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Read First The Veil System

The Veil
"The finest trick of the devil is to persuade you that he does not exist."
- Charles Baudelaire

Known to vampires as 'the Masquerade,' to Mages as 'the Consensus' or 'Consensual Reality,' and to everyone else as 'the Veil,' the Veil is perhaps the most sacred law of the supernatural. Simply put, the Veil is the overwhelming belief among humanity that the supernatural does not exist. This belief - wrong as it is - is the first, last, and best line of defense against mortals, in a mass panic, taking up arms and killing every single supernatural in the world, and make no mistake, in the age of nuclear weapons, machine guns, drones, and the internet, they are perfectly capable of doing exactly that. As such, in Starke, protecting the Veil is rule number one, regardless of type.

Gone will be days of just assuming everything you do will have no consequences. No longer will players be able to wave around flashy powers without a care in the world. No longer will breaking the Veil be a slap on the wrist. With these mechanics, the consequences for breaking the Veil will become much more severe; but so too will the rewards for protecting it be much more satisfying.

This system will work similar to backgrounds, with ten dots; except these dots, rather than ranging from 1-10, will instead range from -5 to 5. This background CANNOT BE BOUGHT WITH XP. Instead, it is gained (or 'lost') entirely through in-character actions. Every time someone is going to lose (or gain) a Veil point, it must be brought first to the attention of that character's splat's ST, who should notify the other STs in ST chat on Discord.

Their Veil rating will be marked on the character's main Wiki page. Having a low Veil rating will inevitably result in detrimental consequences, ranging from being ostracized from their splat's main faction (Camarilla for Vampires, the Chantry for Mages, the Sept for Garou, etc.), to flaws (Hunted, Masquerade Breaker, Enemy, etc.).


•••••: An exemplar of the Veil. Basically beyond suspicion and the last person anyone would ever suspect of a Veil breach. This character is one of the first people other characters call when the Veil needs patching.

••••: Chameleon. This character is scarily good at blending in with mortals and can be counted on to patch the Veil when it needs patching. Reaching this level provides justifcation for Status with the Council, and at ST discretion, other benefits such as social merits, Background points pertaining to prestige within their faction, etc.

•••: Trustworthy. This character blends in pretty well, was never caught or even suspected of putting the Veil at risk and may have helped patch it.

••: Innocent. This character is either shy or discreet by nature, and they use their abilities in a 'silent' way. While they don't actively try to protect the Veil, they're not considered a threat to the Veil either. (e.g. Characters with high Arcane)

: Presumed innocence. More than likely they're just new and haven't given anyone a reason to think they're a Veil risk. Yet.

-•: Minor risk. While they may not have broken the Veil yet, they have one or two features that marks them as obviously supernatural. If they have any obviously supernatural physical features, they are relatively easy to hide (e.g. wears sunglasses all the time to hide their glowing eyes, has abilities such as Obfuscate or Spheres that allow them to reliably change their appearance, etc.) They can still gain the trust of others by showing that they are both willing and perfectly capable of hiding their obviously supernatural features, and thus gain points.

-••: Veil risk. While they may not have actually broken the Veil yet, they are obviously supernatural and cannot possibly pass for a normal human. This is characters with certain Attributes above 6, certain physical merits or flaws, Nosferatu, etc. and do NOT have an easy way to hide their features. They must gain one in order to gain Veil points.

-•••: Veil-breaker. This character has actually broken the Veil, but the breach can still be patched. They must personally assist in patching the Veil in order to gain points and redeem themselves. If they do not, or they attempt to do so and fail again (or God forbid, make it worse), they will lose points and gain flaws, and almost certainly anger other PCs (not to mention NPCs).

-••••: Major Veil-breach. This character has broken the Veil more than once and is considered a major risk, and has lost the trust of the Council and more than likely their splat's primary faction. They also could be either unrepentant about breaking the Veil, or tried and failed miserably to fix it. Hunters, groups such as the Technocratic Union or the Camarilla's Sheriff, etc. have been alerted to this character's actions and will likely come after them. A character who reaches this level will, at ST discretion, lose Status points, or gain Flaws such as Masquerade Breaker, Enemy 1-3, Hunted, etc.

-•••••: The Veil is completely broken. This character has committed a catastrophic Veil violation (or several). The violation is so severe that it will likely require an entire plotline to rectify the situation, and that will be all but guaranteed to make everyone else hate this character with a passion. Justification for a major flaw (Red List, Enemy 4+, etc.) Might even become a target for PVP if the leader of their primary splat has ordered their execution. If a character reaches this level, they are on the fast track for retirement, and are virtually irredeemable.

Ways to gain Veil points:
  1. Not be obviously supernatural. If you can reasonably pass for a normal human WITHOUT constantly having a supernatural power active, you start with high Veil points. No player character can ever start with a Veil rating of 4 or 5; these must be gained through in-character actions, no exceptions.
  2. Be able to prove that you have a reliable method of appearing perfectly human if you ARE obviously supernatural. Examples include Obfuscate, Spheres, Lore of Transfiguration, Homid form, etc.
  3. Patch the Veil when it is inevitably broken. The more thorough the patch job, the more points can be gained.
Ways to lose Veil points:
  1. Use obviously supernatural powers in front of mortal witnesses. Will lose even more points if it's electronically recorded. Examples include vulgar Magick (with witnesses), unsubtle Disciplines or Gifts, etc. THIS ALSO INCLUDES PHYSICAL ATTRIBUTES (OR APPEARANCE) ABOVE 5!
  2. Intentionally reveal your true nature to a mortal. The only exception to this is if you are doing so with the intention of bringing that mortal into the Veil, such as a Vampire making a ghoul or grooming somebody for the Embrace, a Demon making a Pact, a Mage recruiting somebody into the Chantry in order to teach them Sorcery or a Technocrat recruiting an Extraordinary Citizen, etc. If you do this and succeed at bringing a mortal inside the Veil, no points are lost. If you fail, points are lost.
  3. Maliciously breaking the Veil with the intention of harming another supernatural or attempting to frame them for a Veil breach, if discovered, will result in losing points yourself. If it is discovered that someone who was suspected of breaking the Veil was framed, they will immediately regain their lost points, and the one who attempted to frame them will lose that same number of points instead.

Important notes:
  1. In any ST-run scene, if there are potential mortal witnesses present, it MUST be stated at the beginning of the scene. If it isn't immediately obvious that there are mortals around, it is incumbent upon the ST to call for a Perception + Alertness roll. If this roll is not made and the presence of mortal witnesses is not noted by the ST at the beginning of the scene, then the Veil is, by default, not at risk. We are not here to trick players into breaking the Veil, and we will not withhold critical information from players unless a player fails or botches a Pereption + Alertness roll.
  2. If the scene is not ST-run, if an action was committed by a player character that could reasonably be considered Veil-breaking (such as a particularly vulgar display of supernatural abilities or physical features in a public place), an ST reserves the right, if they are the splat ST for that character's splat, to intercede, or for another ST to immediately pause that scene until that splat's ST can be available to make a ruling.


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