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setting:ghouls_retainers [2021/Apr/13 18:08]
dro [Ghouls]
setting:ghouls_retainers [2026/Feb/28 06:37] (current)
57.141.14.40 ↷ Links adapted because of a move operation
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-|  [[house_rules|BACK TO ALL HOUSE RULES]]  ||||| +|  [[Vampire House Rules]]   [[vampire_advantages]]  |  [[Vampire Backgrounds]]   [[vampire_feeding]]   [[Vampire House Rules|Bloodpool]]   [[vampire_torpor_slumber]]  |  [[vampire_learning_disciplines]]  |  [[vampire_discipline_changes]]  |  [[ghouls_retainers]]  |  [[vampire_rituals]]  |  [[character_advancement]]  | 
-|  [[Torpor/Slumber]]  |  [[Disciplines]]  |  [[Ghouls]]  |  [[d]]  |  [[e]]  | +====== Ghouls and Retainers ======
-====== Ghouls ======+
  
-In the World of Darknessthere are those on top, and there are those that serve them The rest of the kine waits in their day-to-day existence for the moment that they are chosen, or perhaps that is merely what some Cainites would lead you to believe Either way, Ghouls have been part of the history of Cainite culture dating back millennia, and so, there should be rules to accommodate these servants of darkness.\\+==== Retainers ==== 
 +Keeping your Retainer devoted is accomplished by paymentDominate or Presence or by blood. If you choose to use your bloodthus creating a ghoul. Retainers and Ghouls are not characters used for roleplayThey are a servant or assistant for your vampireA specialist to do actions your Character does not do
 \\ \\
-**Mechanics**\\+=== Mechanics ===
 Mechanically speaking, the Retainers background covers the number of Ghouls any given PC may have, to a total of 5, or, alternatively, they may invest multiple points in this background into one Ghoul, creating a far more impressive servant. \\ Mechanically speaking, the Retainers background covers the number of Ghouls any given PC may have, to a total of 5, or, alternatively, they may invest multiple points in this background into one Ghoul, creating a far more impressive servant. \\
 \\ \\
 The rules for this are as follows:\\ The rules for this are as follows:\\
-\\ +  * A Player Character must spend the first dot of the Retainers background on a Ghoul itself; whether this is animal or human is at the discretion of the PC. 
-A Player Character must spend the first dot of the Retainers background on a Ghoul itself; whether this is animal or human is at the discretion of the PC.\\ +  Any subsequent dots in the Retainers background may be used to do one of the following, they may either: 
-\\ +     * Invest another dot(s) of the background into an existing Ghoul (each additional dot invested will add 10 Freebie Points to that Ghoul).\\ 
-Any subsequent dots in the Retainers background may be used to do one of the following, they may either:\\ +     * Add an additional Ghoul to their retinue (at the normal cost of 1 dot).\\
-  * Invest another dot(s) of the background into an existing Ghoul (each additional dot invested will add 10 Freebie Points to that Ghoul).\\ +
-  * Add an additional Ghoul to their retinue (at the normal cost of 1 dot).\\ +
-\\ +
-\\ +
-**Building Human Ghouls**\\ +
-Now, these mechanics are all well and good, but at this point, you may be asking yourself how exactly to build a Ghoul for your PC.  The good news is, it’s as easy as building a regular character...the bad news is that it’s just as mentally taxing, especially when it comes to those freebies.\\ +
-\\ +
-The Character Creation process for a Mortal Ghoul begins in the Ghouls and Revenants V20 book or the V20 Core book, and will walk you through all the necessary steps for creating your Ghoul Retainers.  Now, that said, there are a few things that need to be addressed here, in regards Retainer creation, as follows:\\ +
-\\ +
-  * Ghouls may never have more than 3 dots in any one Background (ex. a limit of Resources 3).  This rule is to ensure that NPCs never outstrip the potential of what a PC can accomplish during the course of play.\\ +
