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setting:universal_merit [2021/Mar/05 21:33]
ha-mavet
setting:universal_merit [2023/Sep/02 00:19] (current)
zechstein
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   * Four points – Hefty items: heavy weapons, high security IDs or access codes   * Four points – Hefty items: heavy weapons, high security IDs or access codes
   * Five points - “Yeah, right. Maybe next game.”: high-tech military weapons, high explosives, military vehicles   * Five points - “Yeah, right. Maybe next game.”: high-tech military weapons, high explosives, military vehicles
 +
 +Bruiser (1pt. Merit) ====
 +Your appearance is sufficiently thug-like to inspire fear (or at least disquiet) in those who see you. While you’re not necessarily ugly, you do radiate a quiet menace, to the point where people cross the street to avoid passing near you. All Intimidation rolls against those who have not demonstrated their physical superiority to you are at -1 difficulty.
 +
 Catlike Balance (1pt.)==== Catlike Balance (1pt.)====
 Your mage possesses an innately perfect sense of balance. You reduce the difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two. Your mage possesses an innately perfect sense of balance. You reduce the difficulties of all balance-related rolls (e.g., Dexterity + Athletics to walk along a narrow ledge) by two.
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 You have a significant amount of practical, everyday wisdom. Whenever you are about to act in a way contrary to common sense, the Storyteller can make suggestions or warnings about the implications of said action. This is a very useful Merit for beginning players unfamiliar with the game. You have a significant amount of practical, everyday wisdom. Whenever you are about to act in a way contrary to common sense, the Storyteller can make suggestions or warnings about the implications of said action. This is a very useful Merit for beginning players unfamiliar with the game.
  
-Computer Aptitude (2pt.) ====+Computer Aptitude (1pt.) ====
 You are familiar with and talented in the uses of computer equipment. All rolls involving computers are at -2 difficulty for you. You are familiar with and talented in the uses of computer equipment. All rolls involving computers are at -2 difficulty for you.
  
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 You remember, with perfect detail, things you see and hear. Documents, photographs, conversations, etc., can be committed to memory with only minor concentration. Under stressful conditions involving numerous distractions, you must make a Perception + Alertness roll (difficulty 6) to summon enough concentration to absorb what your senses detect. You remember, with perfect detail, things you see and hear. Documents, photographs, conversations, etc., can be committed to memory with only minor concentration. Under stressful conditions involving numerous distractions, you must make a Perception + Alertness roll (difficulty 6) to summon enough concentration to absorb what your senses detect.
  
-Enchanting Voice (2pt.) ==== +Enchanting Voice (2pt.) (Changed) ==== 
-There is something about your voice that others cannot ignore. When you command, they are cowed. When you seduce, they swoon. Whether thundering, soothing, persuading, or simply talking, your voice commands attention. The difficulties of all rolls involving the use of the voice to persuade, charm, or command are reduced by two.+There is something about your voice that others cannot ignore. When you command, they are cowed. When you seduce, they swoon. Whether thundering, soothing, persuading, or simply talking, your voice commands attention. The difficulties of all rolls involving the use of the voice to persuade, charm, or command are reduced by two. However, your voice is so beautiful that anyone who wishes to recognize or remember it, even in a loud, crowded area, may do so by rolling Wits + Alertness at -2 difficulty
  
 Entertainment Ties (3-5pt.) ==== Entertainment Ties (3-5pt.) ====
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 Your character doesn't just dress well, he has an innate sense of what sort of clothes suit a particular occasion. This isn't a case of slavishly following the latest trends from the hottest designers. It's a matter of knowing when to dress smart and when to be casual, and having the know-how to carry it off on a limited budget. Deduct one from the difficulty of Social rolls in situations in which dressing appropriately is important, such as a business meeting, chatting in a club or attending and invitation-only function. Your character doesn't just dress well, he has an innate sense of what sort of clothes suit a particular occasion. This isn't a case of slavishly following the latest trends from the hottest designers. It's a matter of knowing when to dress smart and when to be casual, and having the know-how to carry it off on a limited budget. Deduct one from the difficulty of Social rolls in situations in which dressing appropriately is important, such as a business meeting, chatting in a club or attending and invitation-only function.
  
-Firearms License (2pt.) ====+Fast Learner (3 pt.) ==== (**BANNED**) 
 +Your character learns the basics of a subject very quickly indeed. She can cram simple information about virtually any subject into her head quickly and easily. It takes the normal time to develop deeper knowledge, of course, but your character starts getting the hang of things very quickly. The cost to gain a new Ability is one experience point instead of three. The costs for higher levels are normal, however. 
 + 
 +Firearms License (2pt.) ==== (**BANNED**)
 The effect of this merit depends on the country in which your game is set. In places such as the UK, it indicates that you are allowed to carry weapons. Without this merit, possession of a firearm is illegal. In countries where you have the right to bear arms, it indicates that you have a license to carry unusual or powerful firearms such as automatic weapons. The effect of this merit depends on the country in which your game is set. In places such as the UK, it indicates that you are allowed to carry weapons. Without this merit, possession of a firearm is illegal. In countries where you have the right to bear arms, it indicates that you have a license to carry unusual or powerful firearms such as automatic weapons.
  
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 Judicial Ties (2pt.) ==== Judicial Ties (2pt.) ====
 You have both influence over and contacts in the judicial system. You know most of the judges as well as the attorneys to the prosecutor's department, and can affect the progress of various cases and trial with limited difficulty. Though it is difficult to intervene in a case, you can influence it in one direction or another. These ties can also make it easy to acquire search warrants. You have both influence over and contacts in the judicial system. You know most of the judges as well as the attorneys to the prosecutor's department, and can affect the progress of various cases and trial with limited difficulty. Though it is difficult to intervene in a case, you can influence it in one direction or another. These ties can also make it easy to acquire search warrants.
 +
 +Language (1 pt.) ====
 +Beyond your native language, you understand another form of communication. Each 1-pt. Language Merit reflects a single language, typically in its written form as well as the spoken one. \\
 +If you possess five Language Merits or more, then you’ve begun to understand the principles of language itself and can try to unravel languages you don’t already know (Intelligence + Enigmas, difficulty 7 or higher). \\
 +Characters should have background-based reasons for understanding various languages. It’s perfectly reasonable to assume that a barrio teenager might know English, Portuguese, several dialects of Spanish, and possibly even Arabic. If she’s also got German, Sanskrit, and Classical Greek on her character sheet, however, then someone’s got some explaining to do.
 +
  
 Lesser Shaman (6pt.) ==== Lesser Shaman (6pt.) ====
setting/universal_merit.1614980016.txt.gz · Last modified: 2021/Mar/05 21:33 by ha-mavet