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setting:universal_flaws [2021/Oct/15 20:47]
j
setting:universal_flaws [2022/Mar/20 21:25] (current)
grandt0ast33
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 __**Addiction**__ (1-3pt.) ====\\ __**Addiction**__ (1-3pt.) ====\\
 You are addicted to any one of a variety of things. A one-point Flaw would be a mild addiction to an easily obtained substance, such as caffeine, nicotine, or alcohol. A two-point Flaw would be either a severe addition to any easily obtained substance, or any 'mild' drug, such as painkillers, sleeping pills, or marijuana. A three-point addiction involves the heavy street drugs or hard-to-find drugs. The need for these drugs varies from once a day to two to three times a day for others, depending on the strength of the drug and the addiction. If, for whatever reason, you are denied access to the drug, you lose the number of dice equal to the level of your addiction (one, two, or three) until you receive your 'fix.' If you are deprived of the drugs for an extended length of time, you will be forced to make a Willpower check (difficulty of 4 for the first day, +1 for each additional day). If you fail, you will forgo everything and forcibly go seeking the drug. This would be an easy way for you to be either controlled or forced to do favors for your supplier, especially if the drug is hard to obtain due to its rarity or price. You are addicted to any one of a variety of things. A one-point Flaw would be a mild addiction to an easily obtained substance, such as caffeine, nicotine, or alcohol. A two-point Flaw would be either a severe addition to any easily obtained substance, or any 'mild' drug, such as painkillers, sleeping pills, or marijuana. A three-point addiction involves the heavy street drugs or hard-to-find drugs. The need for these drugs varies from once a day to two to three times a day for others, depending on the strength of the drug and the addiction. If, for whatever reason, you are denied access to the drug, you lose the number of dice equal to the level of your addiction (one, two, or three) until you receive your 'fix.' If you are deprived of the drugs for an extended length of time, you will be forced to make a Willpower check (difficulty of 4 for the first day, +1 for each additional day). If you fail, you will forgo everything and forcibly go seeking the drug. This would be an easy way for you to be either controlled or forced to do favors for your supplier, especially if the drug is hard to obtain due to its rarity or price.
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 +__**<del>Abusive Partner</del>**__ (2pt.) ==== **__(BANNED)__**\\
 +You’re married to or living with someone who routinely abused you physically. Make a stamina roll (difficulty 6) every time you spend a night at home. Failure indicates that you have suffered one level of bashing damage. A botch indicates that you have suffered two levels of bashing damage.\\
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-__**Faction Fallout**__ (3pt.) ====\\ +__**Faction Fallout**__ (4pt.) ====\\ 
-Due to a past incident with a member of a faction of the Council, you are despised by members of said supernatural faction. Perhaps you had a one-night-stand with a Sidhe Duke, called a well-respected Prince of the Camerilla a "Leech" in front of his entire Elysium, or stabbed a Sept Elder in the junk with a silver knife. Whatever the reason, the whole faction despises you and actively seeks to ruin your day at worst or inconvenience you at best. All social actions against members of this faction comes with a +2 difficulty, and don't let them catch you alone in a dark alley.\\+Due to a past incident with a member of a faction of the Council, you are despised by members of said supernatural faction. Perhaps you had a one-night-stand with a Sidhe Duke, called a well-respected Prince or Primogen of the Camarilla a "Leech" in front of the entire Elysium, or stabbed a Sept Elder in the junk with a silver knife. Whatever the reason, the whole faction despises you and actively seeks to ruin your day at worst or inconvenience you at best. All social actions against members of this faction comes with a +2 difficulty, and don't let them catch you alone in a dark alley.\\
 **NOTE:** This is a custom flaw made for the game. Note that this is not to be confused with the 'Hit List' flaw; this character has not "officially" marked for death or declared an enemy of the council, but that may not stop characters from seeking retribution through less-legitimate means... Also note that PCs who are a member of said faction seen interacting positively with this character risk //and are known to be aware of that character's reputation// risk damage to their own reputation until this flaw has been bought off, with the necessary justification for doing so. **This flaw cannot be taken at character creation. Your character must have earned the dubious honor of gaining it through in-game actions.** **NOTE:** This is a custom flaw made for the game. Note that this is not to be confused with the 'Hit List' flaw; this character has not "officially" marked for death or declared an enemy of the council, but that may not stop characters from seeking retribution through less-legitimate means... Also note that PCs who are a member of said faction seen interacting positively with this character risk //and are known to be aware of that character's reputation// risk damage to their own reputation until this flaw has been bought off, with the necessary justification for doing so. **This flaw cannot be taken at character creation. Your character must have earned the dubious honor of gaining it through in-game actions.**
  
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-__**Immortal Enemy**__(6-8pt.) ==== **__(BANNED)__**\\+__**Immortal Enemy**__ (6-8pt.) ==== **__(BANNED)__**\\
 Oh, dear. You’ve pissed off someone whose concept of “eternal grudge” could be taken literally. Essentially, you’ve got the Enemy Flaw with a powerful and more or less immortal entity: a vampire elder, a demon, a demigod, totem spirit, Loa, dragon, or other being who measures its existence in centuries or millennia, with resources and abilities to match. What will you do now? Oh, dear. You’ve pissed off someone whose concept of “eternal grudge” could be taken literally. Essentially, you’ve got the Enemy Flaw with a powerful and more or less immortal entity: a vampire elder, a demon, a demigod, totem spirit, Loa, dragon, or other being who measures its existence in centuries or millennia, with resources and abilities to match. What will you do now?
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 __**Poor Taste**__ (1pt.) ====\\ __**Poor Taste**__ (1pt.) ====\\
 You wallow in bathroom humor, lowbrow jokes, and other practices that make more refined people uncomfortable. You've seen movies like Dumb and Dumber dozens of times, and don't plan on giving them up any time soon. Your sense of humor makes you an instant pariah in any reasonably cultured company, and you can't help but let your true colors shine through in even short-term social contacts. Add two to the difficulty of any Social roll that involves people who might not like your brand of humor. You wallow in bathroom humor, lowbrow jokes, and other practices that make more refined people uncomfortable. You've seen movies like Dumb and Dumber dozens of times, and don't plan on giving them up any time soon. Your sense of humor makes you an instant pariah in any reasonably cultured company, and you can't help but let your true colors shine through in even short-term social contacts. Add two to the difficulty of any Social roll that involves people who might not like your brand of humor.
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 +__**Psychic Vampire**__ (5pt.) ==== __**(BANNED)**__\\
 +The spark of life is dying within you and must be continually fed from outside forces. You are a psychic vampire. Plants and insect life wither or die in your presence as you feed on their energies, and any person you touch for more than an hour will suffer one non-aggravated Health Level as you siphon away his life. Those already injured (including those whose Bruised Health Level has been sucked away) will not heal while in your presence. You can still be in the same building without harming someone, but sharing a bed is not possible unless you want the other person to slowly die. If you do not feed the emptiness within yourself at least once a day, you will begin to die. The rate at which you take wounds follows the progression for natural healing in reverse: you take a Health Level after one day, a second in three days, a third in a week, a fourth in a month, and, finally, one wound every three months.
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setting/universal_flaws.1634330841.txt.gz · Last modified: 2021/Oct/15 20:47 by j