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setting:ghouls_retainers [2023/Jun/28 00:44] shalassa |
setting:ghouls_retainers [2026/Feb/28 06:37] (current) 57.141.14.40 ↷ Links adapted because of a move operation |
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| - | | [[house_rules|BACK TO ALL HOUSE RULES]] |||||| | + | | [[Vampire House Rules]] |
| - | | [[Vampire House Rules|Bloodpool | + | ====== Ghouls |
| - | ====== Ghouls ====== | + | |
| - | In the World of Darkness, there are those on top, and there are those that serve them. The rest of the kine waits in their day-to-day existence for the moment that they are chosen, | + | ==== Retainers ==== |
| + | Keeping your Retainer devoted is accomplished by payment, Dominate or Presence or by blood. If you choose to use your blood, thus creating a ghoul. Retainers | ||
| \\ | \\ | ||
| - | **Mechanics**\\ | + | === Mechanics |
| Mechanically speaking, the Retainers background covers the number of Ghouls any given PC may have, to a total of 5, or, alternatively, | Mechanically speaking, the Retainers background covers the number of Ghouls any given PC may have, to a total of 5, or, alternatively, | ||
| \\ | \\ | ||
| The rules for this are as follows:\\ | The rules for this are as follows:\\ | ||
| - | \\ | + | * A Player Character must spend the first dot of the Retainers background on a Ghoul itself; whether this is animal or human is at the discretion of the PC. |
| - | A Player Character must spend the first dot of the Retainers background on a Ghoul itself; whether this is animal or human is at the discretion of the PC.\\ | + | |
| - | \\ | + | |
| - | Any subsequent dots in the Retainers background may be used to do one of the following, they may either:\\ | + | |
| - | * Invest another dot(s) of the background into an existing Ghoul (each additional dot invested will add 10 Freebie Points to that Ghoul).\\ | + | |
| - | * Add an additional Ghoul to their retinue (at the normal cost of 1 dot).\\ | + | ---- |
| - | \\ | + | |
| - | \\ | + | === Building |
| - | **Building | + | Step One: Character Concept |
| - | Now, these mechanics are all well and good, but at this point, you may be asking yourself how exactly to build a Ghoul for your PC. The good news is, it’s as easy as building a regular | + | Choose concept, Nature, and Demeanor. Then, choose whether or not your character |
| - | \\ | + | |
| - | The Character Creation process for a Mortal Ghoul begins in the Ghouls and Revenants V20 book or the V20 Core book, and will walk you through all the necessary steps for creating your Ghoul Retainers. Now, that said, there are a few things that need to be addressed here, in regards Retainer creation, as follows:\\ | + | Step Two: Select Attributes |
| - | \\ | + | Prioritize |
| - | * Ghouls may never have more than 3 dots in any one Background | + | |
| - | * Ghouls may never acquire, nor purchase over time, the Majordomo or Retainers backgrounds.\\ | + | Step Three: Select Abilities |
| - | * Ghouls may never have more than 10 Freebie | + | Prioritize |
| - | \\ | + | |
| - | \\ | + | Step Four: Select Advantages |
| - | **Building Animal Ghouls**\\ | + | * Backgrounds: |
| - | The following mechanics do not differ in any great amount from those previous, however they do concern themselves with a far different calibre of servant; that of the eponymous raven, or perhaps wolf...or maybe even panther, that your Kindred decided to call ally in their nighttime activities - or perhaps even daytime ones, as well.\\ | + | * Virtues: 5 dots (start with 1 dot in each) |
| - | \\ | + | If a ghoul: |
| - | The Character Creation process for an Animal Ghoul starts just as it would for a Mortal Ghoul, using the details listed in the Ghouls and Revenants or Core book - however, there are a few key differences that should be pointed out:\\ | + | * Disciplines: |
| - | \\ | + | |
| - | * Animal ghouls, for obvious reasons, may never purchase “Social” Backgrounds; | + | Step Five: Finishing Touches |
| - | * Animal ghouls, ostensibly, are not going to be as smart as the average human - however, that is obviously subject to change as the nature of being a Ghoul enhances much of what a living creature is naturally capable. | + | * Calculate and record Humanity. Add Conscience and Self-Control. |
| + | * Record Willpower, which is equal to Courage, and Blood Pool (only if a ghoul) | ||
| + | * Spend Freebie | ||
| + | |||
| + | ---- | ||
| + | |||
| + | Freebie Points | ||
| + | Attribute 5 per dot \\ | ||
| + | Ability 2 per dot \\ | ||
| + | Discipline 10 per dot \\ | ||
| + | Background 1 per dot \\ | ||
| + | Virtue 2 per dot \\ | ||
| + | Humanity 1 per dot \\ | ||
| + | Willpower 1 per dot | ||
| + | |||
| + | ---- | ||
| **Contingencies**\\ | **Contingencies**\\ | ||
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| Additionally, | Additionally, | ||
| - | ====== Retainers that are not Ghouled ====== | ||
| - | Mortals that are Retainers and not ghouled follow the same requirements that Human ghouls do with a couple exceptions: | ||
| - | * They do not have disciplines | ||
| - | * They do not possess a blood pool | ||
| - | In the Event of turning a mortal retainer into a ghoul they will gain access to both | ||