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setting:universal_merit

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setting:universal_merit [2023/Mar/08 23:56]
zechstein
setting:universal_merit [2023/Sep/02 00:19] (current)
zechstein
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   * Four points – Hefty items: heavy weapons, high security IDs or access codes   * Four points – Hefty items: heavy weapons, high security IDs or access codes
   * Five points - “Yeah, right. Maybe next game.”: high-tech military weapons, high explosives, military vehicles   * Five points - “Yeah, right. Maybe next game.”: high-tech military weapons, high explosives, military vehicles
 +
 +Bruiser (1pt. Merit) ====
 +Your appearance is sufficiently thug-like to inspire fear (or at least disquiet) in those who see you. While you’re not necessarily ugly, you do radiate a quiet menace, to the point where people cross the street to avoid passing near you. All Intimidation rolls against those who have not demonstrated their physical superiority to you are at -1 difficulty.
 +
 Catlike Balance (1pt.)==== Catlike Balance (1pt.)====
 Your mage possesses an innately perfect sense of balance. You reduce the difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two. Your mage possesses an innately perfect sense of balance. You reduce the difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two.
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 Your character learns the basics of a subject very quickly indeed. She can cram simple information about virtually any subject into her head quickly and easily. It takes the normal time to develop deeper knowledge, of course, but your character starts getting the hang of things very quickly. The cost to gain a new Ability is one experience point instead of three. The costs for higher levels are normal, however. Your character learns the basics of a subject very quickly indeed. She can cram simple information about virtually any subject into her head quickly and easily. It takes the normal time to develop deeper knowledge, of course, but your character starts getting the hang of things very quickly. The cost to gain a new Ability is one experience point instead of three. The costs for higher levels are normal, however.
  
-Firearms License (2pt.) ====+Firearms License (2pt.) ==== (**BANNED**)
 The effect of this merit depends on the country in which your game is set. In places such as the UK, it indicates that you are allowed to carry weapons. Without this merit, possession of a firearm is illegal. In countries where you have the right to bear arms, it indicates that you have a license to carry unusual or powerful firearms such as automatic weapons. The effect of this merit depends on the country in which your game is set. In places such as the UK, it indicates that you are allowed to carry weapons. Without this merit, possession of a firearm is illegal. In countries where you have the right to bear arms, it indicates that you have a license to carry unusual or powerful firearms such as automatic weapons.
  
setting/universal_merit.1678319813.txt.gz · Last modified: 2023/Mar/08 23:56 by zechstein