-  * Ghouls may never acquire, nor purchase over time, the Majordomo or Retainers backgrounds.\\ +
-  * Ghouls may never have more than 10 Freebie Points invested into Backgrounds at the moment of creation.\\ +
-\\ +
-\\ +
-**Building Animal Ghouls**\\ +
-The following mechanics do not differ in any great amount from those previous, however they do concern themselves with a far different calibre of servant; that of the eponymous raven, or perhaps wolf...or maybe even panther, that your Kindred decided to call ally in their nighttime activities - or perhaps even daytime ones, as well.\\ +
-\\ +
-The Character Creation process for an Animal Ghoul starts just as it would for a Mortal Ghoul, using the details listed in the Ghouls and Revenants or Core book - however, there are a few key differences that should be pointed out:\\ +
-\\ +
-  * Animal ghouls, for obvious reasons, may never purchase “Social” Backgrounds; i.e. Allies, Contacts, Influence, Status, and so on.\\ +
-  * Animal ghouls, ostensibly, are not going to be as smart as the average human - however, that is obviously subject to change as the nature of being a Ghoul enhances much of what a living creature is naturally capable.  As a result, an animal Ghoul have a trait maximum equaling their domitor’s dots in Retainer where their Intelligence Attribute is concerned (ex. if you have 2 dots in Retainer, the trait max for your animal Ghouls is 2, 3 = 3, and so on.)+
  
-**Contingencies** +---- 
-This all said, there is one very important thing to keep in mind when you are creating, and further running your Ghouls.  All sheets must be submitted via Notepad to the responsible Vampire STs (TP & Mortarch), before any final posting to the Ghouls section of your PC Sheet.\\+ 
 +=== Building a Retainer === 
 +Step One: Character Concept 
 +Choose concept, Nature, and Demeanor. Then, choose whether or not your character is an human retainer or ghoul. 
 + 
 +Step Two: Select Attributes  
 +Prioritize the three categories: Physical, Social, Mental(6/4/3). Your character automatically has one dot in each Attribute. 
 + 
 +Step Three: Select Abilities 
 +Prioritize the three categories: Talents, Skills, Knowledges (11/7/4). 
 + 
 +Step Four: Select Advantages 
 +  * Backgrounds: 5 dots (Max 3 dots in any one Background. Max 10 dots into Freebies) 
 +  * Virtues: 5 dots (start with 1 dot in each) 
 +If a ghoul:  
 +  * Disciplines: 1 dot Potence, 1 dot from Master's in-clan 
 + 
 +Step Five: Finishing Touches 
 +  * Calculate and record Humanity. Add Conscience and Self-Control. 
 +  * Record Willpower, which is equal to Courage, and Blood Pool (only if a ghoul)  
 +  * Spend Freebie points (21). 
 + 
 +---- 
 + 
 +Freebie Points \\ 
 +Attribute 5 per dot \\ 
 +Ability 2 per dot \\ 
 +Discipline 10 per dot \\ 
 +Background 1 per dot \\ 
 +Virtue 2 per dot \\ 
 +Humanity 1 per dot \\ 
 +Willpower 1 per dot 
 + 
 +---- 
 + 
 +**Contingencies**\\ 
 +This all said, there is one very important thing to keep in mind when you are creating, and further running your Ghouls.  All sheets must be submitted to the responsible Vampire STs, before any final posting to the Ghouls section of your PC Sheet.\\
 \\ \\
 Additionally, if it is discovered that you are abusing the Retainer rules as listed above, you will immediately lose access to all Ghouls you have acquired thus far, and will be prohibited from acquiring any new Retainers for a period of time that the Vampire STs see fit. Additionally, if it is discovered that you are abusing the Retainer rules as listed above, you will immediately lose access to all Ghouls you have acquired thus far, and will be prohibited from acquiring any new Retainers for a period of time that the Vampire STs see fit.
 +
 +
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setting/ghouls_retainers.1618337304.txt.gz · Last modified: 2021/Apr/13 18:08 by dro