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setting:hunter_house_rules [2022/Dec/28 01:36]
grandt0ast33
setting:hunter_house_rules [2026/Feb/13 08:27] (current)
grandt0ast33
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-====== Backgrounds ====== +====== Hunter House Rules ====== 
-[[Hunter_Backgrounds_Beta | Hunter Backgrounds Beta (Player Testing and Critique)]]+ 
 + 
 +==== Backgrounds ==== 
 + 
 +[[hunter_backgrounds| Hunter Backgrounds]]
 ==== Books ==== ==== Books ====
  
 For Character Creation refer to Hunter: The Reckoning's Player's Guide. Specifically page 79. For Character Creation refer to Hunter: The Reckoning's Player's Guide. Specifically page 79.
  
-For Virtues and Conviction see below )taken mostly from Players guide.+For Virtues and Conviction see below 
 + 
 +Edges and Virtues have been changed to work more like Hakau from Mummy or Gifts from Werewolf. [[https://www.shadowsoverthesouth.net/characterwiki/doku.php?id=setting:hunter_house_rules#new_virtues_and_xp_spending_systems|See here for more details.]] If you're confused ask the ST
  
 For XP Costs: Refer to the Wiki [[experience_costs_guide]] For XP Costs: Refer to the Wiki [[experience_costs_guide]]
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 Abilities 13/9/5 all other rules to these apply. Abilities 13/9/5 all other rules to these apply.
  
-Backgrounds (7), Virtues (3), edges according to your Virtue allocation.+Backgrounds (5), Virtues (3), You have three edges to be allocated with one being from your Creed.
  
 15 freebie points 15 freebie points
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 - Note that if no Conviction is spent for your character,  - Note that if no Conviction is spent for your character, 
-he receives none of these benefits and is considered a noromal person for the purposes of supernatural effects. That means his mind, emotions and body can be controlled by monsters with such powers. That also means he’s oblivious to, stupefied by or terrified by monsters’ appearance. The typical result is running in terror, rationalizing away the scene to make some mundane sense of it, or putting events completely out of mind as if they never happened.+he receives none of these benefits and is considered a normal person for the purposes of supernatural effects. That means his mind, emotions and body can be controlled by monsters with such powers. That also means he’s oblivious to, stupefied by or terrified by monsters’ appearance. The typical result is running in terror, rationalizing away the scene to make some mundane sense of it, or putting events completely out of mind as if they never happened
 + 
 +As per the book. You cannot spend willpower on your edge rolls. Such effects are the exclusive functions of Conviction. By contrast, Willpower applies when hunters perform “mundane” actions such as jumping between buildings, lifting heavy objects or staying awake. However, having an edge to attack roles (I.e Surge) still allows willpower spending on the role.
  
 ==== Gaining Conviction : ====  ==== Gaining Conviction : ==== 
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 ==== Changes to Virtues  ====  ==== Changes to Virtues  ==== 
  
 +====== New Virtues and XP spending systems ======
  
-Changes to Virtues - Because experience points are used to raise VirtuesConviction is not traded in for more Virtue points. Spend experience points to increase Virtues as indicated on the Experience Cost chartbelow. Your character’s Virtue rating determines the highest rated edge he can possess. Per the normal Hunter rules, his highest rated edge should still be in his creed path.\\+With the confusing mechanics of virtues and how they tie into edges from the bookand it's poor translation to a PBP and live campaign such as SoTS, the STs have decided to make some adjustments.
  
-Edges in the same Virtue.  +===== A list of changes =====
-Virtue rating doesn’t limit the total number of edges that your character can have in a virtue like it once did. For example if a Defender has 3 Zeal, he can have the level-two Defender edge, as normal. But if you have enough experience points, your character can acquire every other Avenger and Judge edge up to level two as well, as long as his level-two Defender edge is never exceeded.\\+
  
-Furthermoreby spending experience to increase Virtues, your character is not inherently prohibited from acquiring level-five edges as she is in the rulebookIf you have enough experience points, your hunter can get level-five edges. There are still prerequisites for achieving level-five edges, though – Substantial Justification and an ST ran Scene and 100% ST bye off (no character will ever have several level 5 edges and still be in play).+  * Starting offthe Virtues have been reduced to a max of 5 instead of 10. 
 +  * The XP cost has been adjusted to compensate for these changes. 
 +  * Primary Virtues now cost (current rating (NR) * 8) and non-creed virtues now cost (CR*10) 
 +  * All edges are available to players at an increased cost. Now they work more like Hakau from Mummy or Gifts from Werewolf. 
 +  * When purchasing a virtue or creed, the completion time is considered half the XP rounded up. 
 +    * For examplepurchasing a 3rd level of Virtue of your creed is 24XP, so halving it we get 12 days for the virtue to increase.
  
