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setting:pacts [2022/Nov/05 19:18]
zechstein created
setting:pacts [2023/Feb/04 20:25] (current)
zechstein
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-|  [[house_rules|Back to the House Rules Index]]  |||| +[[house_rules|Back to the House Rules Index]] \\ 
-|  [[demon_house_rules|General]]  |  **Pacts**  |  [[Reaping Faith]]  |  [[Lores]]  |+ 
 + **Subpages**  ||||| 
 +|  [[demon_house_rules|General]]  |  **Pacts**  |  [[Reaping Faith]]  |  [[Lores]]  |  [[demon_rituals|Rituals]]  |
  
 ====== Pacts ====== ====== Pacts ======
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 ===== Pacts with Mages ===== ===== Pacts with Mages =====
 __**House Rules**__  __**House Rules**__ 
-  * Mages gain 1 point of Permanent Torment. Mages also gain one point each of Conviction, Courage, and Conscience, as well as up to seven additional dots to be spread out amongst these three Virtues, in accordance with that Mage's personality. This is for making Degeneration rolls whenever a Mage does anything that could result in them gaining Temporary Torment. Note that going against your Paradigm //or// acting in defiance of you Avatar will result in a degeneration roll (in addition to increased difficulty on Arete rolls if failed, in the case of the latter), using Conviction. Mages may purchase additional Virtue dots with XP, just like Demons. See [[http://www.shadowsoverthesouth.net/characterwiki/doku.php?id=setting:detailed_experience_costs|here]] for costs.+  * Mages gain 1 point of Permanent Torment. Mages also gain one point each of Conviction, Courage, and Conscience, as well as up to seven additional dots to be spread out amongst these three Virtues, in accordance with that Mage's personality. This is for making Degeneration rolls whenever a Mage does anything that could result in them gaining Temporary Torment. Note that going against your Paradigm //or// acting in defiance of you Avatar will result in a degeneration roll (in addition to increased difficulty on Arete rolls if failed, in the case of the latter), using Conviction. Mages may purchase additional Virtue dots with XP, just like Demons. See [[http://www.shadowsoverthesouth.net/characterwiki/doku.php?id=setting:experience_costs_guide|here]] for costs.
   * A Mage's Faith Potential is equivalent to their Avatar rating, at a maximum of **five**. Fallen gain/invest Faith accordingly.   * A Mage's Faith Potential is equivalent to their Avatar rating, at a maximum of **five**. Fallen gain/invest Faith accordingly.
   * **A Mage's Permanent Faith is equivalent to their Arete rating**. Unlike other types of Thralls, Mages regain Temporary Faith every morning, equal to the number of successes made on an Arete roll (difficulty 7). WARNING: This roll __can__ botch, with disastrous results!   * **A Mage's Permanent Faith is equivalent to their Arete rating**. Unlike other types of Thralls, Mages regain Temporary Faith every morning, equal to the number of successes made on an Arete roll (difficulty 7). WARNING: This roll __can__ botch, with disastrous results!
setting/pacts.1667675901.txt.gz · Last modified: 2022/Nov/05 19:18 by zechstein