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setting:non-standard_ammunition

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setting:non-standard_ammunition [2021/Feb/24 17:06]
ha-mavet
setting:non-standard_ammunition [2022/Jan/23 15:42] (current)
ha-mavet [Crafting Ammunition]
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 //unless specifically stated the general rule is as follow's// //unless specifically stated the general rule is as follow's//
-^Rarity ^Cost ^notes ^ +^Rarity ^Cost ^notes ^Difficulty ^  
-|Common |None |You are considered to have ammo for the weapons you're using in most cases | +|Common |None |You are considered to have ammo for the weapons you're using in most cases | 6 
-|Uncommon |1 resource per 10 rounds |These mundane rounds are special, but less common | +|Uncommon |1 resource per 10 rounds |These mundane rounds are special, but less common | 7 
-|Rare |1 resource per round |These rounds are unique to the supernatural community but are produced in small numbers| +|Rare |1 resource per round |These rounds are unique to the supernatural community but are produced in small numbers| 7 
-|Illegal or restricted |2 resource per round |These rounds are unique and have a risk to acquire so the seller charges for that risk| +|Illegal or restricted |2 resource per round |These rounds are unique and have a risk to acquire so the seller charges for that risk| 8 
-|Crafted |Cannot be purchased |These rounds must be crafted by hand, and cannot be sold or bought |+|Crafted |Cannot be purchased |These rounds must be crafted by hand, and cannot be sold or bought | 7 |
  
 ===== Uncommon Ammunition ===== ===== Uncommon Ammunition =====
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 To craft ammunition you need the proper setup, a loader, a workbench, the proper tools and materials ect. (see Times and loaders section). A 2+ dots in arsenal (one dot per stage of press)  will suffice for this requirement but will limit the other items you get with arsenal. Additionally you may manually purchasing the various implements. To craft ammunition you need the proper setup, a loader, a workbench, the proper tools and materials ect. (see Times and loaders section). A 2+ dots in arsenal (one dot per stage of press)  will suffice for this requirement but will limit the other items you get with arsenal. Additionally you may manually purchasing the various implements.
  
-Crafting ammunition is dex + craft for most types of rounds.  But some are int + craft as determined by the ST.  Generally anything that is high tech, such as taser rounds, is int + craft, while more mundane ammo is dex + craft.+Crafting ammunition is dex + craft for most types of rounds.  But some are int + craft as determined by the ST.  Generally anything that is high tech, such as taser rounds, is int + craft, while more mundane ammo is dex + craft. Explosive style Rounds go under Dex + Demolitions
  
 The category of ammunition determines how much ammo you make with a single roll. The category of ammunition determines how much ammo you make with a single roll.
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 ===== Time involved and loader's ===== ===== Time involved and loader's =====
  
-This does not include casting the bullet ( Bullet casting is entirely different thing ). This is reloading with premade items.+This does not include casting the bullet ( Bullet casting is entirely different thing ). This is reloading //__Common__// Ammo with premade items. For Uncommon and higher follow the above rules since your time spent is in crafting the bullet or special casing not in the reloading
  
 Rifle and Pistol  Rifle and Pistol 
setting/non-standard_ammunition.1614186409.txt.gz · Last modified: 2021/Feb/24 17:06 by ha-mavet