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red:hotch [2021/May/21 23:06]
glyff [Notes]
red:hotch [2024/May/27 12:44] (current)
glyff [Role Abilities]
Line 4: Line 4:
 **Class:**  Tech\\ **Class:**  Tech\\
 **Handle:** 'Hotch'\\ **Handle:** 'Hotch'\\
- 
-**Role Ability:** Maker\\ 
- 
-**Rank:** 4\\ 
- 
-**Role Ability Notes:**\\ 
- 
-Field Expertise: 3 points\\ 
-Upgrade: 2 Points\\ 
-Fabricate: 1 Point\\ 
-Invention: 2 Points\\ 
  
 **Humanity**\\ **Humanity**\\
-**34** Out Of **60**\\+**44** Out Of **60**\\
  
 **Hit Points**\\ **Hit Points**\\
Line 31: Line 20:
 **Addictions:**\\ **Addictions:**\\
  
-<tabbox Maker>+<tabbox Role Abilities> 
 +**Role Abilities:** Maker, Interface\\
  
-Stuff goes here.+**Maker Rank:** 4\\
  
 +**Role Ability Notes:**\\
 +
 +Field Expertise: 3 points\\
 +Upgrade: 2 Points\\
 +Fabricate: 1 Point\\
 +Invention: 2 Points\\
  
 +**Interface Rank:** 1\\
 <tabbox Stats> <tabbox Stats>
  
Line 41: Line 38:
  
 ^ Int ^ Ref ^ Dex ^ Tech ^ Cool ^ Will ^ Luck ^ Move ^ Body ^ Emp | ^ Int ^ Ref ^ Dex ^ Tech ^ Cool ^ Will ^ Luck ^ Move ^ Body ^ Emp |
-|6      |8    |6    |8     |4     |6     |6 of 6 |6    |6     |of 6 |+|6      |8    |6    |8     |4     |6     |6 of 6 |6    |6     |of 6 |
  
 <tabbox Skills 1> <tabbox Skills 1>
Line 51: Line 48:
 | Conceal/Reveal Object(Int) |0 | 6|6 | | Conceal/Reveal Object(Int) |0 | 6|6 |
 | Lip Reading(Int) |0 |6 |6 | | Lip Reading(Int) |0 |6 |6 |
-| **Perception(Int)** ||6 |+| **Perception(Int)** ||6 |
-| Tracking(Int) ||6 ||+| Tracking(Int) ||6 ||
  
 ^ Body Skills ^ LVL ^ STAT ^ BASE | ^ Body Skills ^ LVL ^ STAT ^ BASE |
Line 58: Line 55:
 | Contortionist(Dex) |0 |6 |6 | | Contortionist(Dex) |0 |6 |6 |
 | Dance(Dex) |0 |6 |6 | | Dance(Dex) |0 |6 |6 |
-| Endurance(Will) ||6 ||+| Endurance(Will) ||6 ||
 | Resist Torture/Drugs(Will) |0 |6 |6 | | Resist Torture/Drugs(Will) |0 |6 |6 |
 | **Stealth(Dex)** |2 |6 |8 | | **Stealth(Dex)** |2 |6 |8 |
Line 89: Line 86:
 | Science(Int) |0 |6 |6 | | Science(Int) |0 |6 |6 |
 |Chemistry  |2 |6 |8 | |Chemistry  |2 |6 |8 |
-|Physics  ||6 ||+|Physics  ||6 ||
 | Language(Int) |0 |6 |6 | | Language(Int) |0 |6 |6 |
 | **Streetslang** |2 |6 |8 | | **Streetslang** |2 |6 |8 |
Line 105: Line 102:
 ^ Performance Skills ^ LVL ^ STAT ^ BASE | ^ Performance Skills ^ LVL ^ STAT ^ BASE |
 | Acting(Cool) |0 |4 |4 | | Acting(Cool) |0 |4 |4 |
-| Play Instrument(Tech) ||8 |10 |+| Play Instrument(Tech) ||8 ||
 | Guitar  |2 |8 |10 | | Guitar  |2 |8 |10 |
 |  | | | | |  | | | |
Line 111: Line 108:
  
