Roxanne "Roxie" Jolean Harvey
Nature: N/a | - | - | Demeanor: N/a |
Character Type: Changeling | - | - | Concept: hippie street performer/tagger |
Player Name: Vampypancake | - | - | Clan/Tribe/Dynasty/Ect:' Piskie/seelie court/House: Liam |
Attributes
Physical | Social | Mental | |||
---|---|---|---|---|---|
Strength | 2 | Charisma | 2 | Perception | 3 |
Dexterity | 5 | Manipulation | 2 | Intelligence | 2 |
Stamina | 3 | Appearance | 4 | Wits | 2 |
Abilities
Talents | Skills | Knowledges | |||
---|---|---|---|---|---|
Alertness | 2 | Animal Ken | 0 | Academics | 1 |
Athletics | 1 | Crafts | 1 | Computers | 1 |
Awareness | 0 | Drive | 0 | Cosmology | 0 |
Brawl | 1 | Etiquette | 1 | Finance | 0 |
Empathy | 2 | Firearms | 0 | Investigation | 2 |
Expression | 1 | Melee | 1 | Law | 0 |
Intimidation | 0 | Performance | 2 | Medicine | 2 |
Leadership | 0 | Stealth | 1 | Occult | 0 |
Streetwise | 1 | Survival | 1 | Politics | 0 |
Subterfuge | 1 | Technology | 1 | Science | 0 |
Other Talents | Other Skills | Other Knowledges | |||
Carousing | 0 | Larceny | 1 | Enigmas | 0 |
Intuition | 0 | Hypnosis | 0 | History | 0 |
Seduction | 0 | Meditation | 0 | Poisons | 0 |
Art | 3 | Riding | 0 | Thanatology | 0 |
Kenning | 1 | Traps | 0 | 0 |
Additional Abilities:
Advantages
Backgrounds | |
resources | 1 |
title | 2 |
mentor | 1 |
treasures(camping lighter) | 1 |
Arts | |
Chicanery | 2 |
Oneiromancy | 3 |
Realms | |
actor | 3 |
nature | 1 |
fae | 2 |
Willpower | 5 |
Glamour | 6 |
Banality | 3 |
Merits | |
ambidextrous | 1 |
friendly face | 1 |
voice of a songbird | 2 |
calming presence | 1 |
Faerie Eternity | 1 |
Flaws | |
amnesia | 2 |
lifesaver | 3 |
foul mouth | 2 |
changeling’s eyes | 1 |
dark secret | 1 |
Merits:
ambidextrous (1): You have a high degree of off-hand dexterity and can perform tasks with the “wrong” hand at no penalty. The rules for taking multiple actions still apply, but you do not suffer a difficulty penalty if you use two weapons or are forced to use your off hand.
Friendly Face (1): You have a face strangers are inclined to trust. The effect doesn’t fade even if you attempt self-deprecation, leaving you at –2 difficulty on all appropriate Social rolls (yes for first impressions, no for Intimidation, for example) when a stranger is involved. This Merit only functions on a first meeting.
Voice of a Songbird (2): The satyrs say your voice could charm apples from the trees. You have perfect pitch and can sing a cappella without missing a single note or going off key. Even when only speaking, your voice has a seductive quality that attracts people to you. Whenever you make a roll that involves inspirational speaking or singing, you are at a –2 difficulty
calming presence (1): Common among the pooka is the ability to calm any animal or child with a quiet word or even a look. Something in your aura conveys safety and security to the animal or child. Guard dogs and wild animals never attack you, and babies in your presence calm and gaze up at you in fascination and wonder.
Faerie Eternity (1): After you went through your Chrysalis, you had a birthday, and then another, and then another. Strangely, however — you didn’t seem to be growing or getting older. You’re touched with a vestige of the immortality that was the birthright of all fae. As long as your fae seeming is active, you will age at one-tenth that of a normal human or changeling. Should your fae seeming be permanently destroyed, or should you retreat into Banality, you begin to age normally
Flaws:amnesia (2):Your life is a blank slate. However, your shadowy past may someday come back to haunt you, and the Storyteller is under no obligation to be merciful.
Lifesaver (3): You believe life is a sacred gift, and will not take — or allow someone else to take — a person’s life except in the most extreme of circumstances. You have no problems with killing animals (for the right reasons), and will kill inhuman creatures to protect others if necessary. Senseless death in all forms repulses you, and you feel that those who commit murder should be punished. You must resist the inclination to tend the wounds of any injured parties in your presence make a Willpower roll (difficulty 7).
