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setting:ghouls_retainers [2026/Feb/08 04:43] ramona |
setting:ghouls_retainers [2026/Feb/28 06:37] (current) 57.141.14.40 ↷ Links adapted because of a move operation |
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| - | | [[house_rules|BACK TO ALL HOUSE RULES]] ||||||| | + | | [[Vampire House Rules]] |
| - | | [[Vampire House Rules|Bloodpool | + | ====== Ghouls |
| - | ====== Ghouls ====== | + | |
| - | ====== | + | ==== Retainers |
| + | Keeping your Retainer devoted is accomplished by payment, Dominate or Presence or by blood. If you choose to use your blood, thus creating a ghoul. Retainers and Ghouls are not characters used for roleplay. They are a servant or assistant for your vampire. A specialist to do actions your Character does not do. | ||
| + | \\ | ||
| + | === Mechanics | ||
| + | Mechanically speaking, the Retainers background covers the number of Ghouls any given PC may have, to a total of 5, or, alternatively, | ||
| + | \\ | ||
| + | The rules for this are as follows: | ||
| + | * A Player Character must spend the first dot of the Retainers background on a Ghoul itself; whether this is animal or human is at the discretion of the PC. | ||
| + | * Any subsequent dots in the Retainers background may be used to do one of the following, they may either: | ||
| + | * Invest another dot(s) of the background into an existing Ghoul (each additional dot invested will add 10 Freebie Points to that Ghoul).\\ | ||
| + | * Add an additional Ghoul to their retinue (at the normal cost of 1 dot).\\ | ||
| + | ---- | ||
| + | === Building a Retainer === | ||
| + | Step One: Character Concept | ||
| + | Choose concept, Nature, and Demeanor. Then, choose whether or not your character is an human retainer or ghoul. | ||
| - | Wondering if you should make a Retainer or a Ghoul? Both are servants or assistants to the vampire. How they differ is based on how they are created. A Retainer is usually made by repeated use of Dominate to force the human. | + | Step Two: Select Attributes |
| + | Prioritize | ||
| + | Step Three: Select Abilities | ||
| + | Prioritize the three categories: Talents, Skills, Knowledges (11/7/4). | ||
| - | In the World of Darkness, there are those on top, and there are those that serve them. The rest of the kine waits in their day-to-day existence for the moment that they are chosen, or perhaps that is merely what some Cainites would lead you to believe. | + | Step Four: Select Advantages |
| + | * Backgrounds: | ||
| + | * Virtues: 5 dots (start with 1 dot in each) | ||
| + | If a ghoul: | ||
| + | * Disciplines: | ||
| - | Ghouls are not another character for the player to use for role play. | + | Step Five: Finishing Touches |
| - | \\ | + | * Calculate and record Humanity. Add Conscience and Self-Control. |
| - | **Mechanics**\\ | + | * Record Willpower, which is equal to Courage, and Blood Pool (only if a ghoul) |
| - | Mechanically speaking, the Retainers background covers the number of Ghouls any given PC may have, to a total of 5, or, alternatively, | + | * Spend Freebie points |
| - | \\ | + | |
| - | The rules for this are as follows:\\ | + | ---- |
| - | \\ | + | |
| - | A Player Character must spend the first dot of the Retainers background on a Ghoul itself; whether this is animal or human is at the discretion of the PC.\\ | + | Freebie Points \\ |
| - | \\ | + | Attribute 5 per dot \\ |
| - | Any subsequent dots in the Retainers background may be used to do one of the following, they may either:\\ | + | Ability 2 per dot \\ |
| - | * Invest another dot(s) of the background into an existing Ghoul (each additional dot invested will add 10 Freebie Points to that Ghoul).\\ | + | Discipline 10 per dot \\ |
| - | * Add an additional Ghoul to their retinue (at the normal cost of 1 dot).\\ | + | Background 1 per dot \\ |
| - | \\ | + | Virtue 2 per dot \\ |
| - | \\ | + | Humanity 1 per dot \\ |
| - | **Building Human Ghouls**\\ | + | Willpower 1 per dot |
| - | Now, these mechanics are all well and good, but at this point, you may be asking yourself how exactly to build a Ghoul for your PC. The good news is, it’s as easy as building a regular character...the bad news is that it’s just as mentally taxing, especially when it comes to those freebies.\\ | + | |
| - | \\ | + | ---- |
| - | The Character Creation process for a Mortal Ghoul begins in the Ghouls and Revenants V20 book or the V20 Core book, and will walk you through all the necessary steps for creating your Ghoul Retainers. | + | |
| - | \\ | + | |
| - | * Ghouls may never have more than 3 dots in any one Background | + | |
| - | * Ghouls may never acquire, nor purchase over time, the Majordomo or Retainers backgrounds.\\ | + | |
| - | * Ghouls may never have more than 10 Freebie Points | + | |
| - | \\ | + | |
| - | \\ | + | |
| - | **Building Animal Ghouls**\\ | + | |
| - | The following mechanics do not differ in any great amount from those previous, however they do concern themselves with a far different calibre of servant; that of the eponymous raven, or perhaps wolf...or maybe even panther, that your Kindred decided to call ally in their nighttime activities - or perhaps even daytime ones, as well.\\ | + | |
| - | \\ | + | |
| - | The Character Creation process for an Animal Ghoul starts just as it would for a Mortal Ghoul, using the details listed in the Ghouls and Revenants or Core book - however, there are a few key differences that should be pointed out:\\ | + | |
| - | \\ | + | |
| - | * Animal ghouls, for obvious reasons, may never purchase “Social” Backgrounds; | + | |
| - | * Animal ghouls, ostensibly, are not going to be as smart as the average human - however, that is obviously subject to change as the nature of being a Ghoul enhances much of what a living creature is naturally capable. | + | |
| **Contingencies**\\ | **Contingencies**\\ | ||
| Line 49: | Line 55: | ||
| Additionally, | Additionally, | ||
| - | ====== Retainers that are not Ghouled ====== | ||
| - | Mortals that are Retainers and not ghouled follow the same requirements that Human ghouls do with a couple exceptions: | ||
| - | * They do not have disciplines | ||
| - | * They do not possess a blood pool | ||
| - | In the Event of turning a mortal retainer into a ghoul they will gain access to both | ||