 ^ Ranged Weapon Skills ^ LVL ^ STAT ^ BASE | ^ Ranged Weapon Skills ^ LVL ^ STAT ^ BASE |
-| Archery(Ref) |0 |8 |+| Archery(Ref) |0 |8 |
-| Autofire(x2)(Ref) ||8 |+| Autofire(x2)(Ref) ||8 |10 
-| Handgun(Ref) ||8 |10 |+| Handgun(Ref) ||8 |11 |
 | Heavy Weapons(x2)(Ref) |0 |8 |8 | | Heavy Weapons(x2)(Ref) |0 |8 |8 |
 | Shoulder Arms(Ref) |5 |8 |13 | | Shoulder Arms(Ref) |5 |8 |13 |
Line 119: Line 116:
 ^ Social Skills ^ LVL ^ STAT ^ BASE | ^ Social Skills ^ LVL ^ STAT ^ BASE |
 | Bribery(Cool) |0 |4 |4 | | Bribery(Cool) |0 |4 |4 |
-| **Conversation(Emp)** ||3 |+| **Conversation(Emp)** ||3 |
-| **Human Perception(Emp)** ||3 ||+| **Human Perception(Emp)** ||3 ||
 | Interrogation(Cool) |0 |4 |4 | | Interrogation(Cool) |0 |4 |4 |
 | **Persuasion(Cool)** |2 |4 |6 | | **Persuasion(Cool)** |2 |4 |6 |
Line 158: Line 155:
 |Shotgun |5d6 |4 |1 |500eb | |Shotgun |5d6 |4 |1 |500eb |
 |Medium Pistol |1d6 |12 |2 |50eb | |Medium Pistol |1d6 |12 |2 |50eb |
-| | | | | |+|Custom Assault Rifle |5d6 |25 ||Autofire(4), Suppressive Fire 1000eb, smartgun, hotswap system |
 | | | | | | | | | | | |
 | | | | | | | | | | | |
Line 167: Line 164:
 |Techbag |500eb | |Techbag |500eb |
 |Clothes |320eb | |Clothes |320eb |
-| | |+|Duct Tape x2 |100eb | 
 +|Disposable Cell Phone x2 |50eb | 
 +|Road Flare x5 |50eb | 
 +|Rope |20eb | 
 +|Memory Chips x5 |50eb | 
 +|Lock Picking Set |20eb | 
 +|Laptop |50eb |
 | | | | | |
 | | | | | |
Line 174: Line 177:
 |Shells | | |Shells | |
 |9mm rounds | | |9mm rounds | |
 +|100 assault rifle rounds |100eb |
 +|100 shotgun shells |100eb |
 +|100 pistol rounds |100eb |
 +|10 smoke grenades |500eb |
 +|10 teargass grenades |500eb |
 +|5 flashbang grenades |500eb |
 +|20 smart rounds for an Assault Rifle| 1000eb|
 +|10 sleep rounds for a medium pistol |500eb |
 | | | | | |
 ^Cash ^ Notes | ^Cash ^ Notes |
-|270eb |Left over Ebucks |+|1445eb |Left over Ebucks |
 | | | | | |
 | | | | | |
Line 192: Line 203:
  
 ^Cyberaudio ^Data | ^Cyberaudio ^Data |
-| | | +|Cyberaudio suite Internal Agent, Radio Communicator 1d6 Humanity loss(4) 
-| | |+|Homing Tracer 3 Tracers |
  
 ^Right Cybereye ^Data | ^Right Cybereye ^Data |
-|Cybereye |Chyron, 200eb | +|Cybereye |Chyron, 200eb, humanity loss 0, low light/infrared/UV, Micro-optics, Tele-optics, targeting scope
 | | | | | |
  
