Posts: 1,302
Threads: 2
Joined: Nov 2018
Reputation:
0
For the scene a letter from the past, the following character gets 3 XP:
William Barclay
ST XP goes to Joy Livingstone's sponge.
Additional expense:
William has to pay 25 Tass for his old gun and the preservation of the "Nation's Pride" guarden.
Additional reward:
The « Differentiator » (Wonder 5)
(Activation is 5d10 >5f1, gives a number of turns during which the device is active, diff cannot be lowered, WP cannot be used but Charmed Existence Merit applies)
(Activation can be done once per turn (no action taken) and only a single roll (no extended)).
(For each shot, Dex + firearm standard diff.)
Trinket effect Permanent (Matter 3/Entropy3): Whether the Wonder is activated or not, when a battle is engaged (init roll), the bearer of the gun will always get to go before the first enemy (bumping him up the initiative list if the init roll did not already give him that). The gun can be holstered when the init is called, the bearer will find himself ready to shoot. So he gets a ‘free’ shoot in addition to his normal action at the beginning of his first turn only (only once per fight) by the Magick of the Wonder.
Wonder effect: “Die Hard” (Matter 3/Forces 3/Life 2): If a physical (with living component) target is hit, the bullet slows down and stays inside of the body, the damage (agg) is rolled normally (+1 success for Forces), the target will soak normally but the target will have to soak the same amount of damage every turn after they were originally hit (unless the bullets are removed from the body). The damage adds up if the target is hit several times.
The Wonder can store 25 paradox before it has to be recharged in Tass. It needs to be recharged in bullets every six shots (no action needed but you need to have ammo on you).
Merry Christmas!