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red:hotch [2021/May/28 11:48] glyff [Notes] |
red:hotch [2024/May/27 12:44] (current) glyff [Role Abilities] |
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**Class: | **Class: | ||
**Handle:** ' | **Handle:** ' | ||
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- | **Role Ability:** Maker\\ | ||
- | |||
- | **Rank:** 4\\ | ||
- | |||
- | **Role Ability Notes:**\\ | ||
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- | Field Expertise: 3 points\\ | ||
- | Upgrade: 2 Points\\ | ||
- | Fabricate: 1 Point\\ | ||
- | Invention: 2 Points\\ | ||
**Humanity**\\ | **Humanity**\\ | ||
Line 31: | Line 20: | ||
**Addictions: | **Addictions: | ||
- | < | + | < |
+ | **Role Abilities: | ||
- | Stuff goes here. | + | **Maker Rank:** 4\\ |
+ | **Role Ability Notes:**\\ | ||
+ | |||
+ | Field Expertise: 3 points\\ | ||
+ | Upgrade: 2 Points\\ | ||
+ | Fabricate: 1 Point\\ | ||
+ | Invention: 2 Points\\ | ||
+ | **Interface Rank:** 1\\ | ||
<tabbox Stats> | <tabbox Stats> | ||
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|Shotgun |5d6 |4 |1 |500eb | | |Shotgun |5d6 |4 |1 |500eb | | ||
|Medium Pistol |1d6 |12 |2 |50eb | | |Medium Pistol |1d6 |12 |2 |50eb | | ||
- | | | | | | | | + | |Custom Assault Rifle |5d6 |25 |1 |Autofire(4), |
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Line 167: | Line 164: | ||
|Techbag |500eb | | |Techbag |500eb | | ||
|Clothes |320eb | | |Clothes |320eb | | ||
- | | | | | + | |Duct Tape x2 |100eb | |
+ | |Disposable Cell Phone x2 |50eb | | ||
+ | |Road Flare x5 |50eb | | ||
+ | |Rope |20eb | | ||
+ | |Memory Chips x5 |50eb | | ||
+ | |Lock Picking Set |20eb | | ||
+ | |Laptop |50eb | | ||
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Line 174: | Line 177: | ||
|Shells | | | |Shells | | | ||
|9mm rounds | | | |9mm rounds | | | ||
+ | |100 assault rifle rounds |100eb | | ||
+ | |100 shotgun shells |100eb | | ||
+ | |100 pistol rounds |100eb | | ||
+ | |10 smoke grenades |500eb | | ||
+ | |10 teargass grenades |500eb | | ||
+ | |5 flashbang grenades |500eb | | ||
+ | |20 smart rounds for an Assault Rifle| 1000eb| | ||
+ | |10 sleep rounds for a medium pistol |500eb | | ||
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^Cash ^ Notes | | ^Cash ^ Notes | | ||
- | |270eb |Left over Ebucks | | + | |1445eb |
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^Cyberaudio ^Data | | ^Cyberaudio ^Data | | ||
- | | | | | + | |Cyberaudio suite | Internal Agent, Radio Communicator 1d6 Humanity loss(4) |
- | | | | | + | |Homing Tracer |
^Right Cybereye ^Data | | ^Right Cybereye ^Data | | ||
- | |Cybereye |Chyron, 200eb, humanity loss 1 | | + | |Cybereye |Chyron, 200eb, humanity loss 0, low light/ |
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Line 204: | Line 215: | ||
^Neural Link ^Data | | ^Neural Link ^Data | | ||
- | | | | | + | |Neural Link |Humanity Loss 1d6(1), Chipware Socket, Interface Plugs, |
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^Left Cyberarm ^Data | | ^Left Cyberarm ^Data | | ||
- | |Cyberarm |Popup Shield, Tool Hand, 1100eb, humanity loss 2 | | + | |Cyberarm |Popup Shield, Tool Hand, 1100eb, humanity loss 1 | |
