.  The more successes this ritual gains, the greater the area and more severe the corruption it can purify, at the ST's discretion.
  
-<tabbox 4 Dot Keywords: **Master**>+<tabbox Master Keywords:>
  
 **Birth:** The ability to generate an element from nothing.  This keyword frees the user from the need to have the element they wish to work with at hand.  The user could create a spring, start a fire with a thought, create wind and weather, or make earth and stone from thin air.\\ **Birth:** The ability to generate an element from nothing.  This keyword frees the user from the need to have the element they wish to work with at hand.  The user could create a spring, start a fire with a thought, create wind and weather, or make earth and stone from thin air.\\
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 **Destroy:** The ability to remove an element from the world.  Doing so is quite taxing and expensive, and always harms the Teomallki.  A user could remove all the silver from a cell phone, rendering it useless, or all the carbon from a steel sword, making it brittle.\\ **Destroy:** The ability to remove an element from the world.  Doing so is quite taxing and expensive, and always harms the Teomallki.  A user could remove all the silver from a cell phone, rendering it useless, or all the carbon from a steel sword, making it brittle.\\
  
-<tabbox 5 Dot Keywords: **Grandmaster**>+<tabbox Grandmaster Keywords:>
  
 **Rebirth:** The ability to remake something using the elements. The user can use the elements to remake creatures and objects.  The user could drive a Fomori from it's victim without killing the victim, remake a cat into a dog or take an animal and bind the elements to it, creating a spirit from it tied to that element, or even bring the recently dead back to life.\\ **Rebirth:** The ability to remake something using the elements. The user can use the elements to remake creatures and objects.  The user could drive a Fomori from it's victim without killing the victim, remake a cat into a dog or take an animal and bind the elements to it, creating a spirit from it tied to that element, or even bring the recently dead back to life.\\
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 The ST is the ultimate arbiter on if a ritual can be cast at spell speed.  And may allow you to cast something quickly if it makes sense narratively. The ST is the ultimate arbiter on if a ritual can be cast at spell speed.  And may allow you to cast something quickly if it makes sense narratively.
 +
 +Alternatively a ritual can be cast at spell speed without a synergy by increasing it's difficulty by 1.\\
  
 <tabbox Costs> <tabbox Costs>
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 </tabbox> </tabbox>
 ====== Limitations ====== ====== Limitations ======
 +
 +<tabbox General limitations>
 +
 +**Use of Immu:**\\
 +- Immu is generally used on elements or harmonizing the elements. They can cleanse the body of taint but effecting humans directly is beyond the control of **most** Teomallki without significant practice.\\
  
 <tabbox Healing> <tabbox Healing>
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 </tabbox> </tabbox>
 +
 +====== Delaying the ritual ======
 +
 +All effects of rituals are instant upon completion, but some ritual effects maybe delayed by 'storing' them inside breakable objects relating to the Immu.\\
 +
 +For example, by using a clay pot marked with symbols of air a Teomallki is able to store lightning inside a bottle using Respiro 2 (Strike). Sending forth grenades of pure thunder to strike at others. Using this method the Respiro 2 effect essentially becomes an instant action to be used in a mission.\\
 +
 +However, you can only store rituals to a max of your current Waka. In this example the Teomallki would only be able to have 2 on him at once if his Waka is at 2.\\
  
 ====== Spells ====== ====== Spells ======
  
-http://www.shadowsoverthesouth.net/characterwiki/doku.php?id=st:immu_rebuild+[[setting:immu_rebuild | New Immu Spells]] 
  
 ====== Examples ====== ====== Examples ======
setting/immu_in_sots.1741735077.txt.gz · Last modified: 2025/Mar/11 23:17 by glyff