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pc:jack_langstrum_lores [2024/Dec/02 04:00] administrator created |
pc:jack_langstrum_lores [2024/Dec/02 09:54] (current) administrator |
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| + | [[Jack Langstrum]] | ||
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| ====== Lores ====== | ====== Lores ====== | ||
| - | <Tabbox Lores> | + | <tabbox Lore of the Fundament> |
| + | **1: Manipulate Gravity**\\ | ||
| + | Roll: Strength + Athletics\\ | ||
| + | |||
| + | The user can leap or climb up to 20 yards per success or fall a similar distance without suffering injury. | ||
| + | |||
| + | **High Torment: | ||
| + | When used at high torment the user leaves turbulence in his wake, randomly increasing and decreasing the effects of gravity on surrounding objects and people who pass within [Torment] yards. | ||
| + | |||
| + | **2: Manipulate Adhesion**\\ | ||
| + | Roll: Dexterity + Athletics\\ | ||
| + | Difficulty is determined by angle. | ||
| + | |||
| + | The user can run up walls, cling to a ceiling, or to the side of a moving car. The character can move up to 3 yards per success rolled and this effect lasts for a single turn.\\ | ||
| + | |||
| + | **High Torment: | ||
| + | When used at high torment the evocation heats anything the user touches. | ||
| + | |||
| + | **3: Manipulate Inertia**\\ | ||
| + | Roll: Dexterity + Athletics\\ | ||
| + | |||
| + | The user can throw objects long distances or cause projectiles to stop in mid air. The user can throw an object 30 yards per success rolled. | ||
| + | |||
| + | **High Torment: | ||
| + | When used at high torment the objects effected by this lore become unstable for a time. For a numbner of turns equal to [Torment] any item that was the focus of this evocation causes a botch on a roll of 1,2, or 3 when used for any reason. | ||
| + | |||
| + | |||
| + | <tabbox Lore of Patterns> | ||
| + | |||
| + | **1: Sense Congruence**\\ | ||
| + | Roll: Perception + Intuition\\ | ||
| + | |||
| + | The user specifies the type of event they want to detect. | ||
| + | |||
| + | **High Torment: | ||
| + | The High Torment version of this evocation can only search for impending events of violence and destruction.\\ | ||
| + | |||
| + | **2: Trace Pattern**\\ | ||
| + | Roll: Perception + Intuition\\ | ||
| + | |||
| + | The user can view a particular event and trace the forces that caused that event to occur. | ||
| + | |||
| + | **Hight Torment: | ||
| + | The high torment version of this evocation can only be used to trace events of violence and destruction. | ||
| + | |||
| + | **3: Foresee**\\ | ||
| + | Roll: Wits + Intuition\\ | ||
| + | |||
| + | This evocation allows the user to predict events and actions that are about to occur. | ||
| + | |||
| + | **High Torment: | ||
| + | The high torment version of this evocation senses subtle shifts in patterns. | ||
| + | |||
| + | <tabbox Lore of Portals> | ||
| + | **1: Open/Close Portals**\\ | ||
| + | Roll: Manipulation + Intuition\\ | ||
| + | |||
| + | This evocation allows the user to control portals of any kind. The size and complexity of the portal determines the number of successes needed to manipulate it. If enough successes are gained, the portal will close and lock, or unlock and open at the user's touch. | ||
| + | |||
| + | **High Torment: | ||
| + | The High torment version of this spell doesn' | ||
| + | |||
| + | **2: Create Ward**\\ | ||
| + | Roll: Charisma + Intuition\\ | ||
| + | |||
| + | This evocation lets the user seal an area from entrance or exit. The User must be inside the area they wish to seal. If the roll is successful all entrances to a given area become impassable. | ||
| + | |||
| + | **High Torment: | ||
| + | The high torment version of this evocation does not prohibit entry, but instead harms those that attempt to enter the warded area. When an intruder crosses the portal they suffer a number of bashing levels of damage equal to the number of successes achieved on the evocation. | ||
| + | |||
| + | **3: Teleport: | ||
| + | Roll: Intelligence + Intuition | ||
| + | Successes required depend on familiarity with location. | ||
| + | User must have visited the location at least once. | ||
| + | |||
| + | The user can link two similar portals such as two windows, two doors, two hatches, ect. The user can link the two portals so that entering one, will cause the user or others to exit the other. | ||
| + | |||
| + | **High Torment: | ||
| + | The High Torment version of this evocation is hampered by the user's lack of focus. | ||
| + | |||
| + | <tabbox Lore of Light> | ||
| + | **1: Light**\\ | ||
| + | Roll: Stamina + Science\\ | ||
| + | |||
| + | The user can generate light filling an area with soft illumination. | ||
| + | |||
| + | **High Torment: | ||
| + | The high torment version of this evocation fills the surrounding area in inky darkness instead of light. | ||
| + | |||
| + | **2: Bend Light**\\ | ||
| + | Roll: Stamina + Science\\ | ||
| + | |||
| + | This evocation allows the user to bend light around themselves, giving them a powerful form of camouflage. | ||
| + | |||
| + | **3: Phantasm**\\ | ||
| + | Roll: Intelligence + Performance\\ | ||
| + | Difficulty is determined by complexity. | ||
| + | |||
| + | The user can create ghostly images that perform a rote set of actions as directed by their creator. The number of successes determines the number of pre-programmed actions the ghostly images can take. Once these actions have been completed the ghostly images will form a loop and repeat for a number of days equal to the user's faith score. | ||
| + | |||
| + | **High Torment: | ||
| + | The high torment version of this evocation are subtly disturbing even on a subconscious level. | ||
| </ | </ | ||
| + | |||