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**Character Notes** | **Character Notes** | ||
+ | |||
+ | Custom gear Costs:\\ | ||
+ | |||
+ | Hotch' | ||
+ | Base Items: Custom Fitted light armorjack, Anti-Smog Filter Mask, Flashlight, Bug Detector, Techtool. | ||
+ | Total Base Price: 840 | ||
+ | |||
+ | Hotch' | ||
+ | |||
+ | Hotch' | ||
+ | Base cost: 1000eb + 500eb for optics + 1000eb for the hot swap system. | ||
+ | |||
+ | Hotch' | ||
+ | |||
+ | <tabbox Experience> | ||
**Experience: | **Experience: | ||
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Second Session XP: 70\\ | Second Session XP: 70\\ | ||
Third Session XP: 280\\ | Third Session XP: 280\\ | ||
+ | Fourth Session XP: 60\\ | ||
- | **Total XP:** 410\\ | + | **Total XP:** 470\\ |
**XP purchases: | **XP purchases: | ||
Line 303: | Line 330: | ||
Tracking 2: 40\\ | Tracking 2: 40\\ | ||
Endurance 1: 20\\ | Endurance 1: 20\\ | ||
+ | Interface 1: 60\\ | ||
**Current XP:** 30\\ | **Current XP:** 30\\ | ||
- | |||
- | Current Funds: 270eb\\ | ||
- | |||
- | **20k Cash expenditures**\\ | ||
- | |||
- | Upgrades:\\ | ||
- | 1000 - Upgrade Cybereye and Cyberarm to reduce humanity loss.\\ | ||
- | |||
- | Cyberware: | ||
- | |||
- | Neural Link: 500eb - 1d6 humanity loss upgrade\\ | ||
- | Chipware socket: 500eb - 1d6 humanity loss upgrade\\ | ||
- | Interface plugs: 500eb - 1d6 humanity loss upgrade\\ | ||
- | Cybereye: 100eb - 1d6 humanity loss upgrade\\ | ||
- | Low Light/ | ||
- | Micro-optics: | ||
- | TeleOptics: 500eb\\ | ||
- | Targeting Scope: 500eb\\ | ||
- | Cyberaudio suite: 500eb - 1d6 humanity loss upgrade\\ | ||
- | Internal Agent: 100eb\\ | ||
- | Radio Communicator 100eb\\ | ||
- | Homing Tracer: 100eb\\ | ||
- | 3 tracers: 150eb\\ | ||
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- | Chipware:\\ | ||
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- | |||
- | Weapons:\\ | ||
- | |||
- | Assault Rifle: 500eb\\ | ||
- | 100 assault rifle rounds: 100eb\\ | ||
- | 100 shotgun shells: 100eb\\ | ||
- | 100 pistol rounds: 100eb\\ | ||
- | 10 smoke grenades: 500eb\\ | ||
- | 10 teargass grenades: 500eb\\ | ||
- | 5 flashbang grenades: 500eb\\ | ||
- | 20 smart rounds for a medium pistol: 1000eb\\ | ||
- | 10 sleep rounds for a medium pistol: 500eb\\ | ||
- | |||
- | Gear:\\ | ||
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- | Duct Tape x2: 100eb\\ | ||
- | Disposable Cell Phone x2: 50eb\\ | ||
- | Road Flare x5: 50eb\\ | ||
- | Rope: 20eb\\ | ||
- | Memory Chips x5: 50eb\\ | ||
- | Lock Picking Set: 20eb\\ | ||
- | Laptop: 50eb\\ | ||
- | |||
- | Custom gear Costs:\\ | ||
- | |||
- | Hotch' | ||
- | Base Items: Custom Fitted light armorjack, Anti-Smog Filter Mask, Flashlight, Bug Detector, Techtool. | ||
- | Total Base Price: 840 | ||
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- | Hotch' | ||
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- | Hotch' | ||
- | Base cost: 1000eb + 500eb for optics + 1000eb for the hot swap system. | ||
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- | Hotch' | ||
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</ | </ | ||
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