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pc:ma_maneuver [2023/Mar/12 18:13] shalassa |
pc:ma_maneuver [2023/Jun/23 22:50] (current) shalassa |
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but the martial artist doesn’t need to grab her opponent first.\\ | but the martial artist doesn’t need to grab her opponent first.\\ | ||
//Roll:// Dexterity + Martial Arts\\ | //Roll:// Dexterity + Martial Arts\\ | ||
- | // | + | // |
//Damage:// Opponent’s Strength/ | //Damage:// Opponent’s Strength/ | ||
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// | // | ||
//Damage:// Successes/ | //Damage:// Successes/ | ||
+ | |||
+ | |||
+ | __• Snake Step__\\ | ||
+ | Shifting away from the blow, our martial artist deftly sidesteps a close or ranged attack. Naturally, he must be able to see it coming first. This maneuver acts as a dodge, with a thee-dice bonus and Dexterity + Martial Arts as the dice pool involved.\\ | ||
+ | //Roll:// Dexterity + Martial Arts\\ | ||
+ | // |