Foul Mouth (2): Most people swear, but your use of profanity puts nockers to shame. Your mouth spews forth a never-ending torrent of obscenities. Others know when enough is enough, but you just keep going. This Flaw precludes you from ever holding a respectable job of any kind in human society and increases the difficulty of Social rolls by two, when politeness is necessary.
Changeling’s Eyes (1): Your eyes are a startling color, maybe sapphire blue. This is a sign you are a changeling, recognizable to those who know the ancient lore
Dark Secret (1): You have a secret that, if uncovered, would be of immense embarrassment and make you a pariah among your peers. This can be anything. While this secret weighs on your mind at all times, it will only surface in occasional stories. Otherwise, it begins to lose its impact.
----
Freebies:
15 freebies + 1 flaw point =16 pts
Perception 2 -5pts
fae 2 -3pts
ability (invest) 2 -2pts
Arts-(chicanery) 3 -5pts
Willpower 5 - 1pt
Background and History
Character Description: pale freckled skin, 5'6" height, 110 pounds, red long hair, sapphire blue eyes, black nerd glasses, looks age 19, dresses like a poor punk busker, has scar down her spine indicating that she has been struck by lightning at some point
Fae mein: In this form she has glitter covered blue skin, her eyes look almost anime like in size, she has long silver hair, the same lightning scar , and her ears have a drastic point (7 inch elf ears)
Character Bio:
(Short-hand version of Character History. Think: what would she tell about herself in a dinner party?)
I don't remember anything before two months ago, people recognize me though. I spray paint corporate buildings with cute tags, usually giant cupcakes or unicorns, under the name Jojo, for fun. I busk with my guitar for money, but also because I like bringing a smile to peoples faces.
HISTORY
Use this section to give a history of your character's life up to the first session of the game.
Two months ago Roxie woke up under a bridge in Louisiana with just her two bags and next to no memory. In the bag she found a note telling her in most basic terms who she was and to head to Starke Florida, along with the other things in her bags. So not really knowing where that was or really where she was in relation to there, she set up in a corporate square next to a large fountain, and busked, spent as little money as she could, to save up for a bus ticket and money to eat and such. During this time she noticed people who walked by her or watched her sing, would just become extremely calm, and children would just collect around her and to impress them she would put down her guitar and do acrobatics, but then stop as adults were pulling out phones to record her. She had a feeling that her being recorded and posted on the internet would ruin whatever was happening. A week ago she bought a ticket to Starke and was picked up at the bus station by a female Pooka named Dianna Marie Hicks (owl pooka who looks to be around 30, and is just the nicest cool aunt type person, also in the house of Liam) who explained the basics of what Roxie is, how to live within the Seelie court and has given her housing until she finds a way to get a house within the city limits.
Birthrights
Nimble — The slender, agile bodies of piskies were meant to twist and turn their way out of trouble. Unsurprising that this kith often finds itself in a traveling cirque or as part of some avant-garde group of street performers. Piskies add 1 dot to Dexterity, even if this brings that Trait above 5. Blending In — No matter where they go, piskies always look like they belong. Their skin color, hair and eye color, facial features, and clothing all appear to belong to the group with which they’re traveling. Any changeling or supernatural entity’s player can roll Perception + Kenning (difficulty 8) to see through the illusion.
Frailty
Light-Fingers — Piskies aren’t exactly thieves, but somehow items of great value somehow always end up in their pockets. When a piskey sees something she desires, she can’t help but swipe it, often without consciously making the decision to do so. To resist this compulsion, the player must make a successful Willpower roll (difficulty 8). Piskies are not necessarily subtle in their pilfering, and may very well be seen stealing, though their Nimble Birthright makes discovery somewhat less likely.
NOTES
Panderer
The Panderer desires nothing more
than to make people happy. He works
tirelessly to foster joy, whether playing
matchmaker or offering a glass of water
to a guest. Preferring anonymity, the
Panderer considers his best accomplishments those achieved with a subtle hint
here or a gentle nudge there. Onlookers
who notice his efforts tend to mistake him
for a doormat, catering to every whim and
flight of fancy. In truth, he only desires to
see faces brightened by smiles.
Quest: When someone achieves happiness due to your efforts but is unaware of
the part you played in it, regain Willpower.
Ban: Never purposefully do anything
to make someone unhappy.
equipment:
backpack with a wiped iphone, the appropriate charger, spray mace, knife, wallet with $50 in ones in it, wet wipes, eyeliner, a small mirror, music books, tooth brush and tooth paste, hair brush, dry shampoo, Irish spring soap bar, and a can of black sparkle spray paint, and in a guitar case (that can be slung onto her back) is a bright indigo blue guitar covered in both band logo and glittery cute stickers
treasure (1) : A camping lighter that when used will lead a lost person to the nearest road (Pyretics 1)