-Changes to Edges The number of edges your character can possess is based on how much experience you can spend, but edge levels are still limited by your character’s Virtue hunter (See chart). Your character’s primary Virtue still can’t be exceeded by her rating in any other Virtueand the highest rated edge in her creed path cannot be exceeded by any other edge she possesses\\+Edges have also been adjusted to be tied to the virtue level themselveswith some additional changes to the XP.
  
 +===== New Costs =====
  
 +^ ^ Old Cost ^ New Cost ^
 +| Primary Virtue Increase | NR*3 | CR*8 |
 +| Other Virtue Increase | NR*5 | CR*10 |
 +| Creed Edge | level*5 | Level*3 |
 +| New Non-Creed Edge  | Level*7 | Level*5 |
  
 +**EXAMPLE:**
 +
 +Tanner is a visionary that wants to buy vision 3 up from level 2 and purchase the level 3 edge Delve alongside it. Under these new costs and systems, she would be spending:
 +
 +2*8 for the level 3 virtue, as she is a visionary. Which would be a sum of 16XP.
 +
 +Then Tanner purchases the level 3 Virtue Delve for 15XP as it is a level three edge of her primary virtue Visionary.
 +
 +All in all, she spends 31XP for the whole purchase.
 +
 +====== New Characters ======
 +
 +When creating a new character, the player is provided three points to spend amongst their virtues but their primary virtue (Zeal, Mercy, Vision) must have at least one, with the highest allowed being two.
 +
 +For example, Tanner is a Visionary who also cares for the supernatural and makes plenty of friends with them. So she starts with Vision 2, Mercy 1.
  
  
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 *We are not using the optional rule that makes this automatic in response to an attack. You must activate it if you did not say its on it is not on. (If demons can apoc form, Mages can prep cast etc. You can prep too). That being said it is reflexive and does not take an action so you can activate this and attack* *We are not using the optional rule that makes this automatic in response to an attack. You must activate it if you did not say its on it is not on. (If demons can apoc form, Mages can prep cast etc. You can prep too). That being said it is reflexive and does not take an action so you can activate this and attack*
  
-- Enables the Hunter to recognize every single supernatural as a supernatural in some way+- Enables the Hunter to recognize every single supernatural as a supernatural in some way. This is mostly done by adding additional features when the sight is used. This can be RPed in different ways, from a change in the eyes of the supernatural (Going from normal to black), a certain aura on the other or a change in features. The only two conditions is that the change must be sight based and it can't directly show what the monster is. Circumstances however may reveal the true details of the supernatural foes. See page 133 of the core for more details.
  
-- Does not identify the kind of supernatural+- Does not identify the kind of supernatural (See visibility edges below)
  
 - Immunity to mind/emotion control (Including Delirium and such) - Immunity to mind/emotion control (Including Delirium and such)
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 - Efforts to control your characters body or to possess it fail automatically. - Efforts to control your characters body or to possess it fail automatically.
  
-- Werewolf claws and bites and Vampire bites are treated as Lethal. (note if they are using a GIFT or DISIPLIN to make it Agg it is AGG. this only works against the natural attack mode. +- Werewolf claws and bites and Vampire bites are treated as Lethal. (note if they are using a GIFT or DISCIPLINE to make it Agg it is AGG. this only works against the natural attack mode. 
  
 - things can outlast it as well, if you burn all your convection the protection drops, if you sleep the protection drops. Things like the Changeling mist are persistent effects they will win through attrition.  - things can outlast it as well, if you burn all your convection the protection drops, if you sleep the protection drops. Things like the Changeling mist are persistent effects they will win through attrition. 
  