Line 204: Line 215:
  
 ^Neural Link ^Data | ^Neural Link ^Data |
-| | |+|Neural Link |Humanity Loss 1d6(1), Chipware Socket, Interface Plugs,  |
 | | | | | |
  
Line 210: Line 221:
  
 ^Left Cyberarm ^Data | ^Left Cyberarm ^Data |
-|Cyberarm |Popup Shield, Tool Hand, 1100eb |+|Cyberarm |Popup Shield, Tool Hand, 1100eb, humanity loss 1 |
 | | | | | |
  
Line 281: Line 292:
  
 **Character Notes** **Character Notes**
 +
 +Custom gear Costs:\\
 +
 +Hotch's Custom Armor:
 +Base Items: Custom Fitted light armorjack, Anti-Smog Filter Mask, Flashlight, Bug Detector, Techtool.
 +Total Base Price: 840
 +
 +Hotch's armor is upgraded, costing 1680 ebucks total.  12sp, and each of the other options are integrated.
 +
 +Hotch's Assault Rifle:
 +Base cost: 1000eb + 500eb for optics + 1000eb for the hot swap system.  2500 total cost.  Excellent Quality.
 +
 +Hotch's custom assault rifle.  Has a top rail with his custom smartgun optics, the bottom rail is fitted for his special purpose built hot swap system.
 +
 +<tabbox Experience>
  
 **Experience:**\\ **Experience:**\\
Line 286: Line 312:
 First Session XP: 60\\ First Session XP: 60\\
 Second Session XP: 70\\ Second Session XP: 70\\
 +Third Session XP: 280\\
 +Fourth Session XP: 60\\
  
-**Total XP:** 130\\+**Total XP:** 470\\
  
 **XP purchases:**\\ **XP purchases:**\\
Line 295: Line 323:
 Tracking 1: 20\\ Tracking 1: 20\\
 Chemistry 2: 40\\ Chemistry 2: 40\\
 +Interrogation 1: 20\\
 +Interrogation 2: 40\\
 +Physics 2: 40\\
 +Perception 3: 60\\
 +Handgun 3: 60\\
 +Tracking 2: 40\\
 +Endurance 1: 20\\
 +Interface 1: 60\\
  
 **Current XP:** 30\\ **Current XP:** 30\\
- 
-**20k Cash expenditures**\\ 
- 
-Cyberware:\\ 
- 
-Neural Link: 500eb - 1d6 humanity loss upgrade\\ 
-Chipware socket: 500eb - 1d6 humanity loss upgrade\\ 
-Interface plugs: 500eb - 1d6 humanity loss upgrade\\ 
-Cybereye: 100eb - 1d6 humanity loss upgrade\\ 
-Low Light/Infrared/UV: 500eb\\ 
-Virtuality: 100eb\\ 
-Targeting Scope: 500eb\\ 
-Cyberaudio suite: 500eb - 1d6 humanity loss upgrade\\ 
-Internal Agent: 100eb\\ 
-Radio Communicator 100eb\\ 
-Homing Tracer: 100eb\\ 
-3 tracers: 150eb\\ 
- 
-Chipware:\\ 
- 
- 
-Weapons:\\ 
- 
-Assault Rifle: 500eb\\ 
-100 assault rifle rounds: 100eb\\ 
-100 shotgun shells: 100eb\\ 
-100 pistol rounds: 100eb\\ 
-10 smoke grenades: 500eb\\ 
-10 teargass grenades: 500eb\\ 
-5  flashbang grenades: 500eb\\ 
-20 smart rounds for a medium pistol: 1000eb\\ 
-10 sleep rounds for a medium pistol: 500eb\\ 
- 
-Gear:\\ 
- 
-Excellent Cyberdeck: 1000eb\\ 
- 
-So far: 8550\\ 
- 
 </tabbox> </tabbox>
- 
red/hotch.1621638368.txt.gz · Last modified: 2021/May/21 23:06 by glyff