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pc:ma_maneuver [2023/Mar/12 18:13] shalassa |
pc:ma_maneuver [2023/Jun/23 22:50] (current) shalassa |
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| but the martial artist doesn’t need to grab her opponent first.\\ | but the martial artist doesn’t need to grab her opponent first.\\ | ||
| //Roll:// Dexterity + Martial Arts\\ | //Roll:// Dexterity + Martial Arts\\ | ||
| - | // | + | // |
| //Damage:// Opponent’s Strength/ | //Damage:// Opponent’s Strength/ | ||
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| // | // | ||
| //Damage:// Successes/ | //Damage:// Successes/ | ||
| + | |||
| + | |||
| + | __• Snake Step__\\ | ||
| + | Shifting away from the blow, our martial artist deftly sidesteps a close or ranged attack. Naturally, he must be able to see it coming first. This maneuver acts as a dodge, with a thee-dice bonus and Dexterity + Martial Arts as the dice pool involved.\\ | ||
| + | //Roll:// Dexterity + Martial Arts\\ | ||
| + | // | ||