-==== Backgrounds, Merits, Flaws ==== +==== Merits, Flaws ====
- +
-- Destiny rerolls recharge once a week. (Sundays)  +
- +
-- Patron is a background to be actively rolled for in certain situations.+
  
 - Arcane Due to the  team-centric system  of Hunter, the use of hunternet and for ease of all involved no Hunter will be approved with an Arcane rating higher than 1.  - Arcane Due to the  team-centric system  of Hunter, the use of hunternet and for ease of all involved no Hunter will be approved with an Arcane rating higher than 1. 
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 ==== Edges ==== ==== Edges ====
  
-When buying an Edge in a path, you can either go with the Core book version as normal or pick the alternative version from the respective Creed book. It's possible to get the alternative version as an Imbued of another Creed, that requires a very solid justification however. Furthermore, in order to prevent an Endgame-level Edge inflation, there is a certain Virtue Point requirement for every level of an Edge, which you need to fulfill before being able to manifest Edges of that level. The chart is as follows: +When buying an Edge in a path, you can either go with the Core book version as normal or pick the alternative version from the respective Creed book. 
- + 
-==== Edge Cost Chart ==== +
-^ Level of Edge         ^ Virtue Point Cost per Level               +
-|       One                          One                    |     +
-|       Two                          One                    |     +
-|       Three                        Two                    |      +
-|       Four            |              Two                    |   +
-|       Five            |              Four                   |  +
 ==== Edge and Their Damage type revisions: ==== ==== Edge and Their Damage type revisions: ====
 - Blaze (Innocence 5) deals Aggravated Damage.\\ - Blaze (Innocence 5) deals Aggravated Damage.\\
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 - Respire (Redemption 3) deals Lethal Damage and heals Lethal Damage. It may only be used to heal Aggravated Damage on Hunters or mortal Humans.\\ - Respire (Redemption 3) deals Lethal Damage and heals Lethal Damage. It may only be used to heal Aggravated Damage on Hunters or mortal Humans.\\
 +You also do not have to kiss the target to heal them. A simple touch will do.\\
  
 - Restore (Vision 4) heals Aggravated Damage. (All Damage essential)\\ - Restore (Vision 4) heals Aggravated Damage. (All Damage essential)\\
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 - Discern: allows you to gain information on a supernatural you already see without it. It allows you to identify a creature. - Discern: allows you to gain information on a supernatural you already see without it. It allows you to identify a creature.
 "Second Sight reveals creatures that use magic to hide, .... . Discern exposes the features that identify those creatures." "Second Sight reveals creatures that use magic to hide, .... . Discern exposes the features that identify those creatures."
 +Discern also adds features associated with the monster in folklore. I.e. Witches have black hands, vampires are more corpselike and werewolves have more demonic features associated with werewolves in folklore (See sign of the wolf). Without lore dots however you have no idea what you're looking at, but it does provide a good starting point.
  
 It's plain simple - These powers don't duplicate second sight, they add powers of deduction and identifying, like rolling Lore or Occult. It's plain simple - These powers don't duplicate second sight, they add powers of deduction and identifying, like rolling Lore or Occult.
  
 ------------------------- -------------------------
 +==== Derangements ====
 +Mage takes priority if there is a derangement present. If none is present in the mage book the hunter ones maybe used. Flavour and RP taken from the derangement's description however maybe taken for your PCs. I.e. Paranoia as described in the hunter core with the mechanics of the mage book (Despite them being the same).
 +
 ==== The war and its toll ==== ==== The war and its toll ====
  
--Derangements gained via high Virtue ratings (7+) can be bought off with good RP/journaling at a maximum rate of 1 Derangement per Month. Talk to an ST, and they'll guide you through the entire process. Once a single virtue gets to 10 there is no longer helping  you. The Hunt is all consuming you loose yourself to it and must retire the character (or possibly move them to main-stage if you have planned well)+-Derangements gained via high Virtue ratings (3+) can be bought off with good RP/journaling at a maximum rate of 1 Derangement per Month. Talk to an ST, and they'll guide you through the entire process. Once a single virtue gets to 10 there is no longer helping  you. The Hunt is all consuming you loose yourself to it and must retire the character (or possibly move them to main-stage if you have planned well)
  
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 As in real life, the patch ‘em up option presents a quick fix with long-term consequences; still, it offers hope for desperate teams who face deadly challenges yet lack access immediate Magics or healing items while also reflecting the utility of battlefield medicine when a long recuperation is not an option. As in real life, the patch ‘em up option presents a quick fix with long-term consequences; still, it offers hope for desperate teams who face deadly challenges yet lack access immediate Magics or healing items while also reflecting the utility of battlefield medicine when a long recuperation is not an option.
 +
  
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setting/hunter_house_rules.1672191375.txt.gz · Last modified: 2022/Dec/28 01:36 by grandt0ast33